Era 24

Records of the Eras that came before
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Ace1102
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Re: Era 24

High Empty wrote:adding in 2 more supporter status bonus, where you can only select one option once.

I still think that takes away a huge piece of the strategy.

High Empty wrote:Turn limit based on Ascensions.
Every ascension you can store an extra 250 turns?

OR perhaps each ascension gives you a greater AT generation/turn :D
Depending on where the AT cap is sitting, if the cap is lifted this era AT generation/turn seems more desireable, otherwise higher cap with each ascension.

Oh and I'd also like to know where we stand on miner untraining costs resetting at each ascension.
EDIT:
Actually, It will probably be insignificant anyway.
Untraining Miners
There is still a cost to untraining miners, but it is less than last era. The cost to untrain is: (era age in days) x (era age in days) x 5

So if the era is 90 days old, 90x90x5 = 40,500 / miner to untrain.

Great work admin, everything looks good :-D
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Apogryph
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Re: Era 24

hmmmm... this wave looks alot more interesting than the last one... might be worth giving it a good go... time will tell :)
ph30nix
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Re: Era 24

feeders and ascension is gonna get ugly depending how they play.
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Dr. Daniel Jackson
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Re: Era 24

Toyed around a bit, and so far I like it

usually I fall inactive after a week or two. Hopefully this time will be different
:-D
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Apogryph
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Re: Era 24

ph30nix wrote:feeders and ascension is gonna get ugly depending how they play.


maybe, maybe not... people building silly stats early on will suffer alot later on... will have to time ascensions, etc very well to minimise losses :)
ph30nix
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Re: Era 24

Apogryph wrote:
ph30nix wrote:feeders and ascension is gonna get ugly depending how they play.


maybe, maybe not... people building silly stats early on will suffer alot later on... will have to time ascensions, etc very well to minimise losses :)


if players like you and hippy and such take this wave 100% serious and decide to get fed again ](*,) ](*,) ](*,)

side not
Admin we are going to need to have something like ascension where you can set how numbers show (millions, billions, trillions etc etc)

cause the #'s this wave are going to get astronomical.
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HippyFool
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Re: Era 24

If I am calculating this right... the ascension from 29-30 (for whoever is quick enough to get there first .. if they can afford it) will cost...

171,798,691,840,000 naq (171tril) and all their stats will be....

1,073,741,824 times bigger than normal... for example a normal 1tril defense for them would actually be....

1,073,741,824,000,000,000,000 compared to the level 29 people whos 1tril defense would only be...

536,870,912,000,000,000,000 ... so yes, if someone does actually make it to level 30 they will win (unless they have no UU left lol)

and no, dont ask me how what those numbers are called.

Please correct me if my maths is wrong :P
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[BoT] Jason
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Re: Era 24

And this is all before tech's...Jason your game is gonna time out with all the numbers.
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ph30nix
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Re: Era 24

well even if they only have ONE turn worth of UU

each UU is going to be worth 1,073,741,824,

i dont remember exactly but basicly 1 miner is going to product That number X there normal production....

so that 171 tril cost is going to be irrelevant, for some reason im thinking its 200 naq per turn per miner.

so at level 30 it would take about 800 miner to make up that naq IN ONE TURN.
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Re: Era 24

1200 naq a miner....So thats 1200*2^29


644,245,000,000 per a miner

644,245,000,000*500,000=322,122,500,000,000,000 a turn...Essentially farming will become useless and turns would be traded for miners?
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ph30nix
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Re: Era 24

im thinking admins going to lower to top ascension level and make it cost more

think ill duck over to beta and see whats going on
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Apogryph
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Re: Era 24

ph30nix wrote:
Apogryph wrote:
ph30nix wrote:feeders and ascension is gonna get ugly depending how they play.


maybe, maybe not... people building silly stats early on will suffer alot later on... will have to time ascensions, etc very well to minimise losses :)


if players like you and hippy and such take this wave 100% serious and decide to get fed again ](*,) ](*,) ](*,)

side not
Admin we are going to need to have something like ascension where you can set how numbers show (millions, billions, trillions etc etc)

cause the #'s this wave are going to get astronomical.


not sure if im even going to play it out, but i wont bother getting fed, might sell naq tho if i get bored :lol:

numbers are a bit disturbing tho, but it could be interesting. time will tell
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Re: Era 24

max untrain miner cost is 90*90*5 = 40,500 (opposed to last era which was 3.6M)
"adding in 2 more supporter status bonus, where you can only select one option once. ???" what do you mean, do you have an example?
So that's 5% of max techs. -- so if max tech is 1000 and i have 10, i can get 50 by the tech bonus? and if you have 1000 you also get 50 ?
Every ascension you can store an extra 250 turns? hmmm...i cannot see why not the extra bonus for ascending

High Empty wrote:ok so unsure

There should be a Cap on untraining miners

500,000 to 1,000,000 naq

Plus

adding in 2 more supporter status bonus, where you can only select one option once.


Changing/fixing one of the tech options to add 5% techs instead of +5 techs. So that's 5% of max techs.

Turn limit based on Ascensions.
Every ascension you can store an extra 250 turns?
Don't make me use this!!!
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Re: Era 24

highly possible :)
maybe 12 tops...have to redo the names though :) -- this would be 4096x more powerful than non-ascended.
hmm....


ph30nix wrote:im thinking admins going to lower to top ascension level and make it cost more

think ill duck over to beta and see whats going on
Don't make me use this!!!
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Mercury Rising
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Re: Era 24

Is it just me, or are you all obsessed with numbers haha :P
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