![Laughing :lol:](./images/smilies/icon_lol.gif)
Ok so most people will know that there are a number of accounts with 0 defensive action (This is not a thread against those beautiful suppliers of resources ) and with that 0 defensive action is an overwhelming 19 defenders, as on their obliterated motherships is a massive amount of shields and volleys remaining.
Why do I point this out? Simple:
Add in an extra "if" statement into the code stating that if there is say 14shields left on a mothership and another attack is launched from someone that those last few shields are destroyed. It would clean up a bunch of nasty numbers everywhere, it would mean that people raiding with their motherships don't lose those 6 or whatever inconvenient number of shields it is.
I realise that is pretty much a waste of time on it's own all it does is remove a little "niggle" in the game but stick with me it gets better...
Get a system put in place to measure the time the mothership is completely 0'd, and if say after a week nothing has been rebuilt subsequent attacks on the target start destroying capacities on the motherships, I'm not entirely sure what good it would do but it would mean motherships take proper damage after sufficient attacks.
What you guys think?