deni wrote:*sighs*
It is NOT a bug but a feature. Jason has it confirmed many times now.
Same as attack rank limit which was abused and got removed altogether a while ago because people sold defense and used the rank modifier to mass people in top 100. That wasn't meant to go this way, but it went this way, and was as unfair as planets are now, and yet admin intervened.
But apparently it's worse than what JMX stated, in past people built big planets to get massive total (blahh). Now, they get one giant planet and get crap planets to fill the 10 planets needed, and have their only planet unstealable (platform+PPT+merlin+def on the planet which can be bigger as they have to protect one, not ten planets). Because apparently the power is calculated from total. So it doesn't matter if you have 50bil planets x 10 or if you get a 400bil planet and 9x10bil planets, you get same result. 500bil added to your strike, and thus 600+bil strike with less than a mil supers without blessing/MS involved.
Legendary Apophis wrote:-10 duals is far harder to protect. You need to adjust the 10 to higher def enough compared to top fleets. One planet however can hide behind merlins/PPTs/platform.
-You have 20 capacities to build up, not just two.
-You have to defend those ten planets by building defs on all of them enough to avoid being stolen, not just have one planet 4days on PPT 3 days on merlin. 10 defs versus one. Platforms are limited to three. You can use one platform for big planet, however, for 10 duals, you have to spend for two more platforms, and 7 planets wouldn't have them.


](./images/smilies/eusa_wall.gif)






