Page 8 of 9

Re: Reduction of fleets efficiency

Posted: Fri Jun 25, 2010 3:49 pm
by jedi~tank
Neimenljivi wrote:
stuff of legends wrote:they should just make defences cheaper and fleets a tad more powerful.


Defenses have been made cheaper so yes, the only logical thing to do would now be to make fleets more powerful or remove the updates to making defs cheaper ;)

JT - still acting as a noob, like always :)

~N

:-D I been banned allot lately have to make up for it ;)

Re: Reduction of fleets efficiency

Posted: Fri Jun 25, 2010 3:52 pm
by Neimenljivi
Jedi~Tank wrote:
Neimenljivi wrote:
stuff of legends wrote:they should just make defences cheaper and fleets a tad more powerful.


Defenses have been made cheaper so yes, the only logical thing to do would now be to make fleets more powerful or remove the updates to making defs cheaper ;)

JT - still acting as a noob, like always :)

~N

:-D I been banned allot lately have to make up for it ;)


No worries, your friends meanwhile stepped in your blue suede shoes so we won't miss Mr. Always Ultra :razz:

Re: Reduction of fleets efficiency

Posted: Fri Jun 25, 2010 3:56 pm
by jedi~tank
Looks to me like you guys are leading the way pretty good with all the pomposity..anyways..ya lets leave the fleets and planets as is.

Re: Reduction of fleets efficiency

Posted: Fri Jun 25, 2010 4:05 pm
by Neimenljivi
Jedi~Tank wrote:Looks to me like you guys are leading the way pretty good with all the pomposity..anyways..ya lets leave the fleets and planets as is.


Kk we'll try to become less awesome :(

But yes finally we agree, planets vs fleets were perfect the way they were ;)

Re: Reduction of fleets efficiency

Posted: Fri Jun 25, 2010 7:32 pm
by Sarevok
Neimenljivi wrote:Yes like beli said.
Sarevok you probably are not one of the people who mass planets, otherwise you would have known how hard it is to mass a well defended planet as it is, especially due to platforms too, and these updates just make it 2-3 times harder...

~N
Platforms are not as effective as you think. But I'll leave you to test that. Already done my testing on beta. ;)

Re: Reduction of fleets efficiency

Posted: Sat Jun 26, 2010 2:44 am
by Neimenljivi
Sarevok wrote:
Neimenljivi wrote:Yes like beli said.
Sarevok you probably are not one of the people who mass planets, otherwise you would have known how hard it is to mass a well defended planet as it is, especially due to platforms too, and these updates just make it 2-3 times harder...

~N
Platforms are not as effective as you think. But I'll leave you to test that. Already done my testing on beta. ;)


Yes they're still at 10% power needed, however you do not know how big they are and even a 2T planetary defense is already hard to mass, without the updates ;)

~N

Re: Reduction of fleets efficiency

Posted: Sat Jun 26, 2010 3:50 am
by Sarevok
Ok fine, I'll divulge my info :razz:
A platform doesn't add to the minimum needed to mass a planet. Unless 1/10 of the platforms power is larger then 17.5% of the planets natural defence

Re: Reduction of fleets efficiency

Posted: Sat Jun 26, 2010 4:12 am
by Neimenljivi
Sarevok wrote:Ok fine, I'll divulge my info :razz:
A platform doesn't add to the minimum needed to mass a planet. Unless 1/10 of the platforms power is larger then 17.5% of the planets natural defence


I was talking about whether they destroy fleets or not :)

Re: Reduction of fleets efficiency

Posted: Sat Jun 26, 2010 5:13 am
by Sarevok
They won't destroy fleets.
Case Study:
I have a planet with 100k defences (300b) and a platform with 150k defences (450b)
The minimum to pass planet defence is 52.5B (17.5% of 300B), and the minimum to pass platform defence is 45B (10% of 450B)
Fact is, if you have 52.5B fleet power, you can mass this planet, without your fleets being destroyed.
And the case is NOT 300B + 450B = 750B, so you need 75B to mass. This is incorrect. As is needing 131.25B, this is also not needed.

Re: Reduction of fleets efficiency

Posted: Sat Jun 26, 2010 5:16 am
by Neimenljivi
Sarevok wrote:They won't destroy fleets.
Case Study:
I have a planet with 100k defences (300b) and a platform with 150k defences (450b)
The minimum to pass planet defence is 52.5B (17.5% of 300B), and the minimum to pass platform defence is 45B (10% of 450B)
Fact is, if you have 52.5B fleet power, you can mass this planet, without your fleets being destroyed.
And the case is NOT 300B + 450B = 750B, so you need 75B to mass. This is incorrect. As is needing 131.25B, this is also not needed.


hm sorry, must have missed that, I always took more into account so I was always on the safe side ;)

Re: Reduction of fleets efficiency

Posted: Sat Jun 26, 2010 9:03 pm
by stuff of legends
plus 5-10 trill to build the fleets and a few more trill to repair.

Re: Reduction of fleets efficiency

Posted: Sat Jun 26, 2010 9:08 pm
by Sarevok
stuff of legends wrote:plus 5-10 trill to build the fleets and a few more trill to repair.
If planet defence slots were like fleet slots, and you could rebuild the defence as cheaply as fleets, then I would consider this argument. But since hangers are permanent, and planet defences temporary, once you have the hangers, it's cheaper to mass a planet, then to build it defences, if every case.

Re: Reduction of fleets efficiency

Posted: Sat Jun 26, 2010 11:56 pm
by stuff of legends
no. Buying hangars is easy and fairly cheap if you just focus your naq on that, but its buying the fleets and repairing them when your massing a planets defences, especially when your fleets are maxed out and your on the brink of not being able to attack due to the defence power. You can easily defend a planet, MPDSD's etc, if you work it out you can hold 9 or so planets on MPDSD permanently, so you have plenty of time to bump a planets raw defence to 1.5 trill (which voids 99% of the players whom cant attack it) not to mention putting a platform hovering over it, and setting nox on so even if they do try you would be phased until you notice that your getting mauled.

Re: Reduction of fleets efficiency

Posted: Sun Jun 27, 2010 5:14 am
by Sarevok
stuff of legends wrote:no. Buying hangars is easy and fairly cheap if you just focus your naq on that, but its buying the fleets and repairing them when your massing a planets defences, especially when your fleets are maxed out and your on the brink of not being able to attack due to the defence power.
Hmm, 250k fleets, about 250b/hit, roughly? Planet loses 8k defences, 8k * 80m each = 640B. So massing a planet is 400b Naq cheaper for the masser, then the massee, per hit.
stuff of legends wrote:You can easily defend a planet, MPDSD's etc, if you work it out you can hold 9 or so planets on MPDSD permanently
9 planets! You MUST show me your ways. If i PPT for 4 days, that leaves me with 27(3x9) merlins needed/week. After using my last MT, i need 22. Maybe if i spend $40/week(2x$20 packages for 20 merlins), or $160/month i can?
stuff of legends wrote:so you have plenty of time to bump a planets raw defence to 1.5 trill (which voids 99% of the players whom cant attack it) not to mention putting a platform hovering over it, and setting nox on so even if they do try you would be phased until you notice that your getting mauled.
If i recall correctly, Nox only works on successful attacks(or so i am told). And since a successful attack would result in the planet being taken... I don't see Nox being a problem apart from time delay

Re: Reduction of fleets efficiency

Posted: Sun Jun 27, 2010 6:34 am
by Neimenljivi
Correct - nox does not phase someone if you mass his planets as attacks are defended.

Sarevok you're right about the cost part - however if you have platforms nicely set you can have VERY low losses so the losses of attacker vs losses of defender can be even 10:1 for some time ;)

Also you'll get more MPDSD now, 2.6x more so you can have more planets on merlin ;)

~N