plague benefit

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plague benefit

Post by Forum » Fri Jun 03, 2011 8:25 am

with the new (tougher) plague being introduced, it strikes me as a limiting factor if people are stuck with just one type of unit. Customizing is necessary to get great attack or defence or covert, but with plauge hitting growth a further change becomes impossible in the short/medium term.

Therefore - I am proposing this:
When a user hits the plague+1 (ie one multiple over the plauge limit, in this case 300k over ) they have the ability to use the 'plague emergency response act' which will UNTRAIN all supers. Its a one shot deal. All or none.
The goal is to give that account a benefit of re-customizing. And, since supers are untrainable, it is only available as this emergency measure. I do not think I need a weekly limit on its use, but will consider it if ppl find a way to abuse it :)

thoughts?
Don't make me use this!!!

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Re: plague benefit

Post by renegadze » Fri Jun 03, 2011 8:28 am

so basically a certain person built their account one way, and now want the ability to build it another?

how many people ingame are even close to this option being valid? can we try making an update for all not just an update for one ](*,)
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Re: plague benefit

Post by RoKeT » Fri Jun 03, 2011 8:42 am

renegadze wrote:so basically a certain person built their account one way, and now want the ability to build it another?

how many people ingame are even close to this option being valid? can we try making an update for all not just an update for one ](*,)


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Re: plague benefit

Post by Tekki » Fri Jun 03, 2011 8:48 am

needs a limit on the number of times it can be used a week.

As it will be abused.

Basically if you get to plague you say have a massive defence... or strike perhaps. You mass things, then suddenly can buy up MERCs to get to plague and viola, all those strike supers can be untrained into other things?

Too abuseable.

Maybe untrain half?
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Re: plague benefit

Post by RoKeT » Fri Jun 03, 2011 8:54 am

and if supers get untrained would you not go back down to a zero D if you have only supers, and a hell of a lot to get raided if someone noticed?
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Re: plague benefit

Post by Tekki » Fri Jun 03, 2011 9:00 am

RoKeT wrote:and if supers get untrained would you not go back down to a zero D if you have only supers, and a hell of a lot to get raided if someone noticed?

Are you likely to untrain while not on PPT?
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Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.

The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!

The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
Jedi~Tank wrote:@ADMINS- ALL ADMINS, this is the absolute worst game forum I have ever seen (this sentiment is shared by many) It is amazing how ya;ll can go from good job to complete garbage in no time at all.

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A sentiment I can agree with, except some of them have never done a good job. For further details, PM me INGAME Id 9095.
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Re: plague benefit

Post by renegadze » Fri Jun 03, 2011 9:11 am

Tekki wrote:
RoKeT wrote:and if supers get untrained would you not go back down to a zero D if you have only supers, and a hell of a lot to get raided if someone noticed?

Are you likely to untrain while not on PPT?


This still does not negate the fact most of the people in the top 30 are still 3 months away from this even being possible. This assumes they:-

A) don't get massed
B) don't mass/farm themselves
C) have a solid 5mil/day UP

as stated, it's an update for 1
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Re: plague benefit

Post by RoKeT » Fri Jun 03, 2011 9:56 am

Tekki wrote:
RoKeT wrote:and if supers get untrained would you not go back down to a zero D if you have only supers, and a hell of a lot to get raided if someone noticed?

Are you likely to untrain while not on PPT?


oh i appologise i thought it happened automatically didn't catch the "they'd be able to activate" lol but at the same time if massing is unfair then why don't we bring back old massing? with the advatadge of being having the "auto war setting" i like that idea :) it helps with Nox and Critical lol
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Re: plague benefit

Post by doc holliday » Fri Jun 03, 2011 10:02 am

supers are supers.. their more powerful than regs/mercs but they are more permanent. Don't destroy the perfect balance that this game has had for years in this area. If someone makes a decision to train supers, it's a permanent decision until the supers are killed or they ascend. Always has been and always should be that way. It's one of the foundations of this game.

Changing it in this area will benefit mostly players that use $$ on the game. Their benefits already include the ability to buy back the uu after the supers die... That benefit is enough in my opinion.
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Re: plague benefit

Post by dgb » Fri Jun 03, 2011 10:14 am

:roll: +1 for doc
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Re: plague benefit

Post by Mathlord » Fri Jun 03, 2011 10:16 am

+2

Absolutely agreed...if you make the decision to train tons of supers, then you take responsibility for that action.

There is no need to further complicate this game just because people are upset lol.
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13:38 General Zeus Sabotage Repelled 377,977,330 details

The forces of simpson_eh fought back with all they could, and managed to inflict 305,393,963,879,000 damage on Mathlord's forces!
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Re: plague benefit

Post by Chacho » Fri Jun 03, 2011 10:20 am

doc holliday wrote:supers are supers.. their more powerful than regs/mercs but they are more permanent. Don't destroy the perfect balance that this game has had for years in this area. If someone makes a decision to train supers, it's a permanent decision until the supers are killed or they ascend. Always has been and always should be that way. It's one of the foundations of this game.

Changing it in this area will benefit mostly players that use $$ on the game. Their benefits already include the ability to buy back the uu after the supers die... That benefit is enough in my opinion.


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Re: plague benefit

Post by Rabbid Thom » Fri Jun 03, 2011 11:10 am

i see a flaw here that will be abused


if i was to train 50 mil def supers
i could then buy 50 mil def mercs
Untrian those supers and i'd have a def without the loss of uu keeping me well over the plague to continuously do this.

so basically whats i saying is as soon as you get over plague you could keep a def all the time without dropping army size

like wise with strike
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Re: plague benefit

Post by avatarx » Fri Jun 03, 2011 11:15 am

doc holliday wrote:supers are supers.. their more powerful than regs/mercs but they are more permanent. Don't destroy the perfect balance that this game has had for years in this area. If someone makes a decision to train supers, it's a permanent decision until the supers are killed or they ascend. Always has been and always should be that way. It's one of the foundations of this game.

Changing it in this area will benefit mostly players that use $$ on the game. Their benefits already include the ability to buy back the uu after the supers die... That benefit is enough in my opinion.

+4
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Re: plague benefit

Post by Duderanch » Fri Jun 03, 2011 11:59 am

Rabbid Thom wrote:i see a flaw here that will be abused


if i was to train 50 mil def supers
i could then buy 50 mil def mercs
Untrian those supers and i'd have a def without the loss of uu keeping me well over the plague to continuously do this.

so basically whats i saying is as soon as you get over plague you could keep a def all the time without dropping army size

like wise with strike


If you have no supers don't you mercs desert at turn change?
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