next round of updates

When BIG changes come, some advance notice MAY be given, depending on the type of enhancement.
this is where to discuss these that are announced, and where we announce them.
Post Reply
User avatar
Forum
Site Admin
Posts: 2844
Joined: Sun Jan 30, 2005 1:52 pm

Honours and Awards

next round of updates

I am working actively on next round of updates.
This will include:

* glory shop (likely limited selections to start... do not want to unbalance or give those with tons of gnr too big advantage) --see
viewtopic.php?f=43&t=191885&start=75 this topic.

* Motherships more powerful shields and weapons. Likely 250% of current. Not hangers/fleets. Those stay as is...

* Planet conversion. I am working on ability to take one planet attribute (say, covert) and convert it into another attribute (say attack) ... Not sure if UP will be on the list of 'to' ... and one cannot make a same-attribute double/triple (ie an income/income). It will be expensive, and limited over time. Likely using the market ....

* a lottery. buy a ticket. win big if your number comes up. draw once a week; winner gets free PPT at time of give.

* more goods tradable in the market. Maybe goods<>goods uses less market turns (like 0.5 of something) ...

dev testing: http://dev.gatewars.com to see them in action. Login/pass same as about a month ago...


this will all go on dev before live....
I feel i am forgetting one, but will edit this post when i remember it :)
Don't make me use this!!!
_Bjorn_
Forum Irregular
Posts: 285
Joined: Thu Mar 31, 2011 9:09 am

Re: next round of updates

what about the ability to rename your soldiers? sounds good to me lol :P
thorsworld1
Fledgling Forumer
Posts: 245
Joined: Fri Apr 25, 2008 7:25 am

Re: next round of updates

Not to put a dampner on these efforts

dont you think you should re-look at the present planet updates, there are players that are not happy about how this was started then when they sized an oppotunity which meant a whole different way of playing it was then taken away.

I myself am awaiting a response regarding this via admin sue though to jason

those changes perhaps would of been better in beta before implenting them live and causing these issues
User avatar
Coulson
Forum Regular
Posts: 607
Joined: Thu Oct 20, 2011 3:14 am
Alliance: S.H.I.E.L.D.
Race: Human
ID: 75836

Re: next round of updates

I'm liking the sound of these updates Forum.

@thorsworld1. New strategy not working out sucks. Jumping into things before they are ready. Admin tunes updates fine in live environment often so you could've expected some changes after the fact.
I'm curious for the reply from Sue.
User avatar
Juliette
Verified
The Queen
Posts: 31802
Joined: Sun Feb 06, 2005 6:57 pm
Race: Royalty
ID: 4323
Alternate name(s): Cersei Lannister
Location: Ultima Thule

Re: next round of updates

Gregor Clegane wrote:I'm liking the sound of these updates Forum.
+1
Gregor Clegane wrote:I'm curious for the reply from Sue.
I can tell you right now. ;) "Read the Terms of Service: NO guarantees" [spoiler]
By playing, you agree to the following terms:

GateWars_Main comes with ABSOLUTELY NO WARRANTY, to the extent permitted by applicable law. The game or its owners or operators may not be held responsible for any disruption of service, loss of data, game play malfunction, or other events or conditions that are undesirable to the user, under any circumstances. There are no guarantees of the quality or consistency of service and is under no obligation to deliver such service.

The game reserves the right to ban, suspend, delete, or modify accounts at any time for any or no reason.
[/spoiler]
Image
User avatar
Coulson
Forum Regular
Posts: 607
Joined: Thu Oct 20, 2011 3:14 am
Alliance: S.H.I.E.L.D.
Race: Human
ID: 75836

Re: next round of updates

Ofcourse, my queen.
It's the exact wording that I'm curious for. Thor you'll share the reply?
Empy
Derper
Posts: 7215
Joined: Sat Jun 07, 2008 7:02 pm
Race: Eldar
Location: The other side of the fence

Re: next round of updates

thorsworld1 wrote:Not to put a dampner on these efforts

dont you think you should re-look at the present planet updates, there are players that are not happy about how this was started then when they sized an oppotunity which meant a whole different way of playing it was then taken away.

I myself am awaiting a response regarding this via admin sue though to jason

those changes perhaps would of been better in beta before implenting them live and causing these issues
This topic isn't about you putting all your eggs in one basket and getting burned for it, please go complain in the proper place.

All the updates look good to me.
Image

Image[url=steam://friends/add/76561198036220818]Image[/url]
Spoiler
Image
Image
Image
Image
Image
Jim
Pony Princess
Posts: 7883
Joined: Wed Nov 12, 2008 3:34 pm
Alliance: MaYHeM
Race: Asgard
ID: 45162
Alternate name(s): Bucephalus
Kishin

Re: next round of updates

Forum wrote:I am working actively on next round of updates.
This will include:

* glory shop (likely limited selections to start... do not want to unbalance or give those with tons of gnr too big advantage) --see
viewtopic.php?f=43&t=191885&start=75 this topic.



Erm, what does this mean? "limited selections"? How about a reset of GnR over 1000?
Image
Neimenljivi
Forum Zombie
Posts: 6140
Joined: Sat Jun 17, 2006 12:23 am
Alliance: Lone wolf
Race: Slovenian
ID: 82089
Location: Slovenia

Re: next round of updates

Planets are good like they are now - it's only logical they're limited by base income like all other stats.

Looking forward to see the updates. Should bring some life to the server if they're done right.

~N
Image
Haz wrote:It took a bit of time, but the investigation has now been completed.
S1eepy will be banned for scripting, for the remainder of this era.
Name: S1eepy [ TheCheekyChickens ]
{Banned}
2012 Awards awarded to me:
Spoiler
Image
Image
thorsworld1
Fledgling Forumer
Posts: 245
Joined: Fri Apr 25, 2008 7:25 am

Re: next round of updates

If you can change a planet attributes will it

1) reset its defenses to 0
2) change the planet size
3) set its start up parameters to 0 ergo if you create a UP planet it will start at 0 UP
4) can you create a double from a single planet
Neimenljivi
Forum Zombie
Posts: 6140
Joined: Sat Jun 17, 2006 12:23 am
Alliance: Lone wolf
Race: Slovenian
ID: 82089
Location: Slovenia

Re: next round of updates

thorsworld1 wrote:If you can change a planet attributes will it

1) reset its defenses to 0
2) change the planet size
3) set its start up parameters to 0 ergo if you create a UP planet it will start at 0 UP
4) can you create a double from a single planet


On that note I'd like to add a 5th and 6th questions:
5) If you change one parameter of a dual planet, does it affect the other? - I hope not
6) Will it also be possible to have a dual planet with the same stat - for example attack/attack or UP/UP - by changing one of the stats? - would be a nice twist, especially if that means that if you have a 200b strike and 100b/100b strike/strike planet - because both of the stats are 1/2 of the raw stat - you'd get a 400b strike for instance

~N
Image
Haz wrote:It took a bit of time, but the investigation has now been completed.
S1eepy will be banned for scripting, for the remainder of this era.
Name: S1eepy [ TheCheekyChickens ]
{Banned}
2012 Awards awarded to me:
Spoiler
Image
Image
Sarevok
Forum Addict
Posts: 4042
Joined: Wed May 09, 2007 7:42 pm
Race: NanoTiMaster
ID: 0

Re: next round of updates

Jim wrote:
Forum wrote:I am working actively on next round of updates.
This will include:

* glory shop (likely limited selections to start... do not want to unbalance or give those with tons of gnr too big advantage) --see
viewtopic.php?f=43&t=191885&start=75 this topic.

Erm, what does this mean? "limited selections"? How about a reset of GnR over 1000?
Alliance banks weren't reset. Why should this be (don't want to loose my G&R :razz: )
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
_Rube_Dragon_
Forum Expert
Posts: 1483
Joined: Thu Feb 23, 2006 9:24 pm
ID: 1949343
Location: look behind you

Re: next round of updates

they will be nice to see.. :) with a slight investment all those that have income planets can switch to ATT and farm,.... and perhaps stop crying..

Insted of adding a .5 market trade couldnt you just up the multiplier? " 1/2 , 1, 2, 3, 4, 5, "10""? in regards to resource to resource MT

all this about GnR resetting is a joke if you have read half the stuff Admin has posted u would read that its prob not going to happen.. your wine only goes well with smelly cheese..

thanks for some extra play toys Admin .. let hope it goes smooth.
Image
Image
You have started playing 30. August 2005.
MSN:Josh_COM@msn.com
User avatar
Loki™
Forum Elder
Posts: 2464
Joined: Sat Sep 02, 2006 12:43 am
Alliance: Jötunheim
Race: System Lord
ID: 41339
Alternate name(s): Lloth, Sargonnas, D4ywalk3r

Re: next round of updates

As I told you before 300% is the minimum increase that will make any difference in the game.
Image
Image
Spoiler
Image

Image
And Loki saw every thing that he had farmed, and, behold, it was very good.
Spoiler
George Hazard says:
thats what happens, HVE takes your soul and gives you an awesome high
when you leave, you can't live without it
ImageImage

The forces of Loki™ rush in full force, and inflict 1,086,054,534,340,000 damage on Pooop's forces!
It was confirmed that 12,620,737 of Pooop's forces fell at the hands of Loki™'s assult.

The forces of Pooop fought back with all they could, and managed to inflict 481,837,854,506,000 damage on Loki™'s forces!
They managed to eradicate 1,988,050 of Loki™'s troops.
User avatar
Sol
Forum Addict
Posts: 3807
Joined: Sat Apr 11, 2009 9:09 pm
ID: 0

Re: next round of updates

Loki™ wrote:As I told you before 300% is the minimum increase that will make any difference in the game.

Starting small is good. Obvious reasons are obvious. And considering most people don't have the covert level to build big, 250% is damn good enough. I sure as **Filtered** don't want to build anything over 10 trill with covert 36 to defend against attackers, holding the fortress is hard enough against sabbing let alone attempting to block an inbound attack with a MS power that matches the attacking power, and would probably be half of your own defence now.
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
Image
Post Reply

Return to “Discussion on Enhancements (coming up)”