Juliette wrote:Since one of the principles of NewGrounds is 'not to allow infinite growth', we put an Armysize limit on raiding. Initially, that limit would have been '100% cutoff' like in Main. I considered that too strict, as I am more of supporter of the 'soft cap' position (hence UP price increase instead of straight ceiling). We do still have a solid cap; but that one is at a high level (12M).
But In the current state of the raiding efficiency is in fact a solid cap at about 1/3 of the official cut off of 12 mil units when raiding.
Evidence of this:
I am currently at 3.4 mil army size and when raiding a person with 310K units out (which i think the highest currently out is around 380K units) The max i can get per raid is 1.5K units. Now with a Daily UP of only 67,000 that would take about 45 attacks which is about 360 turns. Now daily turns produce at 192 a day so for someone without supporter status there would be no way for them to raid to their cap and its almost to the point where even with supporter status one wont be able to do it.
So by 4 mil army size raiding will be almost definitely impossible because of the number of attacks one would have to do with a restricted amount of turns.
Now I did post a possible rebalance for this system and i would like Juliettes input on it as well as everyone elses.
xdjoker wrote:1. Instead of having the raiding efficiency drop so dramatically after 3 mil army size and every 100k units. I propose that at 3 mil the amount you can raid per attack drops by 10%.
So it would work like this:
3 Mil your at 90%, 4 mil 80%, 5 mil 70%, 6 mil 60%, 7 mil 50%, 8 mil 40%, 9 mil 30%, 10 mil 20%, 11 mil 10% and then finally you hit 12 mil where your at 0% which is the official raiding cap.
This system may still be a little to steep so it may need a little adjusting but it is almost definitely better then the current system