ya well the commander is supposed to offer the officer protection, this isn't all that possibly unless the commander threatens the person to give back the naq and the person who stole it isn't very tough. anyway, i was thinkin sumthin maybe could be done so that some of the commanders power could be used to help the officer against attacks?
i dunno, this is just my place where i come to post my random thoughts that hit me when i'm staring at a wall that has to do with changing stuff in sgw... so post whatever
commander/ officer (protection stuff)
-
sphere-owen9292
- Forum Irregular
- Posts: 253
- Joined: Sat Jan 07, 2006 1:11 pm
- ID: 0
-
Saber
- Forum Irregular
- Posts: 322
- Joined: Fri Jan 27, 2006 12:01 am
-
Freestyle304
- Forum Regular
- Posts: 514
- Joined: Mon Mar 27, 2006 6:37 pm
- ID: 1922793
- Alternate name(s): Newgrounds: Meechum
I read the previous thread. It's an interesting idea that I don't think was really talked through completely.
The best arguments that I saw were 1) it would encourage leeches and reduce cooperation; 2) It would create unbeatable groups of people; 3) It's not realistic.
If a good method for extending real protection to officers was implemented, I think it could avoid these effects.
The method that I would suggest is having the ability to deploy a certain amount of your defensive forces in defense of your officers' realms. The amount could be limited by % of COs forces like income is and by % of officers' forces like mercs are.
That is entirely realistic - consider how many US forces are deployed around the world.
It encourages building ones own account because it would increase the amount of protection available.
It doesn't make unbeatable groups because it doesn't increase the overall forces available - it simply moves them! The forces deployed by the CO to the officer's defense would be unavailable for the CO's defense.
A tech category can ba added to increase the percentage deployable and something added to the intel provided when spying to reveal CO forces deployed in the realm.
So what do you think? Seems workable to me - at least with a little tweaking it is.
The best arguments that I saw were 1) it would encourage leeches and reduce cooperation; 2) It would create unbeatable groups of people; 3) It's not realistic.
If a good method for extending real protection to officers was implemented, I think it could avoid these effects.
The method that I would suggest is having the ability to deploy a certain amount of your defensive forces in defense of your officers' realms. The amount could be limited by % of COs forces like income is and by % of officers' forces like mercs are.
That is entirely realistic - consider how many US forces are deployed around the world.
It encourages building ones own account because it would increase the amount of protection available.
It doesn't make unbeatable groups because it doesn't increase the overall forces available - it simply moves them! The forces deployed by the CO to the officer's defense would be unavailable for the CO's defense.
A tech category can ba added to increase the percentage deployable and something added to the intel provided when spying to reveal CO forces deployed in the realm.
So what do you think? Seems workable to me - at least with a little tweaking it is.
-
sphere-owen9292
- Forum Irregular
- Posts: 253
- Joined: Sat Jan 07, 2006 1:11 pm
- ID: 0
-
thunder
- Forum Intermediate
- Posts: 830
- Joined: Wed Oct 19, 2005 4:42 pm
- ID: 0
- Location: Booming in the heavens
i dont like it, the co troops cant be in two places at once so either they def the officer or the comander. not both
If you listen to what i say you'll learn lots
if you argue with what i say you'll lose
if you disagree with what i say your an idiot
I AM A DEBATOR FROM SASKATCHEWAN YAH
Shal Kek Nem Ron
if you argue with what i say you'll lose
if you disagree with what i say your an idiot
I AM A DEBATOR FROM SASKATCHEWAN YAH
Shal Kek Nem Ron
-
Freestyle304
- Forum Regular
- Posts: 514
- Joined: Mon Mar 27, 2006 6:37 pm
- ID: 1922793
- Alternate name(s): Newgrounds: Meechum
-
thunder
- Forum Intermediate
- Posts: 830
- Joined: Wed Oct 19, 2005 4:42 pm
- ID: 0
- Location: Booming in the heavens
-
Teal'auc of the Void
- Stubborn Tok'ra
- Posts: 5595
- Joined: Thu Nov 24, 2005 2:22 am
- Alliance: MaYHeM
- Race: Tenno SKOOM
- ID: 38133
- Location: Origin System
Freestyle304 wrote:The method that I would suggest is having the ability to deploy a certain amount of your defensive forces in defense of your officers' realms. The amount could be limited by % of COs forces like income is and by % of officers' forces like mercs are.
That is entirely realistic - consider how many US forces are deployed around the world.
It encourages building ones own account because it would increase the amount of protection available.
It doesn't make unbeatable groups because it doesn't increase the overall forces available - it simply moves them! The forces deployed by the CO to the officer's defense would be unavailable for the CO's defense.
A tech category can ba added to increase the percentage deployable and something added to the intel provided when spying to reveal CO forces deployed in the realm.
I like that idea...
Nothing but a whisper from past...
I like, totes need a nice signature. But I'm lazy to put one in. Just imagine one.
I like, totes need a nice signature. But I'm lazy to put one in. Just imagine one.
-
The Foo
- Forum Grunt
- Posts: 92
- Joined: Sat May 06, 2006 4:23 pm
- ID: 0
- Location: in my own game day where every day is game day whahahahahahaha
-
thunder
- Forum Intermediate
- Posts: 830
- Joined: Wed Oct 19, 2005 4:42 pm
- ID: 0
- Location: Booming in the heavens
problem is that it takes away from the game bounus to being lone wolfs, if this is implement i think a better bounus to going it alone needs to be implemented
If you listen to what i say you'll learn lots
if you argue with what i say you'll lose
if you disagree with what i say your an idiot
I AM A DEBATOR FROM SASKATCHEWAN YAH
Shal Kek Nem Ron
if you argue with what i say you'll lose
if you disagree with what i say your an idiot
I AM A DEBATOR FROM SASKATCHEWAN YAH
Shal Kek Nem Ron
-
The Foo
- Forum Grunt
- Posts: 92
- Joined: Sat May 06, 2006 4:23 pm
- ID: 0
- Location: in my own game day where every day is game day whahahahahahaha
-
Freestyle304
- Forum Regular
- Posts: 514
- Joined: Mon Mar 27, 2006 6:37 pm
- ID: 1922793
- Alternate name(s): Newgrounds: Meechum
-
J.S.
- Forum Elite
- Posts: 1601
- Joined: Thu Feb 16, 2006 4:41 am
- Alliance: EPA
- Race: Human
- ID: 22325
- Location: Vancouver, Canada
- Contact:



