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Re: Massing Updates

Posted: Fri Apr 15, 2011 2:41 am
by Lithium
even 1 repair / turn ruins a successful massing then whats the point of preparing an attack when wit one klik all units , weaps, repairs of taking a good defs go waste.
there is no benefit in this alliance repairs rather it is 1 /turn or 10/day its still stop a successful strike.

alliance repair and ppt features were debated since the begining, they gave birth to huge def's that takes considerable amounts of resources to mass figure out that by using these two features the striker get stopped and even counter-attacked by his target or other involved.
this has resulted in maintaining huge def's for long time and building bull accounts.

its not interesting at all massing while u know there is a good chance yr target will be protected by a log watcher or even repaired all the time u massing it. ppl will stop massing and resources wont be used. activity will drop due to losing the real insterest of the game.

Re: Massing Updates

Posted: Fri Apr 15, 2011 3:32 am
by Robe
MEZZANINE wrote:@ Admin

I suggest a poll with several options and a 1st, 2nd & 3rd choice linked to the Command Center in-game, poll to include links to several threads here, one thread for each option where the people who feel strongly about it can make there case to convince people to vote their way.

See what the majority of players want in a referendum on updates


Agreed.

Time to bed down the massing update minus the recent radical changes to Alliance Repairs and
canvass more players in regards to alliance gifts.

Re: Massing Updates

Posted: Fri Apr 15, 2011 3:59 am
by Juliette
Robe wrote:
MEZZANINE wrote:@ Admin

I suggest a poll with several options and a 1st, 2nd & 3rd choice linked to the Command Center in-game, poll to include links to several threads here, one thread for each option where the people who feel strongly about it can make there case to convince people to vote their way.

See what the majority of players want in a referendum on updates
Agreed.

Time to bed down the massing update minus the recent radical changes to Alliance Repairs and
canvass more players in regards to alliance gifts.
You shouldn't leave important decisions in the hands of a mob of people who will, essentially, only follow the hit of the day. Provide feedback? Yes, that could work. But strictly ingame. Don't link people to the forum. Simply give them the choice on their Base page, without the cluttering, badgering and sullying influences of these threads to confuse them, spin their minds in the minority of loud vocals' direction or run smear/propaganda campaigns against admins decisions.

(Although really, these things should be tested before release. We don't want to go down the "Facebook Apps" road, with a perpetual beta, unfinished updates launched and such..)

Re: Massing Updates

Posted: Fri Apr 15, 2011 4:36 am
by Robe
Juliette wrote:You shouldn't leave important decisions in the hands of a mob of people who will, essentially, only follow the hit of the day. Provide feedback? Yes, that could work. But strictly ingame. Don't link people to the forum. Simply give them the choice on their Base page, without the cluttering, badgering and sullying influences of these threads to confuse them, spin their minds in the minority of loud vocals' direction or run smear/propaganda campaigns against admins decisions.


I think two things need to happen.

We need to bed down the well received massing update without the controversial changes to alliance repair/ppt.

Then we need to start a dedicated discussion thread (with a poll) for Alliance Gifts.

My reasoning is that Alliance Gifts is a broader topic of discussion and should include
Alliance Repair, Alliance PPT and Alliance Banks.

Then we can all find out what Jason has hidden in the back room :-D

Re: Massing Updates

Posted: Fri Apr 15, 2011 8:25 am
by Forum
ok - last tweaks and will let it ride to test the balance.
I agree that less repair is better, so reduced. upped the 'full' by one more too. and added a slight phase reduction per used repair.
This is now in game updates:
"**** UPDATE TO ABOVE: <br />
1) The alliance repair has been slit into all weapons (6 per day) and defensive weapons (30 per day). <br />
2) Each repair is equal to a half turn of phasing removal (a turn reduced attacks against counter by attack turns given per turn, while alliance weapon repair reduced attacks against by half this). <br />
3) Alliance PPT has been changed from 12x1hr to 4x3hr ... this should make it a bit more strategic to stop a massing. <br />
The change in repair allows more control over massing prevention (without stopping a consistent effort at it), while stopping/severely limiting 'free' farming."

hopefully this balances things a bit - i was tempted to go 3x3hr alliance PPT -- but that can wait if we do it :)

also you got yoru 'how many used' in the dropdown of gifts, and the 24hour kills on left nav :)

cheers
j

Re: Massing Updates

Posted: Fri Apr 15, 2011 8:27 am
by Juliette
Excellent.
Forum wrote:ok - last tweaks and will let it ride to test the balance.
I agree that less repair is better, so reduced. upped the 'full' by one more too. and added a slight phase reduction per used repair.
This is now in game updates:
"**** UPDATE TO ABOVE: <br />
1) The alliance repair has been slit into all weapons (6 per day) and defensive weapons (30 per day). <br />
2) Each repair is equal to a half turn of phasing removal (a turn reduced attacks against counter by attack turns given per turn, while alliance weapon repair reduced attacks against by half this). <br />
3) Alliance PPT has been changed from 12x1hr to 4x3hr ... this should make it a bit more strategic to stop a massing. <br />
The change in repair allows more control over massing prevention (without stopping a consistent effort at it), while stopping/severely limiting 'free' farming."

hopefully this balances things a bit - i was tempted to go 3x3hr alliance PPT -- but that can wait if we do it :)

also you got yoru 'how many used' in the dropdown of gifts, and the 24hour kills on left nav :)

cheers
j

Re: Massing Updates

Posted: Fri Apr 15, 2011 8:29 am
by Iƒrit
(a turn reduced attacks against counter by attack turns given per turn, while alliance weapon repair reduced attacks against by half this).

any way you can put this is English? lol no offense intended just don't get what you are going on about :P can you explain better?

Re: Massing Updates

Posted: Fri Apr 15, 2011 8:46 am
by Lithium
J even one reapir per day stops a successful massing, we shall not look to this updates in the perspective a full scale war but also of mini fights 1vs1 or 3vs1 , whos in minority cant attampt several times per day to strike multiple enemies or singles. so is depends from the initial strike.

Re: Massing Updates

Posted: Fri Apr 15, 2011 9:02 am
by Forum
hows this:
2) Each repair is equal to a half turn of phasing removal (each turn attacks against is reduced by 4, while each alliance repair reduces attacks against by 2. high attacks against is what induces phasing.).


Iƒrit wrote:
(a turn reduced attacks against counter by attack turns given per turn, while alliance weapon repair reduced attacks against by half this).

any way you can put this is English? lol no offense intended just don't get what you are going on about :P can you explain better?

Re: Massing Updates

Posted: Fri Apr 15, 2011 9:03 am
by Forum
not sure i can/should/will/did/etc get rid of alliance repair completely. besides, it should be harder for the masser, than the massee, to accomplish goal :) little less sleep, or the 3am wear-down, for the masser :) or help from a friend...
Lithium wrote:J even one reapir per day stops a successful massing, we shall not look to this updates in the perspective a full scale war but also of mini fights 1vs1 or 3vs1 , whos in minority cant attampt several times per day to strike multiple enemies or singles. so is depends from the initial strike.

Re: Massing Updates

Posted: Fri Apr 15, 2011 9:04 am
by Iƒrit
Forum wrote:hows this:
2) Each repair is equal to a half turn of phasing removal (each turn attacks against is reduced by 4, while each alliance repair reduces attacks against by 2. high attacks against is what induces phasing.).


Iƒrit wrote:
(a turn reduced attacks against counter by attack turns given per turn, while alliance weapon repair reduced attacks against by half this).

any way you can put this is English? lol no offense intended just don't get what you are going on about :P can you explain better?

Thank you!

Re: Massing Updates

Posted: Sat Apr 16, 2011 6:41 am
by ~squishie~
For discussion on turn production rates which was split from here, there is a thread in the suggestions forum https://talk.gatewa.rs/viewtopic.php?f=20&t=181033 relating to the suggestion. please put any discussion on that in THAT thread. Update discussion stays in here though.

~squishie~

Re: Massing Updates

Posted: Sat Apr 16, 2011 8:51 am
by Lithium
Forum wrote:not sure i can/should/will/did/etc get rid of alliance repair completely. besides, it should be harder for the masser, than the massee, to accomplish goal :) little less sleep, or the 3am wear-down, for the masser :) or help from a friend...
Lithium wrote:J even one reapir per day stops a successful massing, we shall not look to this updates in the perspective a full scale war but also of mini fights 1vs1 or 3vs1 , whos in minority cant attampt several times per day to strike multiple enemies or singles. so is depends from the initial strike.


actually most of the times alliance repair is used to prevent a massing of repair huge strike while farming, each alliance has 3 ppl that can repair weaps.

i test a massing using 10t strike vs 5t def, i did three repairs of 500-600b each while the other one can can benefit of a fast repair from alliance repair and not take out 500b to repair its def weaps.
the defender benefits of 3 ppl that have the ability to repair weaps (and temp ppt). due to leader, 2ic and 3ic rotation it happens many time that one fights vs smone with ability of alliance repair resulting in low cost vs high cost weaps repair ( 1 to 50). defender is pretty much covered at this point rather hes online or not. also the striker loses in units are more then the defender.

Re: Massing Updates

Posted: Sat Apr 16, 2011 4:37 pm
by Iƒrit
Lithium wrote:
Forum wrote:not sure i can/should/will/did/etc get rid of alliance repair completely. besides, it should be harder for the masser, than the massee, to accomplish goal :) little less sleep, or the 3am wear-down, for the masser :) or help from a friend...
Lithium wrote:J even one reapir per day stops a successful massing, we shall not look to this updates in the perspective a full scale war but also of mini fights 1vs1 or 3vs1 , whos in minority cant attampt several times per day to strike multiple enemies or singles. so is depends from the initial strike.


actually most of the times alliance repair is used to prevent a massing of repair huge strike while farming, each alliance has 3 ppl that can repair weaps.

i test a massing using 10t strike vs 5t def, i did three repairs of 500-600b each while the other one can can benefit of a fast repair from alliance repair and not take out 500b to repair its def weaps.
the defender benefits of 3 ppl that have the ability to repair weaps (and temp ppt). due to leader, 2ic and 3ic rotation it happens many time that one fights vs smone with ability of alliance repair resulting in low cost vs high cost weaps repair ( 1 to 50). defender is pretty much covered at this point rather hes online or not. also the striker loses in units are more then the defender.
it should be harder on the masser then the person being massed, but should also be kept in perspective. There are not to many repairs anymore, 30/day is a much better perspective then 10/turn. The current changes have given massing a better chance then it had before, it is best to do changes slowly not radically.

Re: Massing Updates

Posted: Sat Apr 16, 2011 5:16 pm
by Lithium
30 could be enough when the alliance is in large scale war but if not and then a few only are fighting then for sure its more then enough to stop 50% of strikes vs their alliance.
moreover u ve 3 days off ppt and some hrs in between to prepare yr strike in 1vs 1 which makes it more difficult. also i disagree that the defender should have the advantage. its the striker whos spending time, effort and risks while the defender might log rarly or is in off hrs altho the def losses are in weaps which striker can save them. however the counter strike is devastating due to auto war. so all in all both get each-other stats so costs and risks should be equal