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Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 2:13 am
by Legendary Apophis
I shall remind to people here who joined during last couple years, that about three years ago, when planets got introduced, an account called Caspain, took advantage of those planets, and was funded by strongest players outside of Omega, JUAN and the likes, to build massive planets (as planets had ridiculously small stats in the first times, not even matching stats of past), and managed to get up to 150 or 200bil strike coming from planets. The thing is, Caspain had almost no troops or weapons trained, and managed to mass all of Omega with almost no losses, as the funders also bought him nice defs on planets if not mistaken.
Admin stepped in, Caspain got banned, as a bug/glitch abuser, and planets got fixed. To make sure someone with almost no troops couldn't build massive strikes or defs with almost no cost.
Now, it appears to me that a new thing appeared. People have now to build up troops and weapons, but a similar case to Caspain issue that is. Without considering blessing, or mothership, people manage to add 4 to 7 times if not more of their "raw" strike/def from planets. Now, I don't think a single big planet could (or should I say should?) do it, so apparently, after reading thread of "what's destroying the game", I finally realized that it wasn't a collection of good strike/def planets those people had, but apparently something that appears to me as a bug, as apparently power from planets got "redistributed" inbetween crappy ones of same facility. I don't know if it's true (I don't try such things as I know planets will be fixed a day or another and this day I will not have lost too much naq spent), but I think it's definitely one of things that ruin this game. People said blahh had unfair advantage, if the above is true, then we got a far worse example of taking advantage from planets. And if blahh issue caused a step from admin (fleet power thing), so should this one (have planets fixed).
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 2:23 am
by dastupy
Admin knows about this and didn't change it , so shouldn't it be deemed as a feature then?
Also Ap: The maximum people can get with planets is 6x their original strike, (Normal strike +10 planets giving 1/2normal strike = 6Normal strike)
I don't know where you got the number 7 from tbh.
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 2:27 am
by Legendary Apophis
dastupy wrote:Admin knows about this and didn't change it , so shouldn't it be deemed as a feature then?
Also Ap: The maximum people can get with planets is 6x their original strike, (Normal strike +10 planets giving 1/2normal strike = 6Normal strike)
I don't know where you got the number 7 from tbh.
Apparently admin knows also about another bug regarding lost bought duals (seen Lore mentionning it several times that it didn't get fixed) and didn't fix it. So I doubt it means that admin considers it as a "feature", it just means he doesn't fix bugs for whatever reason he has. As I also told many times about alliance relations bug to admin (if you go to any alliance page with "Jump to page" option, you find your peace declared alliances instead), but it's not been fixed.
I will make sure to attend every admin meeting and mention those bugs everytime I can to make sure they get fixed. Afterall the famous raid bug was fixed a while ago, so was the UP/income circle, then so should those ones.
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 3:14 am
by deni
Legendary Apophis wrote:dastupy wrote:Admin knows about this and didn't change it , so shouldn't it be deemed as a feature then?
Also Ap: The maximum people can get with planets is 6x their original strike, (Normal strike +10 planets giving 1/2normal strike = 6Normal strike)
I don't know where you got the number 7 from tbh.
Apparently admin knows also about another bug regarding lost bought duals (seen Lore mentionning it several times that it didn't get fixed) and didn't fix it. So I doubt it means that admin considers it as a "feature", it just means he doesn't fix bugs for whatever reason he has. As I also told many times about alliance relations bug to admin (if you go to any alliance page with "Jump to page" option, you find your peace declared alliances instead), but it's not been fixed.
I will make sure to attend every admin meeting and mention those bugs everytime I can to make sure they get fixed. Afterall the famous raid bug was fixed a while ago, so was the UP/income circle, then so should those ones.
Dastupy is right.
It is not a bug but a feature as it was programmed that way.
As for Lore's bug: it was about not being able to retake a stolen planet. The bug could not be replicated, so admin added a debugging log when you try to take a planet stolen in the last 24 hrs. So I doubt he would add that log if there was no desire to fix the bug.
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 3:22 am
by Legendary Apophis
deni wrote:Legendary Apophis wrote:dastupy wrote:Admin knows about this and didn't change it , so shouldn't it be deemed as a feature then?
Also Ap: The maximum people can get with planets is 6x their original strike, (Normal strike +10 planets giving 1/2normal strike = 6Normal strike)
I don't know where you got the number 7 from tbh.
Apparently admin knows also about another bug regarding lost bought duals (seen Lore mentionning it several times that it didn't get fixed) and didn't fix it. So I doubt it means that admin considers it as a "feature", it just means he doesn't fix bugs for whatever reason he has. As I also told many times about alliance relations bug to admin (if you go to any alliance page with "Jump to page" option, you find your peace declared alliances instead), but it's not been fixed.
I will make sure to attend every admin meeting and mention those bugs everytime I can to make sure they get fixed. Afterall the famous raid bug was fixed a while ago, so was the UP/income circle, then so should those ones.
Dastupy is right.
It is not a bug but a feature as it was programmed that way.
But planets got "fixed" after Caspain issue. Why was there this update after blahh issue? (which is, in my opinion,
far from being update/fix worth than current state, which is quite similar to Caspain's bug. Not to mention blahh just built defs to his planets, and that had no "bug" similarity at all. So if a logical use of the game gets an update, so should a grey area) If anything ruins the game, it's definitely this planet "feature". MS techs, ingame black market advantage, "unlimited" turns, and the likes come far behind if you ask me.
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 3:24 am
by Lithium
i ve been always for basing game on the units not on bonuses, and admin has always fixed bugs when ppl were spending lot of resources to take advantage of it instead of fixing the game.
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 3:37 am
by Legendary Apophis
Lithium wrote:i ve been always for basing game on the units not on bonuses, and admin has always fixed bugs when ppl were spending lot of resources to take advantage of it instead of fixing the game.
Oh well...I have spent $$ ressources on this game and am voicing myself against this. So perhaps admin will listen to me?
UP planets got fixed, so why not att/def planets? Double your raw is how it should be.
You got 100bil strike and 500bil planets? Have 200bil total blessing/MS excluded. You then build 300bil raw strike? You get 300bil from planets. 500bil? Total planets bonus.
But no 100bil raw+500bil planets. That's utter ridiculous. UP planets had this issue, they got fixed, so should those planets.
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 3:40 am
by deni
Legendary Apophis wrote:Lithium wrote:i ve been always for basing game on the units not on bonuses, and admin has always fixed bugs when ppl were spending lot of resources to take advantage of it instead of fixing the game.
Oh well...I have spent $$ ressources on this game and am voicing myself against this. So perhaps admin will listen to me?
UP planets got fixed, so why not att/def planets? Double your raw is how it should be.
You got 100bil strike and 500bil planets? Have 200bil total blessing/MS excluded. You then build 300bil raw strike? You get 300bil from planets. 500bil? Total planets bonus.
But no 100bil raw+500bil planets. That's utter ridiculous. UP planets had this issue, they got fixed, so should those planets.
The same feature applies not only to attack/defense planets but to UP planets as well.
A raw UP of 100k + 10 planets a 50k provide you with a total UP of 600k.
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 3:47 am
by Legendary Apophis
deni wrote:Legendary Apophis wrote:Lithium wrote:i ve been always for basing game on the units not on bonuses, and admin has always fixed bugs when ppl were spending lot of resources to take advantage of it instead of fixing the game.
Oh well...I have spent $$ ressources on this game and am voicing myself against this. So perhaps admin will listen to me?
UP planets got fixed, so why not att/def planets? Double your raw is how it should be.
You got 100bil strike and 500bil planets? Have 200bil total blessing/MS excluded. You then build 300bil raw strike? You get 300bil from planets. 500bil? Total planets bonus.
But no 100bil raw+500bil planets. That's utter ridiculous. UP planets had this issue, they got fixed, so should those planets.
The same feature applies not only to attack/defense planets but to UP planets as well.
A raw UP of 100k + 10 planets a 50k provide you with a total UP of 600k.
That doesn't surprise me...I just took the word that admin said he did fix them. Which he apparently never really did, as I anyway noticed by myself ingame...
I find it amusing people complain about the Market Turns ATs thing and think this planets feature is normal. Advantage wise, ATs thing isn't worth mentionning if we compare both.
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 3:49 am
by Nigatsu_Aka
I do not use this strategy, but i would use it.
1) Admin knows about this since the begining. He was asked numerous times and i remember an admin meeting from 2 years ago when the blahh thing was in discussion that "the average bonus" it is how he intended the planets to work. IT IS AN INTENDED FEATURE!
2) The fact that some people think it fair to report it now after 3 years and after other people worked their asses off to farm and build the planets for this strategy, makes the first ones sore loosers, lame **Filtered**. While some took the easy and static way... building UP and sitting on their asses doing nothing, the others about who you whine about now, spend thousands of hours farming and building the attack/defense planets... spending trillions or quads of naq on them. Why do you think now that you are right and they are wrong... abusers?.... **Filtered** bastrads!!!
3) Because of the sore loosers from above the ascended server became a farm fest, because of them, the slow planned ascention to compete in that server, became a race for bonuses in main!!
4) Now stop whining and play the game with thwe tools that admin provided!!!
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 3:51 am
by deni
Legendary Apophis wrote:deni wrote:Legendary Apophis wrote:Lithium wrote:i ve been always for basing game on the units not on bonuses, and admin has always fixed bugs when ppl were spending lot of resources to take advantage of it instead of fixing the game.
Oh well...I have spent $$ ressources on this game and am voicing myself against this. So perhaps admin will listen to me?
UP planets got fixed, so why not att/def planets? Double your raw is how it should be.
You got 100bil strike and 500bil planets? Have 200bil total blessing/MS excluded. You then build 300bil raw strike? You get 300bil from planets. 500bil? Total planets bonus.
But no 100bil raw+500bil planets. That's utter ridiculous. UP planets had this issue, they got fixed, so should those planets.
The same feature applies not only to attack/defense planets but to UP planets as well.
A raw UP of 100k + 10 planets a 50k provide you with a total UP of 600k.
That doesn't surprise me...I just took the word that admin said he did fix them. Which he apparently never really did, as I anyway noticed by myself ingame...
It was never supposed to be fixed as far as I know because it is not a bug. What was fixed was that every planet can provide a bonus up to 50% of your raw stat.
This was not the case a few yrs back.
I love the fact though that people complain about attack/defense planets but it is not a problem when UP planets are concerned

Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 3:52 am
by Legendary Apophis
Nigatsu_Aka wrote:I do not use this strategy, but i would use it.
1) Admin knows about this since the begining. He was asked numerous times and i remember an admin meeting from 2 years ago when the blahh thing was in discussion that "the average bonus" it is how he intended the planets to work. IT IS AN INTENDED FEATURE!
And yet he removed income/UP circles. Double standard **Filtered** I hate it.
2) The fact that some people think it fair to report it now after 3 years and after other people worked their asses off to farm and build the planets for this strategy, makes the first ones sore loosers, lame **Filtered**. While some took the easy and static way... building UP and sitting on their asses doing nothing, the others about who you whine about now, spend thousands of hours farming and building the attack/defense planets... spending trillions or quads of naq on them. Why do you think now that you are right and they are wrong... abusers?.... **Filtered** bastrads!!!
Lots of filtered and insults in this post. Should I even bother consider it?
3) Because of the sore loosers from above the ascended server became a farm fest, because of them, the slow planned ascention to compete in that server, became a race for bonuses in main!!
Ascended server was utter crap before the ascended server update. And you KNOW IT. At least now it's not a protectorate of a certain group a.k.a Grand Alliance monitoring the amount of strong players by decimating any person that could match in ascended, or recruit them to make sure nothing comes their way.
4) Now stop whining and play the game with thwe tools that admin provided!!!
And people now whine about the MT thing.

If you want to throw your insults, don't do this at me, but at them, because if we compare both features and the effect they have, the MT thing is nothing more than a massive damp squib issue.

Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 4:01 am
by Nigatsu_Aka
@ Legendary Apophis
The circles were bonuses on bonuses. This is not the case!
Yes, you should read carefully point 2) becasue it's true!!
Actually the ascended server was not crap... it was the best game, better than main, IMO... that's why my first 6 ascentions were very expensive for me at that time (and for many would have been the same)... because i wanted to compete in ascended server!!! - and then... woop... some whine and all my work for almost 2 years became erased... because admin cam with insane new numbers for that server.
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 4:04 am
by Legendary Apophis
Nigatsu_Aka wrote:@ Legendary Apophis
The circles were bonuses on bonuses. This is not the case!
Yes, you should read carefully point 2) becasue it's true!!
Actually the ascended server was not crap... it was the best game, better than main, IMO... that's why my first 6 ascentions were very expensive for me at that time (and for many would have been the same)... because i wanted to compete in ascended server!!!
Bonus on bonus...you don't call that bonus on bonus?
When you manage to get yourself 1.3tril strike if blessing strikes in with less than 1mil troops/weapons...sorry but it's slighty worse to me than UP/income circles in "damages to gameplay" factor.
I don't have the urge to read a point full of "filtered" and insults.

Ascended was crap as long as you were not part of GA. You could have spent loads to ascend, but your account at the end of the day would be massed/raided to ground to make sure you don't compete with the ascended masters. I was there, so I know how it was.
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 4:08 am
by Nigatsu_Aka
Legendary Apophis wrote:Nigatsu_Aka wrote:@ Legendary Apophis
The circles were bonuses on bonuses. This is not the case!
Yes, you should read carefully point 2) becasue it's true!!
Actually the ascended server was not crap... it was the best game, better than main, IMO... that's why my first 6 ascentions were very expensive for me at that time (and for many would have been the same)... because i wanted to compete in ascended server!!!
I don't have the urge to read a point full of "filtered" and insults.

Ascended was crap as long as you were not part of GA. You could have spent loads to ascend, but your account at the end of the day would be massed/raided to ground to make sure you don't compete with the ascended masters. I was there, so I know how it was.
I know that... but that could be fixed by removing raiding... not by scaling and the other things he did.