plague benefit

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Re: plague benefit

Post by Forum » Mon Jun 06, 2011 10:23 am

idea scrapped; a new market feature may be introduced (to all) to untrain some smaller % of supers. this would of course be open to all; allow slow change over time; and cost all mt. its would be a sacrifice to use it...
Don't make me use this!!!

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Re: plague benefit

Post by RoKeT » Mon Jun 06, 2011 10:46 am

Please don't get rid of supers being untrainable... it's one of the only things in the game that makes sense left, have you not read the comments on here? I feel like 90% of them say no to that idea...
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Re: plague benefit

Post by ~Dä Vinci~ » Mon Jun 06, 2011 3:58 pm

yeah, when you train supers you have made a choice to sacrifice them for higher stats shouldn't be an easy way out like this.. no need for an update of this kind
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Re: plague benefit

Post by stuff of legends » Mon Jun 06, 2011 4:00 pm

Forum wrote:idea scrapped; a new market feature may be introduced (to all) to untrain some smaller % of supers. this would of course be open to all; allow slow change over time; and cost all mt. its would be a sacrifice to use it...

Eh i guess it depends on this 'sacrifice', i think supers being untrainable in general isnt they way to go at all.
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Re: plague benefit

Post by Iƒrit » Mon Jun 06, 2011 5:12 pm

Forum wrote:idea scrapped; a new market feature may be introduced (to all) to untrain some smaller % of supers. this would of course be open to all; allow slow change over time; and cost all mt. its would be a sacrifice to use it...

the only way it would be a sacrifice is if it was 1% of trained supers, otherwise. I don't think its a good idea to make supers untrainable, might as well makes lifers untrainable too while your at it...

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Re: plague benefit

Post by Robe » Mon Jun 06, 2011 5:14 pm

RoKeT wrote:Please don't get rid of supers being untrainable... it's one of the only things in the game that makes sense left, have you not read the comments on here? I feel like 90% of them say no to that idea...


Exactly. Terrible idea.
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Re: plague benefit

Post by jedi~tank » Mon Jun 06, 2011 5:22 pm

bad [-X but then again I can mass more :smt019
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Re: plague benefit

Post by Juliette » Tue Jun 07, 2011 9:09 am

Jedi~Tank wrote:bad [-X but then again I can mass more :smt019
Indeed. So the people who were **Filtered** about defences being unmassable will have an update to serve their purposes. Win-win. Good update.
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Re: plague benefit

Post by ~Odin~ » Tue Jun 07, 2011 7:08 pm

RoKeT wrote:Please don't get rid of supers being untrainable... it's one of the only things in the game that makes sense left, have you not read the comments on here? I feel like 90% of them say no to that idea...


I feel that roket has hit the nail on the head with this one....untraining supers after being trained is a bad idea....i feel it should stay the same the UU are being trained into steriod pumped soliders...they are beyond the point of return :)
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Re: plague benefit

Post by Sarevok » Wed Jun 08, 2011 4:05 pm

With relation to the merc buying option to go over the limit, why not just say you can't buy more mercs when over the plague limit. With some reason like "No mercenaries want to work for a world afflicted by a plague"?
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Re: plague benefit

Post by _Rube_Dragon_ » Mon Apr 16, 2012 11:29 am

Sarevok wrote:With relation to the merc buying option to go over the limit, why not just say you can't buy more mercs when over the plague limit. With some reason like "No mercenaries want to work for a world afflicted by a plague"?



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Re: plague benefit

Post by ramen07 » Tue May 01, 2012 3:15 pm

IMO the plague benefit should only kick in for the number of supers + lifers over the plague limit. That would fix
1. the buying up of mercs to abuse the benefit
2. the training of less expensive miners and regular att/def/cov/ac units.

The lifer to miner ratio is low enough to allow lifers to be counted.
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