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Re: Mothership Massing

Posted: Tue Nov 25, 2008 2:24 am
by deni
It is a pretty nice discussion here, but as long as no one brings this to Jason's attention on the irc meets, it stays just a discussion.

Re: Mothership Massing

Posted: Tue Nov 25, 2008 5:18 am
by bebita
deni wrote:It is a pretty nice discussion here, but as long as no one brings this to Jason's attention on the irc meets, it stays just a discussion.

link was passed
he run fast at the last meeting when i manage to log in on chat
dunno if he read

Re: Mothership Massing

Posted: Thu Nov 27, 2008 12:57 pm
by urogard
Jedi~Tank wrote:
urogard wrote:you're doing is in such a horribly complicated way

the fix is horribly easy as i already posted a while ago

No..he makes sense, and IT makes sense..a small one is going to mass out a big one because it is unmanned..in a live battle the bigger will have an advantage obviously because it is big..but pilot skill will come into play in a 1 on 1..now if you have 2 good players, then the player with the bigger ms or bigger naq stash will win out.

i'm not saying he doesn't make sense, but considering his method and my method, his is way much more complicated both to code and to execute.

Re: Mothership Massing

Posted: Sun Nov 30, 2008 2:28 am
by Noobert
Bump. :D

Re: Mothership Massing

Posted: Mon Dec 01, 2008 2:01 pm
by Noobert
Bump again. :x

Re: Mothership Massing

Posted: Wed Dec 03, 2008 6:59 pm
by hellkaiser
well i'm trying hard to follow this and usually i'm good with ideas but i'm a LITTLE outta my league given there is some people here who are amazingly good at working these things out

but i guess i'll get that in time as all do

the problem is that a small ms can do more damage and this is illogical and the only explanations were that the ms battles weren't TRUE ms battles (this is definitely the case ofc) and that bigger mean's easier to hit

perhap's easier way's of offsetting the costs would be that weapon's MUST have shields and you can't go over a small percentage of that meaning that they MUST have destroyable assets and that they risk their shield's on attacking a larger ms thus increasing the cost and forcing players to not result to silly no shielded massing ms's

the other thing would be instead of or even better ALONG WITH a ms effeciency level instead how about extra options like mothership reverse engineering thus miniaturising the ms's at a loss of a small percent of capacity *roughly same or slightly less as mothership efficiency level meaning if you get a mothership effeciency level 1 and a mothership miniaturisation/reverse enginerring level 1 then you will lose all/some of the extra boost but will lose a % less shields/weapons on attack's with and on it

also another idea would be that if mothership's have no shields then they would take hull damage and therefore be limited to the amounts of unshielded attack's they could survive meaning that they would of course be temporarily unavailable for use for a limited period of time

this could be roughly the cost of a new ms times a percentage of the cost of all capacity's on it but just another thought

the other would be another option (again i know i'm being over complicated but these are just initial ideas and could be going in the wrong direction here) which would increase the reapair ability on the mothership thus reducing it's costs and/or time that it will be out of commision after it has been damaged enough after shields

basically what i'm going for is fully customisable yet balanced mothership's which aren't exploitable

however i could also be just helping the entire dreadnaught problem as big players who pump money into their ms which is a massable asset aren't being too smart imho as it break's the game by giving the strong just a bigger extra hammer to smash with while the weak are left to chip away slowly

i really would like to see something though along the lines of careful upgrading of a ms and in a balanced way

something along the lines of extra options like

mothership enhanced targeting computers (increasing damage to weapons a ms can inflict)

mothership semi matter phasic projectile upgrades *the name is just a top of the head thing* (allows motherships weapons to better destroy shields)

but yeah i'm just new so these are prob way to hard to code and would take too much time as well

Re: Mothership Massing

Posted: Fri Dec 05, 2008 9:42 pm
by dazman
yea the Ms massing is kinda lame lol.

Re: Mothership Massing

Posted: Sat Dec 06, 2008 2:45 pm
by Noobert
Bump. :D

Re: Mothership Massing

Posted: Mon Dec 08, 2008 12:24 pm
by Iƒrit
Regardless of size if a MS takes damage that blows through shields it should not be able to return fire since the crew would be more concerned about the hull integrity then the acual combat its in envolved in, basically a shieldless MS should not be allowed to engage combat, I like the idea of a MS having to contain a percentage of weapons in shields, after all a ship with no shields cant seriously win a MS battle, it would be disabled in one shot and therefor useless, please change this combat system its uber retarded.

Re: Mothership Massing

Posted: Mon Dec 08, 2008 12:44 pm
by Tekki
hellkaiser wrote: however i could also be just helping the entire dreadnaught problem as big players who pump money into their ms which is a massable asset aren't being too smart imho as it break's the game by giving the strong just a bigger extra hammer to smash with while the weak are left to chip away slowly

I can appreciate the point here, I don't like it but I can appreciate it. But at lot of the MSs have been built for purpose, and their purpose is, I admit fully, smashing other MSs. And they've been built because MSs help hugely farming.

Take a 200b strike, add say 5, 50b attack planets, that's then a 450b strike and then add a 300b strike MS to it, and viola, 750b strike for 200b strike men. With this being the case, who wouldn't build their MS?

As far as I can tell no one is objecting to a smaller MS massing a bigger MS (I know I'm not) just that the losses should reflect relative strengths, rather than percentages, which is what they are now. This is somewhat similar to massing where you can't mass a defence more than 5 times your strike without getting that lovely 'massive damage' message. In this case though, we have to deal with both shields and volleys on a MS as a single unit, because that's what they are or are meant to be in combat.

What we have atm is shields and volleys unlinked on a MS because the damage is done by percentage.

Re: Mothership Massing

Posted: Wed Dec 10, 2008 9:11 pm
by Noobert
Bump. :D

Re: Mothership Massing

Posted: Thu Dec 11, 2008 4:55 am
by Myhill
only read this page, but I always thought once the shield strength was below 20% then the MS got blown to smitherines? so how can it possiably fire back? Not suggesting that MS get wiped out :-D but once there shields hit a certain level maybe they should be taken out of the game for 48 hours for major hull realignment, which isn't cheap, also once a MS fight starts they shouldn't be able to send away so it is a true battle with only one survivor...

Re: Mothership Massing

Posted: Thu Dec 11, 2008 6:58 pm
by Colton
BUMP

Re: Mothership Massing

Posted: Mon Dec 15, 2008 12:20 am
by Noobert
BUMP!!!

Re: Mothership Massing

Posted: Mon Dec 15, 2008 5:21 pm
by Lore
Why are you bumping it?