AntiMatter Specialists
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- Forum Grunt
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AntiMatter Specialists
seeing as someone has to have 50% strike to the defence they are trying to deploy AMS against...how about making the attacker have atleast 50% to set off the defending AMS?
- S1eepy
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Re: AntiMatter Specialists
I like the idea
unfortunately it's hard to get admin to change things once were more then 2-3 days into era.. Unless it's a massive outcry from the whole of Q to get it done (and even then it only happens rarely)
so good idea, but probably won't happen
unfortunately it's hard to get admin to change things once were more then 2-3 days into era.. Unless it's a massive outcry from the whole of Q to get it done (and even then it only happens rarely)
so good idea, but probably won't happen
- Apogryph
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Re: AntiMatter Specialists
Its a good idea. It would certainly prevent snipers from using 1 at and 1 attack unit to cheaply kill off a defending players ams before building a strike to kill their army lol
- Thade
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Re: AntiMatter Specialists
I had mentioned my dislike for the ability to kill off AMS's with 1 unit and 1AT but my suggestion at the time was to have AMS only go off if there were 100 units to kill. You're idea is better and I'd support it. If I remember to get to modmeet tomorrow I'll mention to Jason.