Sarevok wrote:Isn't that sorta punishing small guys? They use the techs to get more slots, and then get hit with needing large crews, equal to those with 200k+ slots?
If a "small guy" can afford those higher tech levels, then they sure as hell can afford an extra 100k UU.
Sarevok wrote:i like this method. Allows for a more even distribution over smaller vs larger MS
I personally expand my MS frequently. The last thing I wanna do is constantly have to train more crew because I add more slots.
A mothership is a hull that you add slots to. Your hull size does not get bigger as you add slots. Slots would be added to an existing sized hull. If your hull stays the same size, then why would the crew need to be larger? That's why I equated Tech levels to hull size.
Crying NOOOOO wrote: Units should not be untrainable
I don't agree with that. It's not like you get 3X MS power if crew are trained like supers. Suppose you want a 1v1 with someone and don't wanna mass away your MS? The quickest way would be to untrain crew to the percentage it takes to have an even match.