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Re: June 29th Updates (big / many...)

Posted: Fri Jun 25, 2010 7:44 pm
by Sarevok
I support Neimenljivi's idea of selling hangers. If you built them in the hopes of getting to be able to mass say 300k defences, and now you need an extra 50k hangers (after techs), then you'd probably want to change strategy, and as some have said, by a covert level or two

Neimenljivi wrote:Where did I accuse you of being for the 1 planet every 8 hours update?
Neimenljivi wrote:Yes Sarevok - ... oh and also about the limit in case s/he forgets to merlin planets - it's possible you won't be able to take them all due to stupid limit.
Sounds directed at me imo. But i guess you overlook that he took my suggestion of 3 in 24 hours, rather than 1 every 8.
Neimenljivi wrote:After the updates about 3T defense on a planet + 1T defense from platforms will be unmassable. You're maths boy - do the maths how easy it is to achieve these stats with new updates.
Else where i said
Sarevok wrote:Platforms are not as effective as you think. But I'll leave you to test that. Already done my testing on beta. ;)

Re: June 29th Updates (big / many...)

Posted: Fri Jun 25, 2010 10:08 pm
by Robe
Sarevok wrote:I support Neimenljivi's idea of selling hangers. If you built them in the hopes of getting to be able to mass say 300k defences, and now you need an extra 50k hangers (after techs), then you'd probably want to change strategy, and as some have said, by a covert level or two


Exactly right and its not just Neimenljivi who has requested this.

When the game takes a 180 degree turn on the same feature then it behoves us to enable players to move forward and embrace the changes rather than spread the seed of discontent for a long time.

There is no downside to offering a small window of opportunity for players to sell hangers so they can adapt their strategy. This would be preferable to tarnishing the rest of the updates which look promising.

Re: June 29th Updates (big / many...)

Posted: Sat Jun 26, 2010 1:30 am
by Lithium
Disiples of Nephthys (Faith) 4 Percent Chance of Ascended Blessing Increased In Battle

J can u explain the part of Increased in Battle??

and yes admin shall put the option to sell hangars if game is going to fully change strategy every 1.5 to 2 years. its not good when players loe their entire work coz a big update and in future they wont bother much.

Re: June 29th Updates (big / many...)

Posted: Sat Jun 26, 2010 2:53 am
by Neimenljivi
Sarevok wrote:
Neimenljivi wrote:Where did I accuse you of being for the 1 planet every 8 hours update?
Neimenljivi wrote:Yes Sarevok - ... oh and also about the limit in case s/he forgets to merlin planets - it's possible you won't be able to take them all due to stupid limit.
Sounds directed at me imo. But i guess you overlook that he took my suggestion of 3 in 24 hours, rather than 1 every 8.
Neimenljivi wrote:After the updates about 3T defense on a planet + 1T defense from platforms will be unmassable. You're maths boy - do the maths how easy it is to achieve these stats with new updates.
Else where i said
Sarevok wrote:Platforms are not as effective as you think. But I'll leave you to test that. Already done my testing on beta. ;)


It wasn't directed at you, I only tried to amplify just how much harder it will be to mass the planets :)
I also replied there too - the biggest problem about platforms (I know they stay at 10%) is that they are unknown and there are quite many platforms within 3T range, heck some are over 6T already (talking about combined platform strength) and you need a lot of fleets to mass it down, now someone will just add 1,5T ground defense and it'll be 100% safe ;)

~N

Re: June 29th Updates (big / many...)

Posted: Sat Jun 26, 2010 3:54 am
by Sarevok
Lithium wrote:J can u explain the part of Increased in Battle??
I can for you. If you are a LG+1 in the faith house, your chance of AB goes from 30% to 34%.
This is GREATLY reduced from the original, which was 10% extra change (40% for a LG+1) AND an additional 10% power for each blessing (so each blessing is +110% instead of 100%)

Well Neimenljivi, it won't make that much of a difference. Since platform defensive power doesn't add to planet defensive power, it's still as risky, since you can not engage a planet when under the minimum needed.

Re: June 29th Updates (big / many...)

Posted: Sat Jun 26, 2010 4:16 am
by Neimenljivi
Sarevok wrote:Well Neimenljivi, it won't make that much of a difference. Since platform defensive power doesn't add to planet defensive power, it's still as risky, since you can not engage a planet when under the minimum needed.


Yes but now your fleets will be destroyed more easily as the power of fleets needs to be (0,175*x + 0,1*y) opposed to (0,12*x + 0,1*y) before, and
(0,175*x + 0,1*y) > (0,12*x + 0,1*y)
x = planetary defense
y = platform defense

~N

Re: June 29th Updates (big / many...)

Posted: Sat Jun 26, 2010 5:10 am
by Sarevok
Neimenljivi wrote:Yes but now your fleets will be destroyed more easily as the power of fleets needs to be (0,175*x OR 0,1*y) opposed to (0,12*x OR 0,1*y) before, and
(0,175*x + 0,1*y) > (0,12*x + 0,1*y) This isn't always true.
Let x = 0 and y = 10.
Then you get (0.175*0 + 0.1*10) > 90.12*0 + 0.1*10)
Which is (0 + 1) > (0 + 1) which is not true, since 1 = 1

x = planetary defense
y = platform defense

~N
Like i said in another post, natural defence and platform defence are not combined when calculating if a fleet is destroyed or not.

Re: June 29th Updates (big / many...)

Posted: Sat Jun 26, 2010 5:32 am
by Neimenljivi
Sarevok wrote:
Neimenljivi wrote:Yes but now your fleets will be destroyed more easily as the power of fleets needs to be (0,175*x OR 0,1*y) opposed to (0,12*x OR 0,1*y) before, and
(0,175*x + 0,1*y) > (0,12*x + 0,1*y) This isn't always true.
Let x = 0 and y = 10.
Then you get (0.175*0 + 0.1*10) > (0.12*0 + 0.1*10)
Which is (0 + 1) > (0 + 1) which is not true, since 1 = 1

x = planetary defense
y = platform defense

~N
Like i said in another post, natural defence and platform defence are not combined when calculating if a fleet is destroyed or not.


Ok my bad then, but the triangular rule applies here which means the chances of fleets being destroyed are the same or bigger than they used to be, at least as far as I can gather.

x = 10, y = 10
(0,175*10 + 0,1*10) > (0,12*10 + 0,1*10)
1,75 + 1 > 1,2 + 1
2,75 > 2,2

I'll also have to correct (or maybe just fulfill) you a bit. It isn't natural def + platform def, that's true, I was wrong there.
It is 0,175*x if and only if 0,175*x > 0,1*y
If 0,175*x < 0,1*y then you have to have 0,1*y fleet power not to have your fleets destroyed, as 0,175*x is the limiter whether you can attack someone or not, but it doesn't necessary define whether your fleets do get destroyed.

~N

Re: June 29th Updates (big / many...)

Posted: Sat Jun 26, 2010 5:48 am
by dastupy
If x=0 he doesn't have normal planet defs thus the update doesn't affect it ](*,)

Re: June 29th Updates (big / many...)

Posted: Sat Jun 26, 2010 5:49 am
by Neimenljivi
dastupy wrote:If x=0 he doesn't have normal planet defs thus the update doesn't affect it ](*,)


hehe yep :P

~N

Re: June 29th Updates (big / many...)

Posted: Sat Jun 26, 2010 6:56 am
by Sarevok
But yes. Platform only planets will be the same as before.
Planets with defences will be the same as before, as long and 17.5% of the natural defence is less then 10% of the platform.
If 17.5% of the planet defence is MORE then 10% of platforms, then this update will affect it. (at least in relation to doing damage to a planet, and not loosing fleets)

Re: June 29th Updates (big / many...)

Posted: Sat Jun 26, 2010 8:30 am
by MaxSterling
One important thing people are forgetting. Most of those "untouchable planets" everyone is talking about are protected by planet and platform defenses. If a planet has 500k planet defenses, YES the minimum number of fleets you must send in went from 200k to 260k. The fact of the matter is that if that same planet with 500k planet defenses had another 4T in platform defenses, both the 200k and the 260k fleets would get destroyed. The total number of fleets required to survive Planet Defense + Platform Defense is still at 10% of the total. That has not changed.

Re: June 29th Updates (big / many...)

Posted: Sat Jun 26, 2010 8:14 pm
by Robe
Forum wrote:*ok - the 'sniper' issue is addressed with increased sab.
*the 1planet per 8hour is now 3 per 24hour. i will think about going to 4 or 5 per 24hours, as a next step...either before or after launch.
*the lone wolf is now 24hours to get the bonus after leaving alliance.
*war is now auto-set at 240 attack turns on one target in 24 hours.
*nox is lost at 240 turns, but can be rebought/negotiated.
*the defense weapon degrade rate is adjusted from 1/3 pervious, to 1/2 previous (plus relam alert affect, so max is 25% of current live server rate if you have full alert) and can be looked at as well on launch or before.
*surveys are now just for yourself.

getting there :)
Getting closer now and itching for the updates :-D

Just one last thought since you are contemplating whether the magic number is 3 or 5 planets that can be lost within 24 hours for players that forget to merlin, fall off PPT or don't build adequate defences.

If the limit stays 3, not only can this be abused but it would result in more planets being beaconed and abandoned because there is a much smaller chance of keeping the prize.

So the endpoint of limiting damage could have the opposite effect.


Thank you for the opportunity to test these changes in beta and discuss improvements here in forum before they are implemented in main.

Robe Out
See you all next week after the big event :-D

Re: June 29th Updates (big / many...)

Posted: Sun Jun 27, 2010 1:22 am
by Lithium
if one can lose 3 planets /day can he steal nly one /day or more?

Re: June 29th Updates (big / many...)

Posted: Sun Jun 27, 2010 2:09 am
by Duderanch
Can still steal only one :-)