changes to ascension

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Re: changes to ascension

q3 wrote:DMU to LF is really broke. I can give myself infinite lifeforce atm.


infinity is an imaginary concept :)
That aside maybe you can muster lots of lf, but 90% of the players curently cant. If the game was a bit more apriciting to the "eforts" meaning ppl dont just loose evrything. Than others might get to a point when they can say that too.
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q3utom
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Re: changes to ascension

No I mean the dev server is broken. My account has no way to gather such resources normally.

As long as you have DMU to buy it and just hit refresh a lot in the same way you may mass someone it keeps buying it without taking your DMU. However I presume this is known by admin anyway ;)
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Re: changes to ascension

Because it is just the development server I am going to play with it a little, can't hurt, right?
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Re: changes to ascension

its what its there for...
although i doubt you'll get the bugged cost anymore :)
<goes to nap>

Munchy wrote:Because it is just the development server I am going to play with it a little, can't hurt, right?
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Re: changes to ascension

Thank you Jason. I know it is hard to find a middle ground usually, but atleast you are trying. :-)
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Re: changes to ascension

Forum wrote:its what its there for...
although i doubt you'll get the bugged cost anymore :)
<goes to nap>

Munchy wrote:Because it is just the development server I am going to play with it a little, can't hurt, right?



I noticed but it's too late

STI WILL BE DESCENDED! LOL
THEN REBORN
THEN MOJO
THEN SINISTER

LOL :-D
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Re: changes to ascension

Ascended Life Force 16,349,600 / 16,349,600
Ascended Life Force Cache 3,802,558,594
Ascended Life Force Reserves 6,243,112 / 245,244,000

Ascended Life Force Maximum Level 370
Ascended Life Force Recovery Rate Per Turn 18106288 Ascended Life Force
Energy Flow Level 276
Cache Rate Per Turn While at Maximum 2797391 Ascended Life Force
Energy Channeling Level 245

LOL means i can get 1 level every 2 weeks yeah!
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Munchy
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Re: changes to ascension

I do have another question though. Right now it is is and it is cache ->LF, but only to your max, not your reserves. If it remains how it was then it will be a max of 5x your total max lifeforce per hit when decending, which will make it relatively impossible to defend yourself still...
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Re: changes to ascension

explain please.
are you saying "i used teh bug and these are my #'s" or "the rate is not right or ??


High Empty wrote:Ascended Life Force 16,349,600 / 16,349,600
Ascended Life Force Cache 3,802,558,594
Ascended Life Force Reserves 6,243,112 / 245,244,000

Ascended Life Force Maximum Level 370
Ascended Life Force Recovery Rate Per Turn 18106288 Ascended Life Force
Energy Flow Level 276
Cache Rate Per Turn While at Maximum 2797391 Ascended Life Force
Energy Channeling Level 245

LOL means i can get 1 level every 2 weeks yeah!
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Re: changes to ascension

so you want a cache -> reserve, too...
reserve cannot be 'spent' on upgrades...but if you think its a good idea, i can make it happen :) --one way only

Munchy wrote:I do have another question though. Right now it is is and it is cache ->LF, but only to your max, not your reserves. If it remains how it was then it will be a max of 5x your total max lifeforce per hit when decending, which will make it relatively impossible to defend yourself still...
Don't make me use this!!!
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Re: changes to ascension

Yes, that is exactly what I am looking for. :)
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Re: changes to ascension

I am astounded by the responses of some of the big players in regards to caps. At the end of the day if you work on your account and set it right you will still be ahead of every one else because at some point we will all hit those caps but you guys if you have worked your way through them you will still be way ahead.

Mojo I spoke to you in Chat the other day you said to me that for a new player to start to do for them to be able to even think about competing in ascended for their first ascension they are going to need a minimum 150K UP and 50 mill army which will take them roughly 1 year to achieve and by that point you will have grown even further so that 150K UP would more likely be 300K and that army size will be 100 mill.

Some one please explain to me where that is good for the game as a whole, where there are other games like this one starting everyday and they would just end up playing one of those so unless there is some thing to slow you guys down and give the smaller guys some thing to aim for or the SGW franchise will be dead with in a year.

Admittedly the APP to LF conversion change helps prolong the game, but still.

My thoughts on the SW well it was pointless worrying about unless you were in the top 10 any way as any one smaller then that would never be able to purchase it but what it did was slow your growth by a couple of turns resources and helped the smaller player.

HE with revolution you would be able to decimate my DMU raising capabilities with in 5 hours according to RobinInDaHood's calculations and as for me striking back dont make me laugh I wouldnt be able to put a scratch on your account let alone repairing my strike weapons for even trying.

Descention well where to start it should be difficult to totally destroy someones account to the point where they arent even allowed to play the game for 14 days. FFS you can still hurt someones account by massing them like we all do in main but to easily remove some ones ability to play after 2.5 years of surviving and playing SGW whether you did large ascensions or small ascensions is a joke. Currently there are only 2 ways to stop being descended and you want both of those removed

1. Linking main and ascended Vac's ie get descended or dont bother playing main and ascension.
2. Building up a stock of LF so that you can survive with your main bonuses intact to be able to continue the fight in main and that stock of LF doesnt come from thin air you have to work to get that amount of LF.

All I see is some of the top accounts only caring about their own accounts and not the game as a whole and winging about how its so hard to hurt someone smaller when the top 10 cant even be touched by 90% of the server.
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Re: changes to ascension

1 more question and 1 suggestion

- Will the 5x max lifeforce per hit when descending remain? (so it would take a minimum of 3 hits or 12 hours to descend someone. It wouldn't count lifeforce in the cache ofcourse)

-A dynamic APP to lifeforce system may be a good idea. Like add 10 per month to the conversation rate, or even 10 1 month, 11 the next, 12 the next, 13 the next, ect, so ascensions won't lose their point again as fast.
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Timmy
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Re: changes to ascension

this all looks good espeically income planets not being able to be stolen or destoryed. i've raided a few people and it is very easy to do.

But Admin what do you think of a hard cap in production level??

most people have the advantage of already being there so they can spend on other things. I think a cap on production will help people catch up and still give those ahead an advantage.
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Re: changes to ascension

Forum wrote:ok - going at it again...i slept in :)

i am seriuosly thinking of making resource planets 'safe'... the arguements for are so much better when viewed from the perspective of 'how to get the most players playing and enjoying the game'....

with that goal in mind - anyone honestly see it differently?


i hope thats a JOKE, you will kill everything i like about ascension...

PS: make skills expansive will only help BIG guys that already bought IT...

PS2: you didn't replied about the Production Cap.
new Sing soon.
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