Alliance Revramp
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[SGC_ReplicÅtors]
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KnightValor
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Hey, why don't we have "awarded" alliance attacks?
Let me explain. Alliance A makes X successful attacks, and only Y unsuccessful one. The highest ranked member of that alliance which is online gets to grant a single player 15 turns for a full alliance strike. Next attack his entire alliance fights with him. Alot like chaos.
And maybe we could even add a conversion rate between turns and full alliance attack turns. Say, one in fifteen turns is taken from your turns and turned into full alliance strike turns. This exchange would take place every turn.
Eventually, with double turn income, there would be massive damage being done left and right!
Let me explain. Alliance A makes X successful attacks, and only Y unsuccessful one. The highest ranked member of that alliance which is online gets to grant a single player 15 turns for a full alliance strike. Next attack his entire alliance fights with him. Alot like chaos.
And maybe we could even add a conversion rate between turns and full alliance attack turns. Say, one in fifteen turns is taken from your turns and turned into full alliance strike turns. This exchange would take place every turn.
Eventually, with double turn income, there would be massive damage being done left and right!
Ex-hacker.
I'm not really a bad guy, just bored.
I'm not really a bad guy, just bored.
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[SGC_ReplicÅtors]
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Kerrus Magrus
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