Make guided planets un-raidable

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nomis_17
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i would have to disagree with making them unraidable...i totally understand that the "little people" should be able to catch up, but what about us medium players who are trying to catch the big boys? i have a top 40 influence and atm find raiding one of the best ways to increase my chances of improving this, but, i can only raid people below me in influence as anyone above is allied or hiding very well. i dont think it would be fair taking away something that some of the big boys used to get ahead while those trying to catch up have to find another way. if the little guys are going to be helped, do it by introducing something new, not taking the old away...
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nomis_17 wrote:i would have to disagree with making them unraidable...i totally understand that the "little people" should be able to catch up, but what about us medium players who are trying to catch the big boys? i have a top 40 influence and atm find raiding one of the best ways to increase my chances of improving this, but, i can only raid people below me in influence as anyone above is allied or hiding very well. i dont think it would be fair taking away something that some of the big boys used to get ahead while those trying to catch up have to find another way. if the little guys are going to be helped, do it by introducing something new, not taking the old away...


The problem is with the fact that anyone that gets slightly ahead gets raided to nothing is the problem. If this one fact isn't corected then all is lost.

What about the idea of having a "unraidable" part of your resource planets based on your UP. This will allow you to still raid "excess" resource planets but still allow people to grow no matter how much they are farmed?
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nomis_17
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Lore wrote:
nomis_17 wrote:i would have to disagree with making them unraidable...i totally understand that the "little people" should be able to catch up, but what about us medium players who are trying to catch the big boys? i have a top 40 influence and atm find raiding one of the best ways to increase my chances of improving this, but, i can only raid people below me in influence as anyone above is allied or hiding very well. i dont think it would be fair taking away something that some of the big boys used to get ahead while those trying to catch up have to find another way. if the little guys are going to be helped, do it by introducing something new, not taking the old away...


The problem is with the fact that anyone that gets slightly ahead gets raided to nothing is the problem. If this one fact isn't corected then all is lost.

What about the idea of having a "unraidable" part of your resource planets based on your UP. This will allow you to still raid "excess" resource planets but still allow people to grow no matter how much they are farmed?


people dont get raided to nothing, unless they have alot of planets not guarded well enough...its just like main, if you have too much naq for your def it will be taken, its the same concept in ascension, just with planets instead. And, just like in main, most people will learn their lesson and build bigger defences, i mean, the guy i raided just 2 days ago instead of getting **Filtered**, asked me for advise to avoid it happening again.

i do also like your idea of it being relative to UP how much can be raided from people...

the problem that i see with anything that changes to do with raiding, is that it will only help 2 lots of the people...the little people who will be able to grow with a little less risk as raiding becomes no longer profitable to the raiders out there, and the big boys, who can carry on growing with their huge UPs as they are now, because they no longer need to raid and havent done so in ages anyway. the losers, will be the mediocre guys who are trying to catch the big guys, who did use raiding to their advantage and would have lost that advantage.

im finding it very hard to see anyway that will be evenly balanced for all 3 sets of people, but im gonna put some thought to it and maybe try and come up with my own suggestion lol
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I have already made several suggestions on how to slow the growth of bigger players in ascension. Unfortunately, it involves giving us upgrades/bonuses in main that others would find extremely difficult to afford. I have suggested allowing ascension accounts to "build" planets for their associated main accounts with one, two, or three stats to build on. Creating the planets takes a good deal of effort as it requires the "essence" of a lot of planets to create a tiny one stat planet, even more to create a two stat planet, and an incredible amount to create a three stat planet. Increasing the size is a little easier as it just requires planet mass, not "essence". I have a Word document somewhere that I will attempt to post to show what I came up with.
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nomis_17
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Shooting Star wrote:I have already made several suggestions on how to slow the growth of bigger players in ascension. Unfortunately, it involves giving us upgrades/bonuses in main that others would find extremely difficult to afford. I have suggested allowing ascension accounts to "build" planets for their associated main accounts with one, two, or three stats to build on. Creating the planets takes a good deal of effort as it requires the "essence" of a lot of planets to create a tiny one stat planet, even more to create a two stat planet, and an incredible amount to create a three stat planet. Increasing the size is a little easier as it just requires planet mass, not "essence". I have a Word document somewhere that I will attempt to post to show what I came up with.


Thats sound fair (ish) providing that it doesnt then go ahead and put a few guys way ahead in main, because then suggestions will be put forward for main, then ascension again, then main etc etc until the game is called stargatesuggestionwars. So i reckon, any help that the ascended realm can offer the main is either very very slight or very expensive or even both.

Also, a problem that would come with your ascension account making your main account a planet is that an unascended being could then take it and use the benefits of it having put no work towards achieving it...or maybe, instead of making new planets, it makes your "home" planet into something more self sufficent, that way it cant be taken?
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nomis_17 wrote:
people dont get raided to nothing, unless they have alot of planets not guarded well enough...its just like main, if you have too much naq for your def it will be taken


I see your point but mine is this. say you have 5 mill planets. 1 mill in def and 1.5 mill spread in strike, covert, and anti. then 2.5 mill in resource planets. Thats 1/2 military and 1/2 economic. This account would be crushed and raided. It would take around 80% military planets to guard the 20% of income planets which will slow thre growth of the account to a stand still. Not to mention if the military was ever killed it couldn't rebuild worth a hoot because it has no income.


Either way I see and somewhat agree with you resoning but also think something has got to give because Ascended is a load of crap right now.
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why not just remove raiding of guided planets and leave raiding in the game
this way if someone HAS enough planets you might want to raid you can initiate a few revolutions to create a few hundred thousand or a few mil planets you could raid.
if people need to waste extra covert planets and more at's if they want to hit those that have alot of planets it would get a big step closer to balancing the issue.

another thing is that you can't partially repair weapons. if you can't afford the huge bill after a raid you might even end up loosign all your weapons and then getting absolutely raided by even total noobs
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urogard wrote:why not just remove raiding of guided planets and leave raiding in the game
this way if someone HAS enough planets you might want to raid you can initiate a few revolutions to create a few hundred thousand or a few mil planets you could raid.
if people need to waste extra covert planets and more at's if they want to hit those that have alot of planets it would get a big step closer to balancing the issue.

another thing is that you can't partially repair weapons. if you can't afford the huge bill after a raid you might even end up loosign all your weapons and then getting absolutely raided by even total noobs


Agreed on your first point.

The second point, thats just plain nonsense, you should repair every 1-3 hits when raiding, and always have some dmu ready before you start doing it.
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nomis_17
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Hells__Angel wrote:
urogard wrote:why not just remove raiding of guided planets and leave raiding in the game
this way if someone HAS enough planets you might want to raid you can initiate a few revolutions to create a few hundred thousand or a few mil planets you could raid.
if people need to waste extra covert planets and more at's if they want to hit those that have alot of planets it would get a big step closer to balancing the issue.

another thing is that you can't partially repair weapons. if you can't afford the huge bill after a raid you might even end up loosign all your weapons and then getting absolutely raided by even total noobs


Agreed on your first point.

The second point, thats just plain nonsense, you should repair every 1-3 hits when raiding, and always have some dmu ready before you start doing it.


he is talking about the person who gets raided...
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if you have been raided and you can't afford the naq you should be able to attack for dmu to repair, if you can't do this I question why your covert or attack strengths are so low.
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nomis_17 wrote:
Hells__Angel wrote:
urogard wrote:why not just remove raiding of guided planets and leave raiding in the game
this way if someone HAS enough planets you might want to raid you can initiate a few revolutions to create a few hundred thousand or a few mil planets you could raid.
if people need to waste extra covert planets and more at's if they want to hit those that have alot of planets it would get a big step closer to balancing the issue.

another thing is that you can't partially repair weapons. if you can't afford the huge bill after a raid you might even end up loosign all your weapons and then getting absolutely raided by even total noobs


Agreed on your first point.

The second point, thats just plain nonsense, you should repair every 1-3 hits when raiding, and always have some dmu ready before you start doing it.


he is talking about the person who gets raided...


My apologies.

Although, if someone is worth raiding, the chances are they will have some dmu on them anyway :wink:
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nomis_17
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Hells__Angel wrote:
nomis_17 wrote:
Hells__Angel wrote:
urogard wrote:why not just remove raiding of guided planets and leave raiding in the game
this way if someone HAS enough planets you might want to raid you can initiate a few revolutions to create a few hundred thousand or a few mil planets you could raid.
if people need to waste extra covert planets and more at's if they want to hit those that have alot of planets it would get a big step closer to balancing the issue.

another thing is that you can't partially repair weapons. if you can't afford the huge bill after a raid you might even end up loosign all your weapons and then getting absolutely raided by even total noobs


Agreed on your first point.

The second point, thats just plain nonsense, you should repair every 1-3 hits when raiding, and always have some dmu ready before you start doing it.


he is talking about the person who gets raided...


My apologies.

Although, if someone is worth raiding, the chances are they will have some dmu on them anyway :wink:


unless the mean raider takes that too :P
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Hells__Angel
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nomis_17 wrote:
Hells__Angel wrote:
nomis_17 wrote:
Hells__Angel wrote:
urogard wrote:why not just remove raiding of guided planets and leave raiding in the game
this way if someone HAS enough planets you might want to raid you can initiate a few revolutions to create a few hundred thousand or a few mil planets you could raid.
if people need to waste extra covert planets and more at's if they want to hit those that have alot of planets it would get a big step closer to balancing the issue.

another thing is that you can't partially repair weapons. if you can't afford the huge bill after a raid you might even end up loosign all your weapons and then getting absolutely raided by even total noobs


Agreed on your first point.

The second point, thats just plain nonsense, you should repair every 1-3 hits when raiding, and always have some dmu ready before you start doing it.


he is talking about the person who gets raided...


My apologies.

Although, if someone is worth raiding, the chances are they will have some dmu on them anyway :wink:


unless the mean raider takes that too :P


:twisted:
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urogard
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so basically what the big players suggest is that we either live with the fact getting raided and keep loosing our defences and take ages to rebuild them

or put most of our power into defence/covert/assasin and then if we get massed we have absolutely zero chance of ever recovering

:roll: :roll:

hmm, yea. i'm kinda starting to see why all the people say ascended server sucks. took over a year and a half to break my optimism that it can ever get better.
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I love ascended server
And, im not gunna be hypocritical and moan about big players raiding small players because altho the likes of ETL, Mojo and Dead_Horse (i think) have raided me, i have raided many smaller players myself.

What im realising is, im doing to them what i hate being done to me. Its aspect of the game to a degree. but the system could be tweaked. i shouldnt be able to raid 4bill influence accounts when i was at 45bill influence myself (even if the n00b had practically all resource planets)

To raid a account they should be about atleast 25% of your influence power themselves (that removes all my targets for the record) but it would require me to upgrade my attack more and more to even come close to be able to raid them.

e.g. 100b influence = min 25b influence account can be hit

just a idea

or
the difference in influences could be the percentage for the modifier

e.g.

100b influence vs. 25b influence
modifier means 25% of the usual amount of planets can be stolen (dunno what percent can usually be stolen)






all poorly worded i know, but im sober right now
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