changes to ascension

Specific to server: "GateWars: Battle of the Ascended"
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Manetheren
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Re: changes to ascension

Ero`Sore wrote:can you also update the ammount of AP we get for the mothership? after putting 30 trilion naq into it (10 trilion naq basicly lost when ascending), i think it should be worth more than 31,431 AP..



Well that brings up another question.. are the current rates for APP going to stay the same?
Munchy
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Re: changes to ascension

Ero`Sore wrote:can you also update the ammount of AP we get for the mothership? after putting 30 trilion naq into it (10 trilion naq basicly lost when ascending), i think it should be worth more than 31,431 AP..



If you invested 30 tril total, you will lose more than 10 tril actually...

Mothership Shield&Weapon&Hanger Capacity now keeps 60% of its capacity when ascending. The ascension process itself destroys the remaining 40% (you should not have ascended while on your mothership! :) )r.


the 40% you lose is like 66% of the cost I think, lol.

Anyway though, forum already said that he won't give APP for mothership slots, multiple times. Annoying, I know, but a strong tradeoff for ascending, especially now.
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Ero`Sore
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Re: changes to ascension

This is more in dept:



50010 UP costs 2,084,208,425,000 Naquadah and gives 781,609 AP currently.



Pod Volley Offense Weapons 51,000
Maximum Volley Capacity 51,000
Energy Shields Generators 36,000
Maximum Shield Capacity 36,000
Enhanced Drone Satallite Array 30,000
Fleet Hangers 30,000

Costs 25,836,337,800,000 Naquadah. You may lose 40% of the ms, but its like 66% of the cost, but just to make it easy, I made it so you lose 60% of your mothership each time you ascend, so that's 15,501,802,680,000 Naq..

Therefore with MS, 15,501,802,680,000 NAQ = 31,431 AP
But with UP, 2,084,208,425,000 NAQ = 781,609 AP


MS AP value needs to be fixed please..
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chargin
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Re: changes to ascension

Forum wrote:updates:

an ascended attack can do max 1/3 of max life force reserves.
(soon) you will not be able to go over your max in LF or reserve - it will goto cache. This is a compromise between 'keep LF reserve low, and buy tons of LF to go over your max' (ie can never get descended) and 'i have way more power, but cannot do more damage than someone way below me on player XYZ' -- will see how it goes.
(and those with way more power/life can obviously use it on defence too... or against stronger oppontents!!)

the DMU->LF rate is fixed at 10mil to 1000LF.

Levels/Enhancements get more expensive each time, and exponentially more expensive after 500/700 (read the power up page on top for details).

APP to LF is set to 1754.45 life force for each 1 Ascension power point, and goes up by .05 per turn....(each 20 turns it goes up by 1).

'raid' is gone.

levels are a lot cheaper going forward. this should make the game more dynamic....

rank is 100% based on size (and not charisma anymore.). --this way 2 players will be 'equal' rank when they have the same # of planets...no matter how they use them. seems only fair :)

to come also: APP per turn or per week for actives ... deciding how many, and will be a 'fixed amount' for each player....also to keep things dynamic...and the newcomers interested as it will obviously be worth more to them than those who a small amount of APP means nothing...(this is in effect a 'replacement' of super weapon sales of past...)


--more coming...


Did i mention i love you?

surprisingly not many large players complained about the increase, guess they know it is good for the sever and their dmu sales for fleets, not so good for LF now but still highly profitable.

In a month the big boys may update their prices so they can sell cheaper than you can send LF up again which might make ascensions worthless once again, if you doubled it again (ok maybe im pushing it, but i always said it looked extreme compared to the old rate but much needed). This would be fairer to the larger players than decreasing the price of techs which they already paid for.

PS: somebody pm me, I might want to buy 1-2 tril DMU at good rate.

thanks,
chargin.
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Mojo Rising
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Re: changes to ascension

But you see Ero'Sore, you have to choose whether you are going to have a huge MS and nothing else and do nothing but attack people, or if you are actually going to play the server and build up the stats that give you the really good APP (ie. UP). If the rates were all the same, there would be no reason to build up UP past a certain level. Sorry about your luck.

@Jason,

So let me get this straight. Levels are CHEAPER, LF is more plentiful, and ascensions are getting an increase of over 50x what they are worth now? So now, someone who quick ascended can do one ascension and bypass the top levels of all of the people who worked so hard to do well in ascension? I hardly see this as a fair update. You basically are telling us that, "Boy! Were you stupid for ascending so early on! You could have waited two and a half years and done in one ascension and six months, what it took you two and a half years to accomplish with seven ascensions." Are those of us who are not benefitting from this update going to be getting anything out of it?

SW out is a good thing. It should never have been part of the server in the first place.

Raiding is out and rank is based on number of planets. Well I suppose that that will be a way to know who has the most planets at any one time. Not that we will be able to do much about it.

Descension damage is still based on the DEFENDER's LF stats, not the attacker's, meaning that, at least in ascended battles with me, the most LF damage that I can do to someone will be about a fifth of the LF damage that I do to myself. With levels becoming cheaper and all, descension will not only be impossible, but the chances of me descending myself increase exponentially

So, now that you have handed both main AND ascension over to the quick ascenders (congratulations guys! I guess you played the game correctly after all), what is to become of us, the fossils of ascension? We felt our way around with 5300 APP ascensions and explored and had fun, whilst others just quick ascended for the bonuses. We suffered at their hands in main and now you have just given them the means to take over the ascended server as well. Explain to me again how this is balanced?
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chargin
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Re: changes to ascension

i must say i don't think the cost per level should be decreased, but the cost per level after a certain level which is still beyond even mojo should be increased.

However, mojo there is no way that anybody through this update can overtake you in ascention any time soon. do not pretend you are weak in main, you are one of the strongest players there.
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Timmy
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Re: changes to ascension

i still don't think people will be able to catch you easily on ascended given i'm not quite sure the costs of the levels where you are at.

BUT if someone was going to catch you given the advantage you have with planets already it would take some mega ascensions. they would lose alot of naq and uu.

Thus it would be even in ascension and you would have the upper hand in main. so i guess all is not lost for you ascension fossils
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Re: changes to ascension

Well its all about it people like raven, are willing to go and ascend with a 300k up. so that they can get the 25 M app that goes along with that true i guess it's only 45 tril LF, nothing really that much right!?
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Timmy
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Re: changes to ascension

but you dont need to ascend with that much of a up to stay in front of him do you
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Gandalf the White
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Re: changes to ascension

I nearly chocked on my breakfast when i saw 1754.45 increasing every half hour. I though sweet, stacks of Life force, then i thought hang on, if STI ascends again with a UP of 250000....High Empty i think your out by a factor of 1000, its 25mill x 1750 gives about 45bill not trill?

As for the MS APP comment.....I've always had the opinion that a uber MS compensates for a small something unmentionable. But it does seem a bit wrong that you get virtually nothing for it. Maybe if there's an option to increase the MS APPs by 50% but the trade off is you lose the rest of the ship, not just 40%.

Nobody will catch the top, (you're safe up there in the bubble forum has kept you in Mojo, and who's stopping you ascending again anyway?) but there will be some serious shuffling amongst ranks 100-1000, at least until everyone has completed 1 ascention post implementation. Just imagine all the noobs with strike levels over 150 farming bewildered guys who have hundreds of thousands more planets. Oh the horror. I can see this is going to get madly chaotic very quickly.
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Re: changes to ascension

i normally dont have a problem with losing out
but admin i just spent over 150 mil LF on my charisma and ur about to lower it :(
i do think anyone spending massive amounts in the last 2 weeks should be compensated in some way

i can understand where people will take offense but you've stunted my possible growth compared to everyone elses
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Re: changes to ascension

I just noticed the costs of levels on the dev server and tbh it seems a little ridiculous. My next charisma level will only cost about 8 mil LF, considering I'm ranked 10 there currently you know I have one of the bigger accounts. In addition to this you have increased APP level conversion dramatically. Why did you do both? If it stays this way anyone who does one decent ascension can reach this point:
"Additionally, you know instinctively, that at a certain level (500 for godly enhancement, 500 for worldly enhancements, 700 for production), you acquire supra-ascended qualities, making it much much harder to progress quickly beyond that level..."

You're making it too easy now. I suggest you keep the cost of levels to what they are in the normal server and raise them dramatically once you reach the levels you suggested. Otherwise all of the effort and main resources the top players put into their accounts will have been for nothing.

Also, new coversion rate for APP's seems a little too high. Maybe change it to 500 or something like that
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Re: changes to ascension

It doesn't matter, there will be no more infront or behind.

Justed checked and the are new MAX LEVELS
since there no way that i forsee getting more then 500 in a level when they cost 3 x e to the 45.

As for catching upto those maxs, it took me around 1 tril life force to find the cap in charisma, that is complete, BS. Looks like it's a good thing i invested in fleets when i did.

But from my understanding, 1 ascension, and LF won't be worth anything anymore, since you won't have anything to spend it on, cause looking at the numbers, 21 tril you may have EXTRA lifeforce left over, after finishing everything, and that's only for a 160k UP, ascension. As for descending anyone, how in the heck is that going to fly, when you can reduce the damages done by the descension attack to less then 1% of the attack.
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mclarenf1
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Re: changes to ascension

The issue that this server has is that happened is that anyone who starts an account today as a player is able to build a large main account through hard work. However they would have no hope at all in been able to reach the top ranks even with a large ascention.

Yes top players have put the effort in to there accounts and deserve to be there but there are a number of advantages you have now there that appear to be forgoten.

The ability to sell DMU to other players is highly profitable and would be compensating the origninal costs of your large ascenions.

Expodential growth as you are growing at a much quicker rate than anyone else with 1mill planets a day or what ever it is. Anyone wanting to overtake would need something above this to catch up and that would take a serious effort.

I dont want to see it been easy for someone to reach to top but it needs to be possible to reach it. These changes make sense as it allows some players to do power ascensions to catch up a bit and the opportunity to challenge the top.
Lord Silent Bob
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Re: changes to ascension

sort of depressing if you do the maths on my last two ascensions. (both within the last 6 weeks I might add)

Ascension one I had 4.4 mil APP

Ascension two I had about 2 mil APP

which netted me 211.2 mil LF

at the current ratio it would have been 11.2 BILLION
:cry:

But as long as it affects us all equally, I can live with it. as has been said before, not everyone can be kept happy.

Thanks for at least having a go at fixing the server Jason. :D
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