Assassins

ex fighter

Assassins

Assassins.... Same thing as sabbing but against troops.
Any comments? Soz if this has been said before.
Aussie Babsy
Fledgling Forumer
Posts: 190
Joined: Mon Oct 24, 2005 1:39 am
ID: 0
Location: Australia

It could work, but I'm a bit undecided
---------------
Thanks!
Aussie Babsy

Image
The Dalek Empire
Fledgling Forumer
Posts: 248
Joined: Fri May 13, 2005 1:31 am

So... Upgrading Spies to Assassins at a high cost, much like upgrading Attack troops to Super Soldiers?

Would they use Attack Turns, Covert Turns or some new sort of Assassin Turn? You'd have to take balance and potential horrible abuse into account with this - a great many people loathed the Raid feature if memory serves.
Rukia
Forum Elite
Posts: 1646
Joined: Tue Sep 27, 2005 9:33 am
ID: 0
Location: in my Hokage office doing paperwork

dun they hab assassins in asscension? there should be things in ascension not found in main?
Rukia previously known as Shizune

Sode no Shirayuki! Hakuren!

"Those who abandon their friends are worse than trash" - Uchiha Obito

*does Kuroigakure no justu and vanishes*

Image
The Dalek Empire
Fledgling Forumer
Posts: 248
Joined: Fri May 13, 2005 1:31 am

There is something about Assassins in the Ascended game, but I think it's more to do with the killing each other and forcing each other to Decend by removing life points. Silly Ascended beings. :P
ex fighter

Vosk wrote:So... Upgrading Spies to Assassins at a high cost, much like upgrading Attack troops to Super Soldiers?

Would they use Attack Turns, Covert Turns or some new sort of Assassin Turn? You'd have to take balance and potential horrible abuse into account with this - a great many people loathed the Raid feature if memory serves.


Perhaps they could reduce the covert capacity by 5 per assassination.

Make them like 1mil each or something tho
hidden
Lord of Chickens
Posts: 7170
Joined: Thu Jun 23, 2005 4:25 am
ID: 0
Location: in the chickens command centre

1mil is nothing i get more then that in a turn
Image
Wolf359 wrote:I agree with hidden
Aussie Babsy
Fledgling Forumer
Posts: 190
Joined: Mon Oct 24, 2005 1:39 am
ID: 0
Location: Australia

it's the issue rased in The Paradox of many Game Suggestions
---------------
Thanks!
Aussie Babsy

Image
ex fighter

lord of the chickens wrote:1mil is nothing i get more then that in a turn


So do i but 1mil per spy would seroiusly disrupt bulk buying of assassins
hidden
Lord of Chickens
Posts: 7170
Joined: Thu Jun 23, 2005 4:25 am
ID: 0
Location: in the chickens command centre

comeon some people could get 50 a turn from just their income
Image
Wolf359 wrote:I agree with hidden
The Dalek Empire
Fledgling Forumer
Posts: 248
Joined: Fri May 13, 2005 1:31 am

ex fighter wrote:
Vosk wrote:So... Upgrading Spies to Assassins at a high cost, much like upgrading Attack troops to Super Soldiers?

Would they use Attack Turns, Covert Turns or some new sort of Assassin Turn? You'd have to take balance and potential horrible abuse into account with this - a great many people loathed the Raid feature if memory serves.


Perhaps they could reduce the covert capacity by 5 per assassination.

Make them like 1mil each or something tho


A million might be a bit too steep. Perhaps 500,000.

Furthermore, I would suggest that their numbers be limited by a continously upgradeable Assassin Technology. That too would have to be expensive (perhaps based on the your current Covert Action, a lot like Merc Tech is based on Unit Production).

Everyone would agree that Assassins should no longer count towards your Covert Action, right?



Moving on to their functions. What would Assassins actually assassinate? Enemy Spies? Untrained Units? A 25% chance to hit Attack, Defence, Covert or Untrained Units respectively? Actually, if that were to be implemented then I syggest that it should be Mercs that are killed first... thus giving some purpose to Untrained Mercs (living shields for those precious Untrained Units).

Clearly a rank modifier would also need to be built into this - if your target is say... more than a 1000 ranks below you then your Assassination damage is reduced by 50%, 2000 ranks below would be by 75% and so on, up to 99% for 3000 ranks below (representing the fact that it is harder to locate people to kill if they are few in number and therefore easily hidden. Similarly, a positive modifier for attacking those ranked above you, representing the ease of finding a target if the target system is swarming with enemies.

Would you have Assassins die once they complete their mission? It would certainly stop people hoarding them.

Lastly, if this were to be implemented I think we would see a lot more offensive actions between players, so I would suggest that if you are targetted by Assassins then you can see who sent them (unlike a successful Sabotage), so that you can respond appropriately.
Rukia
Forum Elite
Posts: 1646
Joined: Tue Sep 27, 2005 9:33 am
ID: 0
Location: in my Hokage office doing paperwork

lets leave assassins to acsension server so we hab something to look forward too. also see the paradox thread because assassins would be a top ranking players toy only. i could support random events (as suggested before)...i dun realli feel like finding the thread
Rukia previously known as Shizune

Sode no Shirayuki! Hakuren!

"Those who abandon their friends are worse than trash" - Uchiha Obito

*does Kuroigakure no justu and vanishes*

Image
Aussie Babsy
Fledgling Forumer
Posts: 190
Joined: Mon Oct 24, 2005 1:39 am
ID: 0
Location: Australia

for this to work this:
their numbers be limited by a continously upgradeable Assassin Technology. That too would have to be expensive (perhaps based on the your current Covert Action, a lot like Merc Tech is based on Unit Production)


and

if your target is say... more than a 1000 ranks below you then your Assassination damage is reduced by 50%, 2000 ranks below would be by 75% and so on, up to 99% for 3000 ranks below


to protect the weeker players from being wiped out
---------------
Thanks!
Aussie Babsy

Image
Lord Dougy
First Evil Ori Assasin
Posts: 1379
Joined: Sun Feb 13, 2005 4:29 am
ID: 0
Location: A place u will never control

assassins r in ascension and doubt it will be in main as well or there wasn't much point in ascending in the first place if ascension and main r the same.
---->Lord Dougy<---- aka _lord_dark_



Bow down to the First Ori :twisted:
hidden
Lord of Chickens
Posts: 7170
Joined: Thu Jun 23, 2005 4:25 am
ID: 0
Location: in the chickens command centre

cept still very different
Image
Wolf359 wrote:I agree with hidden
Locked

Return to “Suggestions Archive”