Turns in Realm Cap

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would you like to put a stop to people cornering the market

yes i would like to see a cap put in place, i cant farm or attack because the market has no turns
30
61%
no, let them corner the market, i like not having any turns
19
39%
 
Total votes: 49
Teal'auc of the Void
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[U5][SGC_ReplicÅtors] wrote:i no how u feel....but i still wouldnt like a cap...on how many turns u can hold.

what i see is this everybody has friends in this game right?

send some turns to ur friends that arnt doing anything use the turns u have now and bam ask for the Turns back and repeat.....

Turns are like Oil....they make everything go in this game everything is based on this 1 special turn why should we limit it when turns in already limited.

As for me i aint one of those big players that horde turns i need turns(raiding) as the next person....the sitation is fine

i believe capping turns would drive prices for Turn even HIgher


As for me, I would welcome any GOOD idea how to make turns avilable again, as it was like 3 months ago. There was no problem in getting turns from market, for reasonable price, which gained profit for re-buying turns and also for building your realm a bit.

Also, speaking of friends - before I joined AK, I was lone wolf, relying on my own, and that nature stays with me a lot until these days. Think also of these players, who do not visit forums and are still lone wolf type of player. They have no friends to ask. this game should be playable even when you choose to play and stand on your own, shouldn't it?
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[quote="[U5][SGC_ReplicÅtors]

i believe capping turns would drive prices for Turn even HIgher[/quote]

why would that happen?
the market would have time to recover, as it is its almost completely dry, and doesnt look like it will improve any time soon.

do you think it is either fair or in the spirit of this game for some players to hold more turns than what is available on the market?
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[AK]Avenger wrote:[quote="[U5][SGC_ReplicÅtors]

i believe capping turns would drive prices for Turn even HIgher


why would that happen?
the market would have time to recover, as it is its almost completely dry, and doesnt look like it will improve any time soon.

do you think it is either fair or in the spirit of this game for some players to hold more turns than what is available on the market?[/quote]

Well, yeah, you'd at least expect the market to be the prime supplier of turns. Instead, some players have more turns than the market itself, and pardon my bluntness, but no one, no matter how insanely addicted to this game, can use a few hundred thousand turns within a reasonable time limit.

BTW, I can't see how capping turns would drive up prices. The only thing that would happen is those with insane amounts of turns can no longer buy them. That would leave the turns they would have bought for other players. Either they buy them, and prices remain the same as they were when the big ones bought them. Or they don't buy them, decreasing demand, and lowering prices. Furthermore, a cap would force those that hoard to sell before they can buy. Selling means more turns on the market, lowering prices.
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well i have 12 players sitting around twiddling their thumbs because there are not enough turns on the market, yet again! :evil:

when will we hear from admin/gamemod?

i am sick of this situation and i will not quit till something is done about this!!! :evil: :evil: :evil:
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bryan
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Sleipnir wrote:Well, yeah, you'd at least expect the market to be the prime supplier of turns. Instead, some players have more turns than the market itself, and pardon my bluntness, but no one, no matter how insanely addicted to this game, can use a few hundred thousand turns within a reasonable time limit.


i will take you up on that bet. give me 200k turns, and 3 weeks.
10k turns a day is do-able, in 5-6 attack runs of 10-15min, if you got the right set up.
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I can use 10k turns in 2 or 3 hours so 3 market turns x 5 wouldn't be enough to keep me going I need people like High Empty to feed my addiction
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Arborius/Monty Python wrote:I can use 10k turns in 2 or 3 hours so 3 market turns x 5 wouldn't be enough to keep me going I need people like High Empty to feed my addiction


If you can then maybe it's a good idea if there is a limit. You see, there's also people who can't spend 24/24 online, and while I think it's okay that highly active players have a chance to outrun casual players, there should be limits. With an infinite supply of time and turns, anyone can make it to #1. All it takes is lots and lots of dedicated farming. You're in no way bound by what you started with. There's 40k players, and while there's enough good targets out there, you can keep farming, buying turns and farming some more. You end up with more naq AND more turns than you started with. You're bound only by how fast you can farm and how many targets you can find, and with 40k players, that should be no problem.
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bryan
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im yet to see someone like me, a farmer, be number one.

juan is a trader. etl is a trader.

there is a simple solution to this. take the turns off the cheaters acc, chuck em onto the market and change the proice to 2.5b per 1k. thats basically 1.5x the current price, and the actually price im offering,, and the real value of turns.


it will also mean that buying mass turns to trade for uu because far less profitable.

hell, even in 2nd wave qwars when i did farm 10k turns a day for 2 months, i only came 7th.

oh, and the 40k figure you got? only about 500 are "real" farms. id say 75% of this game has less than 10k uu, and really should be just deleted.
my current list is only 165.
Arborius/Monty Python
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spending 2 or 3 hours at the computer is hardly unlimited time but it is alot. My question is what kind of war game would this be with even more limits on attacking. Seems that the number of turns on the market went down when people couldn't get a fresh supply from there multis plus raiding has taken its fair share also, so its really got nothing to do with people having too many turns in there realm. This is just like when everyone complained about there being no mercs on the market so there were limits made to the number of mercs you could have and it didn't fix the problem you still can't buy mercs unless your buying in the first few seconds of a turn. In my oppinion the 4k limit was ok before the raid attack was added but now its too low so further limits would suck.
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bryan wrote:
Sleipnir wrote:Well, yeah, you'd at least expect the market to be the prime supplier of turns. Instead, some players have more turns than the market itself, and pardon my bluntness, but no one, no matter how insanely addicted to this game, can use a few hundred thousand turns within a reasonable time limit.


i will take you up on that bet. give me 200k turns, and 3 weeks.
10k turns a day is do-able, in 5-6 attack runs of 10-15min, if you got the right set up.



3 weeks? And that's reasonable? You get 3 market turns a week to fill back up so 3 days should be more reasonable. Of course you can waste 10k turns a day, but will they be used wisely? Lemme calculate: 10k in 24h, that's about 7 turns a minute average, or one attack every 2 minutes, all day long. I'm sorry, but I'd say that's a little too much.
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ok i got a great idea everyone...PAY ATTENTION! ok my idea is that everone in their game gives me all of their turns and ill mod them.... :twisted: *grins lustily at the thought* buhahaha... :smt077 and dont worry ill find a use for them.
Last edited by Poppin on Wed Mar 22, 2006 7:26 am, edited 1 time in total.
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Arborius/Monty Python wrote:spending 2 or 3 hours at the computer is hardly unlimited time but it is alot. My question is what kind of war game would this be with even more limits on attacking. Seems that the number of turns on the market went down when people couldn't get a fresh supply from there multis plus raiding has taken its fair share also, so its really got nothing to do with people having too many turns in there realm. This is just like when everyone complained about there being no mercs on the market so there were limits made to the number of mercs you could have and it didn't fix the problem you still can't buy mercs unless your buying in the first few seconds of a turn. In my oppinion the 4k limit was ok before the raid attack was added but now its too low so further limits would suck.



There is a reason you only get 1 turn every 30 minutes. Or at least, that's what I think.
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well i hope there will be some sort of cap as this is quite annoying to not have enough turns on the market.
Who knows ?¿
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Well actually. I could use 100k turns a day or so. I've done 30k on raiding alone in one day. It'd be incredibly boring but it CAN be done. Not saying any of the traders who buy out the market (I've done it a few times, it's really boring too) do use all the turns. A limit would just force people to find a new way to abuse the market, so there's really no point.
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Sleipnir wrote:
bryan wrote:
Sleipnir wrote:Well, yeah, you'd at least expect the market to be the prime supplier of turns. Instead, some players have more turns than the market itself, and pardon my bluntness, but no one, no matter how insanely addicted to this game, can use a few hundred thousand turns within a reasonable time limit.


i will take you up on that bet. give me 200k turns, and 3 weeks.
10k turns a day is do-able, in 5-6 attack runs of 10-15min, if you got the right set up.



3 weeks? And that's reasonable? You get 3 market turns a week to fill back up so 3 days should be more reasonable. Of course you can waste 10k turns a day, but will they be used wisely? Lemme calculate: 10k in 24h, that's about 7 turns a minute average, or one attack every 2 minutes, all day long. I'm sorry, but I'd say that's a little too much.



I can raid someone 15 to 30 times a minute easy thats 225 to 450 turns a minute and some people should be glad i have turns to burn and also glad that i'm better than most at burning them. Anyway I replied to your game mail sleipner I'm going to take a nap but let me know if that offer is ok
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