increase in new account stats

What do you want to see in the game? what can be improved? any suggestions welcome here...
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Zeratul
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Re: increase in new account stats

that amount sound pretty reasonable, geethan...

except for one thing, those ats should be of the non-transferable kind...

so:

20,000 Untrained Units
10 billion naq in the bank
2K non-transferable AT's
2000 Raw UP
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Mystake
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Re: increase in new account stats

i'd rather see 10k lifers and 10k uu
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Iƒrit
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Re: increase in new account stats

what an amazing suggestion, when I started this game it did take a long time to build, luckly I was able to get into a nice alliance and get some help.

Zeratul wrote:that amount sound pretty reasonable, geethan...

except for one thing, those ats should be of the non-transferable kind...

so:

20,000 Untrained Units
10 billion naq in the bank
2K non-transferable AT's
2000 Raw UP

I think what you have here is perfect.
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Re: increase in new account stats

I agree with Mystake in many ways. I think the UU should be tied down to stop multis from creating and raiding/farming the start resources.
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Zeratul
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Re: increase in new account stats

probably good idea...

so:
10,000 Lifers
10,000 Untrained Units
10 billion naq in the bank
2K non-transferable AT's
2000 Raw UP
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dardar
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Re: increase in new account stats

those r nice stuffs to start with
join pure poison
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Defense-Forcefield
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Re: increase in new account stats

i'm 100% ok with the 2k raw up and 10k lifers
but 2k ats, 10k minersand 10bil banked... are u looking for proliferation of multis ?

just need to create an account, raid 500k uu with the 2k ats
let uu out and naq out
farm and raid the multi
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Zeratul
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Re: increase in new account stats

for one thing, 10b naq isnt much... and it'd be quite easy to catch such multies... a small addition to the autoban script that searches specifically for such targeting, even from not-same IP, and ban those hitting more than X such in a time period would be marked for checking...

also, 10k miners is even less of a danger...

from what we'd guess, the scripts already detect accounts that untrain all, then get mass-raided just afterwards... such things arent hard to track with the tools the admins have access to...
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Cycladic
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Re: increase in new account stats

Just one thing, 10,000 miners/lifers isn't enough for a 10b bank, not really much too of a problem, but wouldn't want the naq leaking out of the bank just to get stolen.
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Iƒrit
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Re: increase in new account stats

new accounts start in PPT
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Neo Dragon
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Re: increase in new account stats

isnt that bad of an idea really. I kinda like it.
DaJman
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Re: increase in new account stats

well we don't wanna make it easy. i only read the first page so if this has changed... but if the people arent dedicated then i don't see a point in them being here really... i say give them more but not that much more. having it smaller gives them a chance to learn management
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Black Dragon
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Re: increase in new account stats

Which one is small

20,000 or 200,000,000 ?????

:-D
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jaz321
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Re: increase in new account stats

lol......i wonder...... :?
chucknorris101
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Re: increase in new account stats

i say instead of giving them more units , give them more at to start with, that way they dont do 1 hit then give up and leave because they cant do anything...with the amt left on inactives these days one can farm their way for quite a while before they get too big to b worth it
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