Glory Shop

When BIG changes come, some advance notice MAY be given, depending on the type of enhancement.
this is where to discuss these that are announced, and where we announce them.
RoKeT
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Re: Glory Shop

AeonKnight wrote:
RoKeT wrote:
muffafuffin wrote:isnt that just more of a gap between those done ascending and those trying to ascend? thought we were trying to decrease that kind of thing.

Doesn't matter what the community's trying to do, J wants more cash and this is a quick way to get it ;) think like a businessman not someone who cares about the game to think like J muff ;)



HOW!! the hell does that give him more money?
Spending one ingame resource on another.

I mean i know some people take the game serious but he aint exactly gona feed the kids on G+R is he? -.-

How bout instead of **Filtered** about the person who give you the damn game you help him out?

Your post added 0 to the discusion and as such just proves your a **Filtered**.

I like the Idea, would be good to see it reduced a bit, maybe double Def for an hour or something and 100% AB for an hour too, could help you with a massing but in the long run wouldnt boost your account stupidly.

Also would be nice if there was an option to 'offer your G+R to your god, to fund their never ending hunger for power' work out a decent conversion on it too so that it isnt petheticly small :)


lol go to a meet, waste your time and try and help him out nicely... I've done it, I don't hate J, infact I'd hate to be J but I can tell you this makes him nothing but money and if you can't see how, then well nvm I'll keep my tongue, all I can say is bad move J, you've heard the critisim how hard would it be to get rid of the LG1-4 they are **Filtered** stupid anyways :) :) :), ther AK you happy I gave a better idea then this whole topic has produced :roll:
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Re: Glory Shop

SuperSaiyan wrote:
Cersei Lannister wrote:How about this 'big weapon' also costing UU? (Like in one of the early Chaos waves, where there was a 'fleet' -or something similar- weapon that had a whole set of requirements..)

instead of UU, how about untrained mercs :P
this way those serve a purpose :D

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Re: Glory Shop

Loki™ wrote:
SuperSaiyan wrote:
Cersei Lannister wrote:How about this 'big weapon' also costing UU? (Like in one of the early Chaos waves, where there was a 'fleet' -or something similar- weapon that had a whole set of requirements..)
instead of UU, how about untrained mercs :P
this way those serve a purpose :D
Lore would be a god.
That was never a question, Loki. Although his name is less godly as yours. :o Or more? Gods often finding a place in Lore.. anyway.


Great idea, SS. Except that the system of gaining UU is better fleshed out than the system of gaining UM is. *sits in front of marketplace, waiting for fresh batch of slaves* *slaves come out* *jumps up and steals them away* I am Spartac..never mind.

Nah, UU works better. There is a more natural generation pattern to UU, if you know what I mean. Wink, wink, nudge, nudge.
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Re: Glory Shop

GeneralChaos wrote:I was thinking about this awhile ago, but was going to wait on posting the idea but this topic here sort of pushed it.

viewtopic.php?f=101&t=191798

Now not to take away from the guys who spend the year ascending to max, alot of us did it ( myself included ) but we had the the server war and it was alot easier to into GnR back then because no one had stats haha,

But now its alot harder, the GnR ranks are dominated by max ascended players, im not sure what the GnR range goes down too, last i knew it was about 1100-1300, i believe the top ranks still gain 5 GnR per turn and all the way down to 1 GnR per turn.

The GnR range should be changed to a preset ranks 1-1400

Only instead of rank bases the GnR you get, it should be the ascended level you are decides what you get,

Ascended level

0-5 should be 10GnR per turn
6-10 should be 8 GnR per turn
11-15 should be 6 GnR per turn
16-18 should be 4 GnR per turn
19-23 should be 2 GnR per turn

As a weaker ascended being the Gods Swarm to your world to boost your Glory within the Realms, As your ascended being gets stronger the gods find it harder to supply the Glory your world needs.

Then change the time limit on the first 15 Ascensions to 1 week turn over time, 16-23 is the normal 2 week turn around time,

I know that some are going to cry about how unfair that is, end of the day i ascended to max with the 2 week turn around, but even i dont find it fun to beable to destory someone without them doing anything back, because i have a massive boost, and got to ascend when it was way easier, the divide is getting bigger ingame, we need something to keep newer blood in it,

Those who truly want to keep the game going and see newer players would support this, or close to this, those who object to it, must be happy there game is disappearing.
I support this idea, but think the following may make it a little more improved.
I would suggest making the first 10 as fast as you can get. Then the next 10 the 1 week, and the last 3 the 2 week period. Use the G&R system as outlined above for account in the top *whatever we decide*, but you can earn MORE, if you get into the top 0.2% (6 if your below 15th, and 5 if your above) and 10 if your ranked 1, no matter your ascension level.
viewtopic.php?f=13&t=162732
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Drakodan
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Re: Glory Shop

I too don't quite get how this is going to work in terms of buying weapons. Someone spends thousands of G and R on premium weapons, and someone can just sab/mass them straight away.

Am I missing something here?
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Re: Glory Shop

yep, more or less most likely...but for 1k's of GnR hopefully its not like 10m weps...more like 50m or so.A substantial amount, that if u have the covert for it, you can make a formidable defense. IF you sit there and get sabbed within seconds now, you need to beef your account up a tad bit. I havent been actually attacked in at least a month or 2, maybe even longer...and hadnt been sabbed in like 4...Hm...ya i dont think ron sabbed me, idk rofl
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Re: Glory Shop

Depends how powerful these weapons are, if they follow suit with how it goes already then they should be fairly hard to get (considering it would double someones defence/attack without them inserting any UU or mercs), that being said the losses for the attacker or defender against the person who used the GnR for the weps would be quite colossal so I reckon only sabbing would take place (not that it's used for 99.99% of fights now anyway :roll: ).
Can't forget either they don't require naq to build, just GnR, so they are readily available to most people, especially ones with stores of GnR, so basically anyone not ascending.
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Re: Glory Shop

Forum wrote:can trade glory points for goods.
(another step in rank having concrete meaning/benefit).

so far:
glory for bigger att weapon - Nice but who long does it last, 1 turn for single purchase, for ever, somewhere in betweeen ?
glory for bigger def weapon - As above
glory for temp double income (1day) - Pointless, no one relies on income
glory for temp double def (1day) - Terrible, people will do this on their non-PPT days during wars, the biggest defs in game will become unmassable
glory for 100% Ascended Blessing (1.5 days) - What about NO AB House ? How can it be fair for a Prior who clicks this to get more AB thats someone who spend years getting to Unknown ?
glory for double covert (1day) - Same as unmassable defs, this will temp make coverts un-ACable


this will be next feature released aside from 'tweaks' ... so ideas to make it better welcome!




Alternative uses for G&R after you finish ascending have been suggested many times by me and others, but not like these, they seem very badly thought out.




Regardless of the bonuses to be bought with G&R, there are some other major issues with making G&R a currency


1) Give G&R too much benefits and it will just become a new item listed in 'account for sale' altering the valuations of current accounts

2) I fear and do NOT want to ever see G&R for sale in the Blackmarket, which considering other recent 'cashins' seems to me will follow this update

3) New & smaller players ascending will find it much harder since the bigger players will take the higher G&R ranks, and quite likely mass the new & smaller players just to push them down the ranks.

4) IMO G&R should continue to come from rank for the smaller & newer players, BUT should also be awarded from ME kills for the bigger players.

Most Importantly

5) The Rank calc is fracked, has been ever since the doubling of stats a few years back, right now people with monster MSs can get a very high rank by building very little stats, whereas players with smaller MSs can build huge def/strike/covert and be ranked far lower. MSs costs a fortune and long period of time to increase in power.

IMO the rank calc needs reworking BEFORE this update goes through in any form
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Re: Glory Shop

not worth having updates that increase the gap between players. the hight cov players will generate more due to beiing off nox mos of the time (stats protected) while the medium will sex nox often. also if this update will prove beneficial to massing then we ll see many small/medium players going in big alliances just for the sake of more protection reducing the diversity in the game.

its not worth , game shall be more easy to play but instead is going on the opposite direction.
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Re: Glory Shop

how many times would you be able to buy "bigger def att weps" and would that be a permanent ability? or would it revert if you ascended blah blah blah

sorry if this question has already been answered...
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Re: Glory Shop

It should be used to buy science potential. So you can use them to be able to research areas like new defensive weps, shields for ms, UU production, reduction of units death etc.

You can then use naq to research the techs?. Then when you have them researched, you turn them on and they take a % of naq and or UU per turn?

But make it so you can only research def or att or covert/ac. So if I research attack potential, I can only do that, cannot buy defensive tech potential so stop players having all the techs

This could start to change the accounts and make it more tactical to mass players/alliances
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Re: Glory Shop

:-D yaaaay newbies will come from the other server... and face massive experienced players with a bigger boost thanks to this... so you want them to quit the game what... day 2 after comming to main server? The game lost sense for playing it long ago for anyone who doesnt use $$$ or havent been here long or doesnt play the whole day and now you are gonna do something that s gonna scare new players... yaaaay ](*,)

Use it for cool stuff not related to game advantages like special nicknames, special alliance tags ingame, maybe alliance ppts extra in case it haves to be related to game but come on dont give more advantages to old players and $$$ payers.
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Re: Glory Shop

If you really want to implement this admin you should no longer have a dedicated this much G&R at this rank. Instead promote the idea of warring those around you and higher to get a chunk of the G&R at the end of each day. below a few equations...

48(10+(5*119)+(1*1088))= 81,264 total G&R on server per day
Now if you have someone that is just sitting in G&R they get a default % value say .02% of total G&R a day.
Each time you actively attack in G&R you affect the percentages for yourself. The bigger the battles the more G&R you can earn. However, at the same time others will be doing the same thing. At the end of the day everyone is awarded a lump sum of glory and rep. Probably can add something similar to the top 10 on ascended. As well as your ranking for the day, week, month, and alltime.

...end of calculations and examples...

I would suggest a store item a Eye of Ra. It enables you to spy a main account and get the ascended id of the player.
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Re: Glory Shop

Harakash Maha Vishnu wrote:It should be used to buy science potential. So you can use them to be able to research areas like new defensive weps, shields for ms, UU production, reduction of units death etc.

You can then use naq to research the techs?. Then when you have them researched, you turn them on and they take a % of naq and or UU per turn?

But make it so you can only research def or att or covert/ac. So if I research attack potential, I can only do that, cannot buy defensive tech potential so stop players having all the techs

This could start to change the accounts and make it more tactical to mass players/alliances


I like this, a bit of variation in accounts would be nice.
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Re: Glory Shop

Harakash Maha Vishnu wrote:It should be used to buy science potential. So you can use them to be able to research areas like new defensive weps, shields for ms, UU production, reduction of units death etc.

You can then use naq to research the techs?. Then when you have them researched, you turn them on and they take a % of naq and or UU per turn?

But make it so you can only research def or att or covert/ac. So if I research attack potential, I can only do that, cannot buy defensive tech potential so stop players having all the techs

This could start to change the accounts and make it more tactical to mass players/alliances

I like.
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