RedneckRebel wrote:it all sounds good in theory ...However putting it together to benefit the game as a whole would be complex theres no way to control how a player builds or uses a tool of this sort and if folks are at war they lay off building a defense cause they are gonna lose it anyway then the war is over they build a defense and it still gets massed cause someone is on a power trip so everyone will suffer at this stage
just an exampla but if i mass buck then he loses lifers miners what have you that means his income is lowered which means eventually im gonna run out of descent farms get bored and go on a massing frenzy .......
I do like the idea of hurting an account but there should be a way.... no more like a time
i mean the wars can go on for 5 or 10 years because nobody really suffers yes you lose turns you lose naq you lose soilders but you just attack back and its all returned
Obviously there would be a point wereby you cannot be "Sabbed" further, say we set it at whatever the army size is you can no longer enter perg? That way, you could avoid being extorted or bullied still, by being able to flee to perg if you were getting hammered that hard, and smaller players wouldnt be sat on either. Still it would only work like sabbing too, it gets to a certain point were sabbing is just pointless, you can sab say, 2 million weapons, and be getting (i cant remember the figures properly) say, 90k weapons a sab. Probally less, and you could be loseing 200 or 300k spies, so there youd make the percent of miners killed per sab relative to make it so your sabbing there miners so far but possible still being at a loss. Say like AC killers, a ratio of 1-3. Ratios would be key for it to work, you cant make it too powerful, but you also cannot make it puny and pointless.