Forum wrote:ok leaning towards:
1) phasing taking a bit longer to get to
2) limiting alliance repair to 5 per turn or even 60 a day or so...so per day instead of per turn.
3) increase autowar limit A BIT
4) decrease attack unit deaths A BIT
5) not sure i will change sab at all now
1) Nice, hope it's long enough to stop people leaving insane numbers of spies out to stop them being sabbed in the knowledge they will phase before anyone can kill them.
2) Not far enough IMO, remove alliance repair & PPT. If phasing is reduced to a point where you can still mass after 1 repair, then 1 repair per turn and 1 alliance PPT per day would be a good limit, maybe with the ability to set off 2 or 3 hours of alliance PPT at a time.
3) Pointless, autowar is a good thing, and sabbing should also set autowar IMO
4) If phasing is reduced and alliance repairs/PPTs severely limited or removed, then no need to change the kill ratio's
5) As No 4 no need to change sabbing if the other area's are fixed
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971