When you are set to alliance war, you get access to an additional automated intel log updated on the turn. Its not a full report, but a general one.
EG
Enemy Offensive Potential
Player Z has strike action level 6
Player W has strike action level 4
Enemy Defensive Potential
Player Y has defense action level 4
Player X has defense action level 2
Enemy Covert Status
Player Z has covert action level 6
Player X has covert action level 3
This would allow people to identify targets easier and gain benefits for declaring alliance war. A few more points to make about this.
- Players who are on PPT are not mentioned
- Stats are only shown for the top 5 enemy combatants in each department.
- The grading levels can be dynamic numbers, created manually at first but then linked into the average income of the server. Something like: -
Code: Select all
Strike/Defense Level 1 = under 100b
Level 2 = 100b to 500b
Level 3 = 500b to 1 trillion
Level 4 = 1-2 trillion
Level 5 = 2-4 trillion
Level 6 = 4 trillion+
Covert Level 1 = under 200b
Level 2 = 200b to 1 trillion
level 3 = 1-2 trillion
level 4 = 2-4 trillion
level 5 = 4-8 trillion
level 6 = 8 trillion+
limits are then adjusted dynamically by taking the average income for all active accounts and adding a multiplier to the levels definitions dependant on the increase/decrease in average income. So if income across the server doubles, so do the definitions.
thoughts?