HE your proposition is great, cause really, i dont play anymore since turnslags are so big.
i agree with your full proposition, it's looks like a very well thinked one.
Just dont care about those who "suck" jason. Your 3 flags are the best idea i have seen for this problem
A revamp of on players rights
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Re: A revamp of how players rights
Got to agree, great idea....
just shame this game will probarly be dead in a year or so.....
just shame this game will probarly be dead in a year or so.....

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Re: A revamp of how players rights
I agree. Great idea.
No-one raids under 100k army size, unless you're assassinx lol
No-one raids under 100k army size, unless you're assassinx lol
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Re: A revamp of how players rights
I don't think so many people as is being made out are affected by this alleged game lag - my home broadband isn't exactly the fastest (2MB), and I don't experience it at all - I don't even experience it on my mobile broadband!
This would seem to suggest that the problem isn't with the number of accounts - inactive or otherwise.
There was another topic on the same subject a few days ago, where reasons for and against were put forward - Do we need a new topic on this every few days now? Not really - so let's make this the last.
Edit: Make that 2 similar topics in the last week or so!
There was another topic on the same subject a few days ago, where reasons for and against were put forward - Do we need a new topic on this every few days now? Not really - so let's make this the last.
Edit: Make that 2 similar topics in the last week or so!
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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Re: A revamp of how players rights
Wolf359 wrote:Edit: Make that 2 similar topics in the last week or so![/b][/i][/color]
I think that just goes to show how much people want something to be done about this.
Sometimes I can go between pages, even mass a bit, fine, but other times it takes ages, and sometimes doesn't even load. If the amount of accounts that need to be processed is in someway increasing the lag, then get rid of them. People have no intention of returning to the game if they haven't logged in for 6months and have under 100k army size....they're no use to anyone....so they really might as well be gotten rid of.

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Re: A revamp of how players rights
_Magni_ wrote:Wolf359 wrote:Edit: Make that 2 similar topics in the last week or so![/b][/i][/color]
I think that just goes to show how much people want something to be done about this.
The point being - keep it in one topic! We don't need 3.
Magni wrote:Sometimes I can go between pages, even mass a bit, fine, but other times it takes ages, and sometimes doesn't even load. If the amount of accounts that need to be processed is in someway increasing the lag, then get rid of them. People have no intention of returning to the game if they haven't logged in for 6months and have under 100k army size....they're no use to anyone....so they really might as well be gotten rid of.
I highlighted the key word there - IF! - It hasn't been proven.
Like I said - I have no lag whatsoever, either on this home connection, or my mobile broadband which I use on my desktop on base - and neither is particularly fast. I also know that a lot of others don't suffer this alleged lag - so there is a possibility at least, that the lag is to do with people's PC setup or ISP. If anything - the game runs faster for me now than it did 1, 2 or even 3 years ago!
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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Re: A revamp of how players rights
mass someone as soon as the turn changes and tell me how long you have to wait for the 1st attack to land wolf. There's no one who plays who is unaffected by this issue, only reason you won't notice is if you don't farm or mass on the turn change, and that doesn't mean you are unaffected, just you don't perform the actions that make you notice the problem.
Head in the sand doesn't mean it's not an issue.
I'll certainly grant you the fact that ISP's can be a major problem, but i play the german sgw which is on the same network as this game, i played quantum in the past and i play chaos now, plus obviously i play ascended, none of those game have even half a second of lag when the turn changes, SGW however has a minimum of 45 seconds delay when a new turn rolls over, often up to 2 mins. So surely if it was my ISP i would suffer the same lag on the other games.
In short, you are wrong.
Head in the sand doesn't mean it's not an issue.
I'll certainly grant you the fact that ISP's can be a major problem, but i play the german sgw which is on the same network as this game, i played quantum in the past and i play chaos now, plus obviously i play ascended, none of those game have even half a second of lag when the turn changes, SGW however has a minimum of 45 seconds delay when a new turn rolls over, often up to 2 mins. So surely if it was my ISP i would suffer the same lag on the other games.
In short, you are wrong.
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Re: A revamp of how players rights
Abit of explaination.
(Frist flag for non Supporters are simple) { no $ so no reason for deletation} Legally...
Second Flag is army size, { if anyone raids for 100k or less, i'll take the turns off them for that rate aswell, anyone farming well it's going to take awhile to refill} As for it being a problem, well with the NEW accounts having more uu, that you are better off just deleting and restarting.
Third Flag, Honestly i think it should be 1 month, with the above cause than all anyone has to do is just reset their account, and they can be further ahead.
Now this is like baseball, 3 strikes your out, NO more no less, as the same goes it doesn't matter if you have 2 strikes, there isn't any harm, cause if your reading this your homering that last pitch.
(Frist flag for non Supporters are simple) { no $ so no reason for deletation} Legally...
Second Flag is army size, { if anyone raids for 100k or less, i'll take the turns off them for that rate aswell, anyone farming well it's going to take awhile to refill} As for it being a problem, well with the NEW accounts having more uu, that you are better off just deleting and restarting.
Third Flag, Honestly i think it should be 1 month, with the above cause than all anyone has to do is just reset their account, and they can be further ahead.
Now this is like baseball, 3 strikes your out, NO more no less, as the same goes it doesn't matter if you have 2 strikes, there isn't any harm, cause if your reading this your homering that last pitch.
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Re: A revamp of how players rights
Borek wrote:mass someone as soon as the turn changes and tell me how long you have to wait for the 1st attack to land wolf. There's no one who plays who is unaffected by this issue, only reason you won't notice is if you don't farm or mass on the turn change, and that doesn't mean you are unaffected, just you don't perform the actions that make you notice the problem.
Head in the sand doesn't mean it's not an issue.
I'll certainly grant you the fact that ISP's can be a major problem, but i play the german sgw which is on the same network as this game, i played quantum in the past and i play chaos now, plus obviously i play ascended, none of those game have even half a second of lag when the turn changes, SGW however has a minimum of 45 seconds delay when a new turn rolls over, often up to 2 mins. So surely if it was my ISP i would suffer the same lag on the other games.
In short, you are wrong.
I hear what you are saying - but perhaps the problem is BECAUSE people are massing on the turn and NOT the number of accounts.
Doesn't take a genius to be able to consider that.
And I do not, repeat NOT, have minimum 45 second lag on the turn. And it's not because I don't mass/farm on the turn (you said yourself, it supposedly affects everyone, so it wouldn't matter if I did or not, surely?), but I do flick through pages on the turn - with no lag - certainly nothing on teh lines of what is being suggested.
So, 'in short' - I'm not necessarily wrong, and you haven't proved that turn change lag is due to lots of accounts - in fact, from what you have said, it seems more likely it is due to a lot of people being active on teh turn change, rather than inactive accounts.
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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Re: A revamp of how players rights
people mass on the turn change in quantum, fair enough they don't in chaos and probably not much in ascended, but there is no issue in quantum even when the largest wars are kicking off. Quantum has like 2500 accounts, main...a lot more. it won't do any harm to delete all the pointless accounts that are not being played in main regardless of whether or not you want to have an arguement over semantics.
You say this doesn't prove the account numbers matter, i am saying that it won't hurt at all and it's long overdue afterall.
real question is why you are agruing when you know there is no point as your side of the arguement is completely irrelevant.
A: None of these accounts in question do anything positive for the game
B: Removing them simply cannot make the lag worse, even if it doesn't make it quicker, which most people, except you, are pretty sure it will.
You say this doesn't prove the account numbers matter, i am saying that it won't hurt at all and it's long overdue afterall.
real question is why you are agruing when you know there is no point as your side of the arguement is completely irrelevant.
A: None of these accounts in question do anything positive for the game
B: Removing them simply cannot make the lag worse, even if it doesn't make it quicker, which most people, except you, are pretty sure it will.
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Re: A revamp of how players rights
Deleting them won't do ANY wrong effect anywhere, and might however cause good effect(s), like for example affect turn lag.




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Re: A revamp of how players rights
Harlequin wrote:Admin has stated a few times that he doesn't like deleting accounts because they might come back... However you cover this by stating explicitly that deleted accounts, if they return, will have more than they had previously. The only downside to returning players is that they may have lost their names - I don't see that as a problem, but will Jason?
For reference, the sorting through the database thing can be done in a single query. Yup, all of those inactives can be swept away with one line of codeThe game wouldn't even need shutting down.
So yes, a very good suggestion.
Tacet: The problem with that is that there will be a huge amount of lag for a short period of time on a Sunday that people will complain about...
they man have a pseudoname but they don't own it so if they lose it, tough!
(edit: wolfy, I get mad turn lag too which is part of the reason i took 5 days off sgw)
edit again: I like the idea of visible vacation mode! They stay in game but they don't grow and anything (my addon) anything under rank 10 000 doesn't count towards over all rankings?
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Re: A revamp of how players rights
I like the idea, the way it is presented last; the visible vac thing.
Great show of discussions leading to idea-evolution, I have to say.
Great show of discussions leading to idea-evolution, I have to say.

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Re: A revamp of how players rights
Borek wrote:people mass on the turn change in quantum, fair enough they don't in chaos and probably not much in ascended, but there is no issue in quantum even when the largest wars are kicking off. Quantum has like 2500 accounts, main...a lot more. it won't do any harm to delete all the pointless accounts that are not being played in main regardless of whether or not you want to have an arguement over semantics.
You say this doesn't prove the account numbers matter, i am saying that it won't hurt at all and it's long overdue afterall.
real question is why you are agruing when you know there is no point as your side of the arguement is completely irrelevant.
A: None of these accounts in question do anything positive for the game
B: Removing them simply cannot make the lag worse, even if it doesn't make it quicker, which most people, except you, are pretty sure it will.
Most people? A handful out of thousands!
You're right - I don't think it is lots of inactive accounts that casue the lag - and lets face it - it would hardly be the first time I was right about something, but my advice was ignored anyway (to the detriment of the game).
And because I don't think they cause the lag, they equally don't do anything negative for the game.
I'm arguing because people are assuming it is one thing that is causing the lag - when it isn't necessarily the case.
I'm arguing because I don't know any other game that deletes accounts because a small number of people in a game forum want it.
I'm arguing because, as stated in another thread - once the administration starts to do something like this, they open themselves up for criticism (rightly or wrongly) when somebody's account is deleted and the person comes back and moans that it should have been put into vacation. You see - they're damned if they do, and damned if they don't!
If it is PROVED that all these excess unused accounts do cause it, then you might have a case - but as it stands - you really don't at the moment.
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Re: A revamp of how players rights
My turn lag has got a little better lately, it just seems sometimes fixing weapons or banking after farming takes forever.. n seen as im in a war at them moment i lose my naq.. and its so annoying lol 






