TheRook wrote:well they can only taint 1 person as there vote for that week, it is a rough idea so could be tweaked to 200 votes thats a small population of the game... and then it would be quite tough for a large empire to get all of its members to vote.
How many Empires have 200+ people
FUALL with 240 members. All they need to do is taint the top player, and keep anyone not in their empire from rank 1. At least not on PPT
TheRook wrote:or make it so strikes are only 50% effective with 0(3) defence and dont get support from planets
unless they have at least 15% of the defence (planet bonuses not taken into account with the % required)they have as strike they will only get 50% strike effectiveness, and 20%+ for planets to provide support.
a 1 trill strike would then require 200bill defence... so they will have additional costs...
Token defences are a problem. You'd need some sort of ratio, like 25%, otherwise they'd just buy 1 weapons, and attack. The percentage base should be worked on planet bonuses too. Since it means you can have a 50b defence, 100b attack, and 500b attack planet bonus.
Mathlord wrote:He fixed super losses recently anyway by dramatically reducing the effectiveness of 1 turn attacks at killing supers. Sure you lose defense weapons, but it takes a TON of turns now to actually kill defense supers.
He removed 1AT hits all together. And that will still allow for the supers to be freely killed.
Lithium wrote:i dont understand why some want to ban the sniping tactic? so an allaince can sit on a small one? or when an epire strike on a small allaince, rubish.
snipers are the product of the easy life that empires offers , if u accepted the empire style then why not the sniping way
Not ban, just make it less viable, like keeping a defence
