June 29th updates RELEASED - comment here.

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Re: June 29th updates RELEASED - comment here.

Neimenljivi wrote:@Forum - Did the defense planets receive 1*1,33 boost only this time or will they continue to get 1,33 boost each time you upgrade them (so that 1 upgrade now counts as 1,33 upgrades before)? Because if it's one time thing only, then those with bigger planets will benefit a lot more than those with medium/smaller. Thus it will only widen the gap. If 1 upgrade now = 1,33 upgrades before - then it's all good.


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MaxSterling wrote:
BenjaminMS wrote:My def/covert planet (which added 100 bil def/250 bil covert I believe) seems to went up to 133 bil def/250 bil covert.

BenjaminMS wrote:Also @ others: bloody learn to read the topic and the updates themselves


Ahem...

MaxSterling wrote:
BMMJ13 wrote:
Scar Face wrote:
Clarkey wrote:Reading these posts would answer your questions.

But anyway....

Defence increased to 1.3t because weps got stronger and att and def planets doubled.
att and def planets doubling was a bug and is now fixed.... hence dropping to 880b

The negative repair was a bug that got fixed.


My defence planets stats are still bigger by a multiplier of 1,3 or so.

I agree. Mine was 60, went to 120, now it's back to 80. I believe it was doubled, then trying to fix it it took off half of what was added, but is still messed up.

Try and keep up you guys...

Forum wrote:and on the planet def is now slightly more benefit than att -fitting with the whole def theme of the updates.
yes, it was meant to make it...it is now live.
MaxSterling wrote:*One note... I thought that it was said in the admin meets that costs for defense planets would = those for attack planets.

Planet Attribute: + 200,000,880,000 Defence
555,558,000 Naquadah per next increase

Planet Attribute: + 200,001,150,000 Attack.
444,447,000 Naquadah per next increase
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Re: June 29th updates RELEASED - comment here.

MaxSterling wrote:
](*,) ](*,) ](*,) ](*,) ](*,) ](*,) ](*,) ](*,) ](*,) ](*,) ](*,) ](*,)


Again, smartass, I'm asking if it was 1-time deal or permanent thing and so far I've only seen that it was intentional, not a bug ](*,) ](*,) ](*,)
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Re: June 29th updates RELEASED - comment here.

Neimenljivi wrote:
MaxSterling wrote:
](*,) ](*,) ](*,) ](*,) ](*,) ](*,) ](*,) ](*,) ](*,) ](*,) ](*,) ](*,)


Again, smartass, I'm asking if it was 1-time deal or permanent thing and so far I've only seen that it was intentional, not a bug ](*,) ](*,) ](*,)

The upgrade cost got reduced to attack planets their update costs.
But seeing as def planets were more expensive , they got raised to where attack planets would have to pay for that cost to upgrade.
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Re: June 29th updates RELEASED - comment here.

Neimenljivi wrote:Also when are we gonna be able to sell off hangars?
I don't see why they should be sellable now. Before yes, with an increase to defence minimum, decrease in defence cost, AND only being able to take 3 planets. But since you can take 5 now, and the minimum has dropped from the initial 22.5% to 15% (7.5% decrease, more then 1/2 then initial value, and half the current), I don't see why.
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Re: June 29th updates RELEASED - comment here.

Sarevok wrote:
Neimenljivi wrote:Also when are we gonna be able to sell off hangars?
I don't see why they should be sellable now. Before yes, with an increase to defence minimum, decrease in defence cost, AND only being able to take 3 planets. But since you can take 5 now, and the minimum has dropped from the initial 22.5% to 15% (7.5% decrease, more then 1/2 then initial value, and half the current), I don't see why.


Well it's still 25% increase of what you had to have in order to attack a planet + 50% decrease of total takeable planets + 66,67% increase of Merlin per MT. People were given the option to sell planetary defenses when fleets increased for 30% and no other penalties (50% decrease of takeable planets and 66,67% increase of Merlin/MT) so that's why ;) It still ruins a lot of tactic.

Yes das - I understand why that happened but I'm just asking if the raise is 1-time or permanent raise as those with bigger planets profited more if it was 1-time raise to balance things out just now ;)

~N
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Re: June 29th updates RELEASED - comment here.

Neimenljivi wrote:
Sarevok wrote:
Neimenljivi wrote:Also when are we gonna be able to sell off hangars?
I don't see why they should be sellable now. Before yes, with an increase to defence minimum, decrease in defence cost, AND only being able to take 3 planets. But since you can take 5 now, and the minimum has dropped from the initial 22.5% to 15% (7.5% decrease, more then 1/2 then initial value, and half the current), I don't see why.


Well it's still 25% increase of what you had to have in order to attack a planet + 50% decrease of total takeable planets + 66,67% increase of Merlin per MT. People were given the option to sell planetary defenses when fleets increased for 30% and no other penalties (50% decrease of takeable planets and 66,67% increase of Merlin/MT) so that's why ;) It still ruins a lot of tactic.

Yes das - I understand why that happened but I'm just asking if the raise is 1-time or permanent raise as those with bigger planets profited more if it was 1-time raise to balance things out just now ;)

~N

It was a 1 time raise so the costs would be the same ;)
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Re: June 29th updates RELEASED - comment here.

Neimenljivi wrote:
Sarevok wrote:Ok, question for the big J-Man...

Why did planet defences go from 22.5%, to 17.5%, to 15%? And on top of that, maximum planets take-able go from 3/24hrs to 5/24hrs.


The update still helps planets a LOT, 3% more needed to engage, 2 days of merlin more per MT, 5 planets less takeable from a player/day

@Forum - Did the defense planets receive 1*1,33 boost only this time or will they continue to get 1,33 boost each time you upgrade them (so that 1 upgrade now counts as 1,33 upgrades before)? Because if it's one time thing only, then those with bigger planets will benefit a lot more than those with medium/smaller. Thus it will only widen the gap. If 1 upgrade now = 1,33 upgrades before - then it's all good.

I also *really* don't see the point of doubling defense/strike actions. Motherships are less effective now, medium sized planets as well, with this you're only doing a favour to those who have ultra-high planets and probably abused the planet glitch as well. They will need even less supers to use their planets to the fullest potential so the importance of their planets stay the same, meanwhile the importance of medium/smaller planets gets reduced by 2.

Also when are we gonna be able to sell off hangars?

About house bonuses - all seem quite good except attack one. 3% is really small (def gets 8% along with other things that increase defense), shouldn't this house have more strike percentage in relation to defense house to balance things out? Heck even 5% would be better..

~N



Let me see if I can say this in a better way...

Forum adjusted Defense planets so that their cost versus benefit was the same as attack planets. The naq a person spent on getting a 100b def planet would have gotten them a ~133b atk planet and so everyones def planets got stronger in the adjustment. It should cost the same from now on to upgrade either type.

Forum has already stated there was going to be NO hanger sell off. And since he didn't let people sell off planet stats its only fair(they got nerfed significantly more than fleets).

And your right the bonuses do need to be looked at, as atk house and def hous aren't balanced and anti-AB house is way overpowered compared to AB house.
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Re: June 29th updates RELEASED - comment here.

Well, these updates are good in one point: increasing defence and strike, lovering covert. cuse now once again, allianc epowers will need real stats, not just PPT or AC rank keeprs.

It also lovers the [power of MS and planets, yes, i have both, but appriciate this update cuse now medium and small players (i mean with smaller MS and planet supports) will be able to stand against "beasts".

What i dislike on the update is already mentioned Nox off turning. jason, realy, think about it again, its a madness to alove players to suicide account so easy :)
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Re: June 29th updates RELEASED - comment here.

Admin , don't you think that doubling the power of attack units and def units was unneeded? You already nerfed the planets, wouldn't that take care of eveything? Same goes for MS's, they are functioning good how they are atm, doing this would just be a kick in the face for the ppl that spent hundreds upon hundreds of trills on their MS's.
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Re: June 29th updates RELEASED - comment here.

I was under the impression that the atk/def doubling was supposed to help people with planets because of removing the averaging. How is cutting the efficiency of both planets and MSs in half a compromise?
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Re: June 29th updates RELEASED - comment here.

I've heard some ppl are getting that they need to be known for 2earth weeks ingame when using the market... meanwhile they've played for years :O
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Re: June 29th updates RELEASED - comment here.

Easy^ wrote:I've heard some ppl are getting that they need to be known for 2earth weeks ingame when using the market... meanwhile they've played for years :O



I'm getting that.....
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Re: June 29th updates RELEASED - comment here.

Wepwaet wrote:
Neimenljivi wrote:
Sarevok wrote:Ok, question for the big J-Man...

Why did planet defences go from 22.5%, to 17.5%, to 15%? And on top of that, maximum planets take-able go from 3/24hrs to 5/24hrs.


The update still helps planets a LOT, 3% more needed to engage, 2 days of merlin more per MT, 5 planets less takeable from a player/day

@Forum - Did the defense planets receive 1*1,33 boost only this time or will they continue to get 1,33 boost each time you upgrade them (so that 1 upgrade now counts as 1,33 upgrades before)? Because if it's one time thing only, then those with bigger planets will benefit a lot more than those with medium/smaller. Thus it will only widen the gap. If 1 upgrade now = 1,33 upgrades before - then it's all good.

I also *really* don't see the point of doubling defense/strike actions. Motherships are less effective now, medium sized planets as well, with this you're only doing a favour to those who have ultra-high planets and probably abused the planet glitch as well. They will need even less supers to use their planets to the fullest potential so the importance of their planets stay the same, meanwhile the importance of medium/smaller planets gets reduced by 2.

Also when are we gonna be able to sell off hangars?

About house bonuses - all seem quite good except attack one. 3% is really small (def gets 8% along with other things that increase defense), shouldn't this house have more strike percentage in relation to defense house to balance things out? Heck even 5% would be better..

~N



Let me see if I can say this in a better way...

Forum adjusted Defense planets so that their cost versus benefit was the same as attack planets. The naq a person spent on getting a 100b def planet would have gotten them a ~133b atk planet and so everyones def planets got stronger in the adjustment. It should cost the same from now on to upgrade either type.

Forum has already stated there was going to be NO hanger sell off. And since he didn't let people sell off planet stats its only fair(they got nerfed significantly more than fleets).

And your right the bonuses do need to be looked at, as atk house and def hous aren't balanced and anti-AB house is way overpowered compared to AB house.


I can understand why that happened, as I said. However I want to know if the 1,33 multiplier was 1 time thing or permanent because if it's 1-time thing then people who had 300b def planets got them increased to 399b, without having to pay anything. Those that have 100b def planets got them increased to 133b.
I want to know if the price from these 133b to 399b is the same as the price was to get 100b def planets to 300b def planets. That's what I'm interested in, because if it's not then it just increases the gap between super planets and smaller planets because if it was 1 time thing only then those people got "free" 99b attributes added to 300b, those with 100b def planets only got "free" 33b attributes added to 100b and the cost from 300b to 399b is far greater than the cost to increase def from 100b to 133b.
Do you get what I'm saying now, I *can't* explain it better than this, didn't think the full explanation was needed but here it is.

Admin also never said permanent no to hangar sell off, he said he'll see how things go and if it'll still be needed, he'll allow us to sell hangars ;)

~N
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Re: June 29th updates RELEASED - comment here.

Neimenljivi wrote:
Wepwaet wrote:
Neimenljivi wrote:
Sarevok wrote:Ok, question for the big J-Man...

Why did planet defences go from 22.5%, to 17.5%, to 15%? And on top of that, maximum planets take-able go from 3/24hrs to 5/24hrs.


The update still helps planets a LOT, 3% more needed to engage, 2 days of merlin more per MT, 5 planets less takeable from a player/day

@Forum - Did the defense planets receive 1*1,33 boost only this time or will they continue to get 1,33 boost each time you upgrade them (so that 1 upgrade now counts as 1,33 upgrades before)? Because if it's one time thing only, then those with bigger planets will benefit a lot more than those with medium/smaller. Thus it will only widen the gap. If 1 upgrade now = 1,33 upgrades before - then it's all good.

I also *really* don't see the point of doubling defense/strike actions. Motherships are less effective now, medium sized planets as well, with this you're only doing a favour to those who have ultra-high planets and probably abused the planet glitch as well. They will need even less supers to use their planets to the fullest potential so the importance of their planets stay the same, meanwhile the importance of medium/smaller planets gets reduced by 2.

Also when are we gonna be able to sell off hangars?

About house bonuses - all seem quite good except attack one. 3% is really small (def gets 8% along with other things that increase defense), shouldn't this house have more strike percentage in relation to defense house to balance things out? Heck even 5% would be better..

~N



Let me see if I can say this in a better way...

Forum adjusted Defense planets so that their cost versus benefit was the same as attack planets. The naq a person spent on getting a 100b def planet would have gotten them a ~133b atk planet and so everyones def planets got stronger in the adjustment. It should cost the same from now on to upgrade either type.

Forum has already stated there was going to be NO hanger sell off. And since he didn't let people sell off planet stats its only fair(they got nerfed significantly more than fleets).

And your right the bonuses do need to be looked at, as atk house and def hous aren't balanced and anti-AB house is way overpowered compared to AB house.


I can understand why that happened, as I said. However I want to know if the 1,33 multiplier was 1 time thing or permanent because if it's 1-time thing then people who had 300b def planets got them increased to 399b, without having to pay anything. Those that have 100b def planets got them increased to 133b.
I want to know if the price from these 133b to 399b is the same as the price was to get 100b def planets to 300b def planets. That's what I'm interested in, because if it's not then it just increases the gap between super planets and smaller planets because if it was 1 time thing only then those people got "free" 99b attributes added to 300b, those with 100b def planets only got "free" 33b attributes added to 100b and the cost from 300b to 399b is far greater than the cost to increase def from 100b to 133b.
Do you get what I'm saying now, I *can't* explain it better than this, didn't think the full explanation was needed but here it is.

Admin also never said permanent no to hangar sell off, he said he'll see how things go and if it'll still be needed, he'll allow us to sell hangars ;)

~N

It's the same price ;)
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Re: June 29th updates RELEASED - comment here.

dastupy wrote:[spoiler]
Neimenljivi wrote:
Wepwaet wrote:
Neimenljivi wrote:
Sarevok wrote:Ok, question for the big J-Man...

Why did planet defences go from 22.5%, to 17.5%, to 15%? And on top of that, maximum planets take-able go from 3/24hrs to 5/24hrs.


The update still helps planets a LOT, 3% more needed to engage, 2 days of merlin more per MT, 5 planets less takeable from a player/day

@Forum - Did the defense planets receive 1*1,33 boost only this time or will they continue to get 1,33 boost each time you upgrade them (so that 1 upgrade now counts as 1,33 upgrades before)? Because if it's one time thing only, then those with bigger planets will benefit a lot more than those with medium/smaller. Thus it will only widen the gap. If 1 upgrade now = 1,33 upgrades before - then it's all good.

I also *really* don't see the point of doubling defense/strike actions. Motherships are less effective now, medium sized planets as well, with this you're only doing a favour to those who have ultra-high planets and probably abused the planet glitch as well. They will need even less supers to use their planets to the fullest potential so the importance of their planets stay the same, meanwhile the importance of medium/smaller planets gets reduced by 2.

Also when are we gonna be able to sell off hangars?

About house bonuses - all seem quite good except attack one. 3% is really small (def gets 8% along with other things that increase defense), shouldn't this house have more strike percentage in relation to defense house to balance things out? Heck even 5% would be better..

~N



Let me see if I can say this in a better way...

Forum adjusted Defense planets so that their cost versus benefit was the same as attack planets. The naq a person spent on getting a 100b def planet would have gotten them a ~133b atk planet and so everyones def planets got stronger in the adjustment. It should cost the same from now on to upgrade either type.

Forum has already stated there was going to be NO hanger sell off. And since he didn't let people sell off planet stats its only fair(they got nerfed significantly more than fleets).

And your right the bonuses do need to be looked at, as atk house and def hous aren't balanced and anti-AB house is way overpowered compared to AB house.


I can understand why that happened, as I said. However I want to know if the 1,33 multiplier was 1 time thing or permanent because if it's 1-time thing then people who had 300b def planets got them increased to 399b, without having to pay anything. Those that have 100b def planets got them increased to 133b.
I want to know if the price from these 133b to 399b is the same as the price was to get 100b def planets to 300b def planets. That's what I'm interested in, because if it's not then it just increases the gap between super planets and smaller planets because if it was 1 time thing only then those people got "free" 99b attributes added to 300b, those with 100b def planets only got "free" 33b attributes added to 100b and the cost from 300b to 399b is far greater than the cost to increase def from 100b to 133b.
Do you get what I'm saying now, I *can't* explain it better than this, didn't think the full explanation was needed but here it is.

Admin also never said permanent no to hangar sell off, he said he'll see how things go and if it'll still be needed, he'll allow us to sell hangars ;)

~N
[/spoiler]
It's the same price ;)


Ok so it's permanent change, meaning 1 def upgrade now = 1,33 def upgrades before :)
That's what I've been asking all along :P

~N
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