Glory and Rep in quantum

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god
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just make it a running total... because for example, if somebody waits until the final minutes to do much of their training in Quantum, they can finish ranked, but they may have never been ranked the entire wave. not only could the G&R points show who were ranked the longest in each wave, but also wh has been ranked the most out of all waves combined.
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fredrabbit wrote:How about your quantum account "ascends" to infuse your main account. You would have to pick what account it goes to and you would get either attack turns, untrained units or maybe with enough points spy levels (obviously more points would be needed for higher spy levels)??? also i think that a lot of power points should be needed that way people don't ascend right after the new wave begins it should cost your chances at being in the top 100 for the wave if you ascend.


No, please, nothing like that. Just a way of tracking score that doesn't focus just on that endpoint. A score that's being kept throughout the wave to show how you've done. Another way to get into the legends, a reward for not being a **Filtered** and waiting in the low ranks until the last day. After the wave, this galaxy is no longer relevant, and the scores can be reset.
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daivahataka
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Although I don't see any reason for any sort of ascention type thing for the Quantum game, a score system to show how long you were in the top 100 relative to other players could be a good idea, both for competitiveness and for newer players trying to find strong (and stable, strong day 1, weak after day 90 wouldn't be much use to them) commanders.
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fredrabbit
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You are right just seeing a glory and rep score would be great it does not have to do anything in the game. But if it is not doing anything in the game (wich i have no problem with) then you should defently lose glory and rep when out of the top 200. Also start everyone with 100 glory and rep points so you are loseing them right off the bat. But no negative points.
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As soon as you build an idiot proof system, somebody else builds a better idiot.

If it moves, kill it. If it doesn't move, kick it until it does move, and then kill it.
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buck
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TY forum..nice idea whoever s it was btw lets wait to see how it goes :P
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Well i was wondering if any one knew if how you can see how you did in each wave was what forum was talking about or if he was still working on it.
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