Alliance war bonusses

What do you want to see in the game? what can be improved? any suggestions welcome here...
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noone
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Alliance war bonusses

In real life, during times of war, it is known that many more soldiers get recruited into armies and extra funding would be made available to support wars waged.



Extending the current alliance war system:

General idea:
Based on the population difference ratio an alliance is at war against, the alliance members would receive a bonus % income and % growth.


Benefits:
Small alliances would receive more income when fighting against larger alliances.
The active members would benefit here to rebuild faster etc.

The larger alliances would benefit as they could farm more from their enemies.
When fighting a smaller enemy, they would still profit somewhat more, though their ratio would only get them a minimal % extra.




Limitations:
* Already you are able to wage war on max 2 alliances at any given time and would generally last 5 days

* Based on population difference, a ratio would indicate a minimum amount of attacks needed last 24 hours since war start to maintain the bonus.

* Alliances involved must be at least 30 days old.



Bonus suggestion:

Population difference ratio between alliances multiplied by 2 = N %


N % growth bonus for all alliance members
N % income bonus for all alliance members
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It was something that popped up when watching a docu about civel war in the us.
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MEZZANINE
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Re: Alliance war bonusses

Nice idea to make using war settings more attractive but very exploitable, I think this would just end up with friendly alliances setting war to get the war bonuses.

I suppose the bonus could be linked to kills & losses so you only get a bonus if you are actually fighting, but even that relies on the war settings working and Im yet to here back about fixes needed to Bloodrealm from over a year ago as when we tested it the scoring system ( including kills & losses ) did not work.
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Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
noone
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Re: Alliance war bonusses

Yup I had that included in amounts of attacks done by each on the other.
Could as well work with losses, but I can imagine that being hard to calculate as there would be many variaties.



NanoBite wrote:Limitations:
* Based on population difference, a ratio would indicate a minimum amount of attacks needed last 24 hours since war start to maintain the bonus.
Tekki
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Re: Alliance war bonusses

The current wars are rather flawed IMO so that would have be be fixed first. But wouldn't this just then be a snipers dream? They have nothing but get an auto boost on their income if they are a say a one man alliance declaring war on Delta and viola instant boost. They PPT for 4 days out of the 5 of a war or just sit online not actually killing anything but sniping.

So no, too many flaws and exploits as it stands.
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Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.

The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!

The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
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