Planet Defences - thoughts for the game

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jebusv20
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Planet Defences - thoughts for the game

i have an idea that i feel may be helpful as an addition to
the gameplay of SGW. The problem ive noticed lately
is that a person with a small fleet/account is able to
take the planets of somebody with a much larger fleet/account/planet defence.

with a small fleet one can 'Planet Mass' a planet with a large defense
and take it with quite a small cost. No planet defense is out of the
reach of any fleet strength.

i believe that the fleet strength should be added to the ground defence
of a planet. Stopping players with small MS's taking the planets of
bigger accounts. This will incurage the growth of planets and keep planets safer.

any other thoughts would be greatly appreciated, example obviously
the mothership will have to be docked at the time.

if admin would like to move this topic some where else feel free
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Re: Planet Defences - thoughts for the game

Moved to Suggestions.
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Re: Planet Defences - thoughts for the game

tbh its fine as it is
thats why you have the 15% zone of being able to attack a planet def then the PDP adds to that further making it harded
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jebusv20
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Re: Planet Defences - thoughts for the game

i understand that maybe with UBER huge planet defence its possible
but ive heard of ppl taking planets with 600b planet defences with
a fleet 1/10 of the size... not really fair for the guy who built that
planet from scratch.

that and it makes sence on a role play level, if you owned a solar
system that contained your planets with it, and some little guys
mothership floats in and goes to still your planet. you wouldnt
even let it get near you. you would dispatch ur MS. and shoot
it down.

but im fairly new to the game. and im simply making a sujestion.

ps. im not sure if this is right, but if you wanted to take the
defence down of an account, and your strike was below it
even by a little. your attacks are almost useless. and you
will should loose more than the defender. where as if a small
fleet goes against a bigger planet defence, its damaged yes
but repair is well below 10B (on my tiny little fleet) and repairing
and retrying almost always works for me. were as the same
tactic against an accounts defence would be ALOT more costly
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Re: Planet Defences - thoughts for the game

Do you know, how much cost to built 100bil fleets on MS?
Do you ever think, how much cost to mass 600bil def on planet?
I suggest you, find one planet def masser in game and ask him.
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Re: Planet Defences - thoughts for the game

jebusv20 wrote:i understand that maybe with UBER huge planet defence its possible
but ive heard of ppl taking planets with 600b planet defences with
a fleet 1/10 of the size... not really fair for the guy who built that
planet from scratch.

that and it makes sence on a role play level, if you owned a solar
system that contained your planets with it, and some little guys
mothership floats in and goes to still your planet. you wouldnt
even let it get near you. you would dispatch ur MS. and shoot
it down.

but im fairly new to the game. and im simply making a sujestion.

ps. im not sure if this is right, but if you wanted to take the
defence down of an account, and your strike was below it
even by a little. your attacks are almost useless. and you
will should loose more than the defender. where as if a small
fleet goes against a bigger planet defence, its damaged yes
but repair is well below 10B (on my tiny little fleet) and repairing
and retrying almost always works for me. were as the same
tactic against an accounts defence would be ALOT more costly

I have often wondered why my MS sitts and watches someone take a planet, and then goes and gets it after the fact. I still say MS should defend IF they are there, as in not out exploring, and not in the 2 hr refuel/repair state.

Made that suggestion many times.

As for the core problem. Jason, the game admin, wants planet to be easily takeable. This causes war, it causes resources to be lost, and it causes the purchase of USS for merlins. This is how he chose to make it when he made cannon fodder out of planet defenses.

best thing you can do is not build super strong/super expensive planets, put good defenses on them, get 3 good PDP, or simply dont use planets.
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GeneralChaos
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Re: Planet Defences - thoughts for the game

Easier to take <--- great for attacker.

Impossible to defend <--- unfair to person being attacked.

And as a planet gets more and more expensive to upgrade its attribute the cost to buy/arm/mass said planet is always going to be cheaper.

There is no balance, someone shouldnt have to pay for merlins in order to keep a planet safe, when there is no balance in a game it starts to tip, when it does the people who have been playing win supreme, if i was starting this game new for the first time, there is no way in hell i would stay around.
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Re: Planet Defences - thoughts for the game

Lore wrote:best thing you can do is not build super strong/super expensive planets, put good defenses on them, get 3 good PDP, or simply dont use planets.

I agree here with you.
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Zod14c
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Re: Planet Defences - thoughts for the game

I have thought for a while that your mothership should be able to have some impact when someone is attacking your planet. Thats what a mothership is for!

It would encourage people to keep them built and not send them away to try and keep it safe!

Im not totally sure how it would be implemented, but its food for thought! ;)

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Re: Planet Defences - thoughts for the game

Zodi4c wrote:I have thought for a while that your mothership should be able to have some impact when someone is attacking your planet. Thats what a mothership is for!

It would encourage people to keep them built and not send them away to try and keep it safe!

Im not totally sure how it would be implemented, but its food for thought! ;)

~Z

we had a long discussion about it, outlines many things like multiple planet attacks simotaniously and all that jazz, was a good discussion, it faded away like most good ideas here.
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schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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Re: Planet Defences - thoughts for the game

they always do, over the year updates made this game suck more and more :(

everytime a new stupid update came out i was thinking about quitting, so i did and now im back.
we will see how long i will remain this time lol

thank god there is a new server.
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Zod14c
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Re: Planet Defences - thoughts for the game

Lore wrote:
Zodi4c wrote:I have thought for a while that your mothership should be able to have some impact when someone is attacking your planet. Thats what a mothership is for!

It would encourage people to keep them built and not send them away to try and keep it safe!

Im not totally sure how it would be implemented, but its food for thought! ;)

~Z

we had a long discussion about it, outlines many things like multiple planet attacks simotaniously and all that jazz, was a good discussion, it faded away like most good ideas here.


Ahh i have heard of many good ideas that seem to fade away. But this is one of the better ones. Perhaps this thread will rejuvenate this idea!
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Re: Planet Defences - thoughts for the game

Zodi4c wrote:
Lore wrote:
Zodi4c wrote:I have thought for a while that your mothership should be able to have some impact when someone is attacking your planet. Thats what a mothership is for!

It would encourage people to keep them built and not send them away to try and keep it safe!

Im not totally sure how it would be implemented, but its food for thought! ;)

~Z

we had a long discussion about it, outlines many things like multiple planet attacks simotaniously and all that jazz, was a good discussion, it faded away like most good ideas here.


Ahh i have heard of many good ideas that seem to fade away. But this is one of the better ones. Perhaps this thread will rejuvenate this idea!


To true, many good ideas just get moved to archives, no idea if admin ever saw or considered them

My personal call on this one is that fleets should not be engaged by MSs, fleet should only fight other fleets and planets, and your fleets should help defend your planets against attacking fleets.

The whole Defense platform / double fleet power & cost update is a bust, it was meant to make the enormous planet defs killable but the since the defs were sellable and platforms cheaper to build, the big planets are still unkillable, only now it costs a fortune in Naq to find out.
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Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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Re: Planet Defences - thoughts for the game

I like the MS defense idea. It would give an additional purpose for the MS, and allow for Fleets to be used for more then just planet taking. I think, rather then the platforms, it shoulda just been using the MS for additional planetary defense. You need to destroy/cripple the defenders MS before continuing to get at the planet.
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Re: Planet Defences - thoughts for the game

Fleet power should be reduced... And planet def power should be reduced from 3mil/def to maybe 5mil/def?
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