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Achievements for main server

Posted: Sun Jan 12, 2014 3:16 am
by Duderanch
So, achievements is one of the many things Sol has implemented in ascended to make it actually worth playing again.
They give newly ascended players an outline of what they should work on to build their account with small bonuses for achieving a certain amount of goals and larger players something to focus on rather than farming/warring bragging rights and fancy titles.

I'd like to see a similar thing implemented on the main server.

Would be a good way to teach newer players the ropes and actually keep them interested in playing (you're more likely to keep logging on if you feel you're achieving something in my opinion).

Could be simple things like:
Raid 25m UU
Farm 50T naq
Get covert 30
Etc. Etc.

I'm sure together we can come up with decent suggestions.

As for prizes i was thinking like 10m UU, 5t naq, a turn refill ( Up to 10k). Nothing too big but something worth the investment.

Thoughts? Suggestions?

Re: Achievements for main server

Posted: Sun Jan 12, 2014 3:22 am
by harchester
you must have had coffee this morning - this is actually a good idea :shock:

Re: Achievements for main server

Posted: Sun Jan 12, 2014 3:28 am
by Ritalin
I like it, gives incentive for new players to grow and learn quickly and also if Achievements are continuosly raised regardless of an accounts size it will give the larger players something to work towards while not at war :smt047

Re: Achievements for main server

Posted: Sun Jan 12, 2014 4:07 am
by Support
Moved to 'coming up'.
Discussed in Skype chat back in November last year, definitely interested in putting this in.
No timeline at this point.


Back then we discussed having 'weekly / monthly / yearly achievements', for instance "Most killed this week". Counting towards official Awards at the end of the year based on more than just your yearlong record.
Obviously would need to counter 'sending Naq, then taking it', though we are considering taking 'Naq sent/brokered' from one's ME altogether (effectively lowering your Naq stolen).


For now, keep brainstorming. Also think of titles / features that you could see as valid rewards.
Keep in mind 3 golden rules:
1. Don't widen the gap between established and new accounts (much)
2. Highest levels should be unattainable for the next year or two
3. Achievements will be of a resetting nature, counting towards 'official Awards' at the end of a year

Re: Achievements for main server

Posted: Sun Jan 12, 2014 8:13 am
by Caprila
This is a long post, don't read if you're not interested :)

This has come up a few times, on the 'longrange' ideas, and its a good one :)

Ideally, we would have 2 'sets' of achievements.

1 personal, in a tutorial like style, focusing on each players personal development
Main reward for these would be prestiege (fancy titles), and probably personal AT.

2 the 'infinite' achievements, designed more for competition between players and alliances.

Personal Achievements :

[spoiler]Number of ascensions is hard to pin down, for those that remain at lg+1, AG, etc., with huge raw up.

Always going to be controversial. Some people like to specialise (i.e only kill ms, or sab or whatever, and yet a 'balanced' set of achievements will require you to do it all

To prevent those with huge m.exp already from instantly getting max achievement, would suggest kill/loss/naq steal requirements start as you enter that tier, rather than counting from lifetime.

Some ideas for 'newbie' tiers (learning mechanics)


Do a successful spy mission of another player.

Do a successful attack for naq

Do a successful raid for uu

Use a market turn

Armysize ( 10mil? then increasing per tier)

Increase Unit Production (baring in mind ascension minimums)

Successfully conquer a planet (after 30 days, so not 1st tier)

Successful sabotage

Successful Lifer Suicide

Buy a mercenary unit

Join a commander (or be your own commander)

Join an alliance (or create your own)

Change relation setting with another play (i.e war to neutral, neutral to peace)


Some ideas for 'early' tiers (growth & ascensions)


Attain stats. 500bil att / 500bil defence / 2t covert (promote balance setups, not the 0 spies you see in rankings) etc

Increase MS, 250bil, 500bil, 1T total etc

Farm ~ 50tril, 100tril etc

Raid ~ 100mil

Use 100k AT

Have ascended at least once

Reach 10 planets at one time


Some ideas for 'middle' tiers (growth & sparring) - focus here, more on what you built, than what you have killed

Attain covert 36 / ac 35

Farm 1 quad

Reach (or already be over) 500mil army ( raid cap)

Lose 100mil def units

Lose 50mil spies

Lose 50mil att units

Lose 100k MS shields + weapons

Lose 50k MS fleets

Lose 1 planet

Have 50k AT used on you

Enter at least 1 blood war



Some ideas for 'late & future tiers' ( growth & war )

Farm 2,5,10 quads

Kill 2, 5, 10 bil def units

Kill 1b, 2b, 5b spies

Kill 500m, 1bil, 2bil att units

Kill AC units 100, 250, 500

Kill 50, 100, 250 million MS shields

Kill x weapon points

Won 1, 3, 5 bloodwars

Use 2, 5, 10 million AT

Have 250k, 500k, 1million AT used on you

Could also put in Lose, for equal numbers on each unit type[/spoiler]


'Infinite', repeating achievements i.e Seasons


[spoiler]Personally I think weekly/monthly server wide achievements is going to be too pressurized.

My suggestion would be 6 monthly 'seasons' ( Season of Fame, Season of Blood, Season of Wealth, etc ) So you'd get 2 per year. This could also work per year, if you think a 6monthly reset is too often.

Ideally, the achievements during each season, would rotate due to the current theme, both to keep variety, and stop people 'stocking up' before resets.

Some suggestions on the types of things that could go on :

Most kills by 1 alliance

Most naq farmed by 1 alliance

Most uu raided by 1 alliance

Most bloodwars won by 1 alliance

Most planets taken by 1 alliance

For alliance totals, would suggest you did naq farmed / members = score, to keep it more about achievement and less about who has the biggest amount of members. A small active alliance, would likely score better than a large one with many inactives.

Would also mean anyone wanting to have a serious go at competing, would need to remain statically in 1 alliance the whole time. No dropping tags to farm their house, having a tour elsewhere to participate in a war etc. Sucks for those that accidentally leave (or get booted), but too exploitable by adding members last minute otherwise.


Most kills by 1 player

Most naq farmed by 1 player

Most uu raided by 1 player

Most planets taken by 1 player


As for rewards. Personal AT + Fancy title for every alliance member older than 3months (i.e. has been in the alliance 50% of season length)

For the solo player, Fancy title / special name colour + planet. Maybe the choice of a dual off the BM, or some new planet thats not OP.[/spoiler]

Re: Achievements for main server

Posted: Sun Jan 12, 2014 9:06 am
by Ritalin
I like all of these ideas but i think the seasons should be every 3 months. Some players like myself are highly active and 6 months /1 year to achieve something seems a little too long and a lot of people may just ignore this update and just go on with there usual routine, where as if its every 3 months people who have just started wont have to wait too long for another season to start, people who are busy still have a chance to compete and those with short attention :smt047 dont get bored waiting for seasons to start/end.

Season might include:

Conqueror Of Planets (Most Conquered - Must mass a min of x defs and take planet to be counted)

Mothership Madness ( Most ms kills - Must flatten ms to its minimum but must be % of own ms to be counted)

Battle of the Ranks ( Must sit on page 1 for a full 24hs to count as 1 day)

Hungry for power (Most power maintained over the season - alliance and individual)

All of this IMO would create tons of wars and a major boost in server activity

Re: Achievements for main server

Posted: Sat Dec 13, 2014 10:46 am
by ~The Fallen~
Caprila wrote:This is a long post, don't read if you're not interested :)

This has come up a few times, on the 'longrange' ideas, and its a good one :)

Ideally, we would have 2 'sets' of achievements.

1 personal, in a tutorial like style, focusing on each players personal development
Main reward for these would be prestiege (fancy titles), and probably personal AT.

2 the 'infinite' achievements, designed more for competition between players and alliances.

Personal Achievements :

[spoiler]Number of ascensions is hard to pin down, for those that remain at lg+1, AG, etc., with huge raw up.

Always going to be controversial. Some people like to specialise (i.e only kill ms, or sab or whatever, and yet a 'balanced' set of achievements will require you to do it all

To prevent those with huge m.exp already from instantly getting max achievement, would suggest kill/loss/naq steal requirements start as you enter that tier, rather than counting from lifetime.

Some ideas for 'newbie' tiers (learning mechanics)


Do a successful spy mission of another player.

Do a successful attack for naq

Do a successful raid for uu

Use a market turn

Armysize ( 10mil? then increasing per tier)

Increase Unit Production (baring in mind ascension minimums)

Successfully conquer a planet (after 30 days, so not 1st tier)

Successful sabotage

Successful Lifer Suicide

Buy a mercenary unit

Join a commander (or be your own commander)

Join an alliance (or create your own)

Change relation setting with another play (i.e war to neutral, neutral to peace)


Some ideas for 'early' tiers (growth & ascensions)


Attain stats. 500bil att / 500bil defence / 2t covert (promote balance setups, not the 0 spies you see in rankings) etc

Increase MS, 250bil, 500bil, 1T total etc

Farm ~ 50tril, 100tril etc

Raid ~ 100mil

Use 100k AT

Have ascended at least once

Reach 10 planets at one time


Some ideas for 'middle' tiers (growth & sparring) - focus here, more on what you built, than what you have killed

Attain covert 36 / ac 35

Farm 1 quad

Reach (or already be over) 500mil army ( raid cap)

Lose 100mil def units

Lose 50mil spies

Lose 50mil att units

Lose 100k MS shields + weapons

Lose 50k MS fleets

Lose 1 planet

Have 50k AT used on you

Enter at least 1 blood war



Some ideas for 'late & future tiers' ( growth & war )

Farm 2,5,10 quads

Kill 2, 5, 10 bil def units

Kill 1b, 2b, 5b spies

Kill 500m, 1bil, 2bil att units

Kill AC units 100, 250, 500

Kill 50, 100, 250 million MS shields

Kill x weapon points

Won 1, 3, 5 bloodwars

Use 2, 5, 10 million AT

Have 250k, 500k, 1million AT used on you

Could also put in Lose, for equal numbers on each unit type[/spoiler]


'Infinite', repeating achievements i.e Seasons


[spoiler]Personally I think weekly/monthly server wide achievements is going to be too pressurized.

My suggestion would be 6 monthly 'seasons' ( Season of Fame, Season of Blood, Season of Wealth, etc ) So you'd get 2 per year. This could also work per year, if you think a 6monthly reset is too often.

Ideally, the achievements during each season, would rotate due to the current theme, both to keep variety, and stop people 'stocking up' before resets.

Some suggestions on the types of things that could go on :

Most kills by 1 alliance

Most naq farmed by 1 alliance

Most uu raided by 1 alliance

Most bloodwars won by 1 alliance

Most planets taken by 1 alliance

For alliance totals, would suggest you did naq farmed / members = score, to keep it more about achievement and less about who has the biggest amount of members. A small active alliance, would likely score better than a large one with many inactives.

Would also mean anyone wanting to have a serious go at competing, would need to remain statically in 1 alliance the whole time. No dropping tags to farm their house, having a tour elsewhere to participate in a war etc. Sucks for those that accidentally leave (or get booted), but too exploitable by adding members last minute otherwise.


Most kills by 1 player

Most naq farmed by 1 player

Most uu raided by 1 player

Most planets taken by 1 player


As for rewards. Personal AT + Fancy title for every alliance member older than 3months (i.e. has been in the alliance 50% of season length)

For the solo player, Fancy title / special name colour + planet. Maybe the choice of a dual off the BM, or some new planet thats not OP.[/spoiler]
That list sounds perfect to me, love this idea!

Re: Achievements for main server

Posted: Sat Dec 13, 2014 11:12 am
by Moriarty
I's so ecited!!! :smt081 This is a good idea, needs to be further developed and eventually implemented.

Re: Achievements for main server

Posted: Sat Dec 13, 2014 11:42 am
by drunkpilot
Moriarty wrote:I's so ecited!!! :smt081 This is a good idea, needs to be further developed and eventually implemented.
nothing is good idea what comings in yourside :smt076

Re: Achievements for main server

Posted: Fri Oct 30, 2015 3:34 am
by ~Sabaku no Gaara~
When is this coming?

Re: Achievements for main server

Posted: Fri Oct 30, 2015 5:36 am
by D3ath
never as it was discussed two years ago and nothing were done and i highly doubt anything will be done in the future :)

Re: Achievements for main server

Posted: Fri Dec 18, 2015 4:50 am
by ~Rikki~™
this shuould still be done XD

Re: Achievements for main server

Posted: Fri Feb 12, 2021 2:14 am
by bob the dog
do this!!