Field Marshall wrote:SoL/Ifrit there are not many people that understand ascended as well as you guys and I am sure that your opinions would be gracefully recieved, but it seems that you are more concentrated on ToC...seriously, who cares? No offence...but channel it a bit better!
what am I precisely suppose to be channeling better, I have given significant info that provides ascended is balanced for descending. Firstly by showing the cost to get a ToC that is good to descend others, and stats that can protect against said ToCs. I have also explained that even if you have all 0's you have 9 hours, actually 12 hours if you hit someone, refill your LF and log out. If you build stats you can even extend it a bit farther, however that takes a bit of explaining. But with very little effort can achieve 12 hours as a defender. I feel pretty confidant in saying 12 hours seems appropriate as a medium for both the attack and the defender. I have also explained their is 3 ToCs which are at 5b+ so the likely hood of having to defend yourself against the best(ish) is very unlikely.
Let suppose 3.5b ToC is average (which its not, more like 2b-ish)
[spoiler2=all 740s vs 3.5b ToC]- The defending party starts with 104,431,800 Life Force and 1,566,477,000 Life Force Reserves.
- The attacker will initiate the battle with 3,502,534,800 TOC.
- The attacker can do 551,752,941 damage per hit.
- The defender can recover 40,815,429 Life Force and 19,755,016 LF Reserves per turn.
- The Life Force Reserves of the defender will be 93,272,688 before last hit.
- And the attacker will need
5 hits to descend the player.- The attacker will not get descended, because the bounced back damage is just 314,543,098.
- Minimum damage to self descend is 3,940,351,651.
Cost for all 740s - 105q
Cost for 3.5b ToC
950 Attack Power Level,
950 Attack Skill Level and
1,001 Maximum Energy Capacity Level.
This can be done with 1,739,612,960,302,000,000 DMU
I showed all 740s for 3.5b ToC cause that is the first increase from 4 hits against a 3.5b ToC, it is also really easy to raise 105q DMU. 200q more DMU and you can defend 5b ToC in 5 hits as well.
5 hits equals 12 hours, if you hit someone, refill LF before you log that is 15 hours.[/spoiler2]