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Re: Cap everything

Posted: Mon Jul 11, 2011 10:32 am
by noone
Iƒrit wrote:seems to me like you have yet to make any points in reference to what I am debating you only clutch at straws and name call, surely their is a debating class in your area you can take. Cause right now you are getting schooled. ;)



Stick it up your poophole bud :D

Realy ... hope you had a great time sabbing my defence weapons :D

And I'll be damned to be schooled by the likes of you .. .you who only say stuff in favor of your alliance and not in favor of the game .... crapheads like you is waht messing up this game :D and your an ombuds man, damnit .. you are a pathetic yoke.

You think you are so self rightgious with everything you say ... while in fact your nothing but a **Filtered** moron :D

I dub thee .. tumbleweed


*awaits warning*

Re: Cap everything

Posted: Mon Jul 11, 2011 12:23 pm
by renegadze
In fairness, sitting in the "no MS" house, and having numerous people descended could look like you're simply asking for those to be capped to suits your own needs

Re: Cap everything

Posted: Mon Jul 11, 2011 1:01 pm
by Brdavs
renegadze wrote:In fairness, sitting in the "no MS" house, and having numerous people descended could look like you're simply asking for those to be capped to suits your own needs


Dont be ridiculous, this is for/from the rookie central and the newbies. :razz:

Re: Cap everything

Posted: Mon Jul 11, 2011 1:32 pm
by Brdavs
Just oust cash spending or limit it to 1 transaction a week and presto, all problems of people running ahaed solved.
One can dream eh heh.


In all seriousness I would agree with some form of floating caps and I've suggested drastic price increases for covert levels already.

But they're a bit funky in the OP. By coincidance I'm sure heh. Too low on ascended where average physical realm lvls went past 1k two years ago and lax on main where only the few obscende $ spenders have 39, nvm 40 - and its poised to stay that way for quite some time to come.


The main obstacle atm is the ascending system that takes ages and a ton of resources to do. Make that a lot cheaper and quicker.

Re: Cap everything

Posted: Mon Jul 11, 2011 1:42 pm
by Ashu
How about cap said transactions to being more expensive. If someone wants to spend to be big, they better cash in big money to Jason, we'll see how many jobs someone can hold to pay for all the resources and such.
I don't know about all these hard numbers, they seem very... end-like. :?

Re: Cap everything

Posted: Mon Jul 11, 2011 5:04 pm
by Castiel
I like this idea ALOT and I do agree that somethings do need to be capped.

Coverts could be capped and increased for 1 per year. If covert is capped at say lvl 39 now
it goes to covert 40 next year, if a person want's level 40 he has 365 days to farm or buy naq
for $$.

Kjarkur's idea about limiting everything the way the top is now not bad(atleast concering MS and
covert). That will mean someone has top MS and some group of people have top covert. People
could either use their naq gained to buy ms upgrades or coverts to catch up.

Remove the houses and the alliance ppt and repair, it would unfortunetly bring the game back to
the old days where there was nothing to do with the alliance bank, maybe add something
like buy 1k ats for every member at ingame market rate or for set rate, something needs to be put instead of those features.

Army should be capped at 400m imo.

Ascended does need some work, linking the 2 is actually not a bad idea but like you guys have been
discussing, its a sensetive subject, it's unfair for those who work all days for 8-12 hours to keep
watch for their ascended accounts when they don't have an access to computer at work
(Thank god for smart phones) but its also unfair for those who actively try to descend during war
to have spend days on descending someone. That could be fixed by minimizing the losses of descension
like less time spent descended or less % lost.

Re: Cap everything

Posted: Tue Jul 12, 2011 1:46 pm
by Field Marshall
Sigh, this is a shame...this had potential to be a good thread with some new ideas.

SoL/Ifrit there are not many people that understand ascended as well as you guys and I am sure that your opinions would be gracefully recieved, but it seems that you are more concentrated on ToC...seriously, who cares? No offence...but channel it a bit better!

Nostra, leave the mud slinging at the door and grow up...you started so well and then turned into a dweeb where your arguements were invalid..

JT, try to construct your arguements instead of just telling people to be quiet

and lastly Rodwolf, you are wrong the top 5 MS' were not all $$ orientated :shock:

Nevertheless...can we get back to the main subject...is anybody actually opposed to capping, sure the level of capping is up for discussion...eventually, but can we negate whether it is actually viable or not?

Re: Cap everything

Posted: Tue Jul 12, 2011 1:54 pm
by jedi~tank
Field Marshall wrote:Sigh, this is a shame...this had potential to be a good thread with some new ideas.

SoL/Ifrit there are not many people that understand ascended as well as you guys and I am sure that your opinions would be gracefully recieved, but it seems that you are more concentrated on ToC...seriously, who cares? No offence...but channel it a bit better!

Nostra, leave the mud slinging at the door and grow up...you started so well and then turned into a dweeb where your arguements were invalid..

JT, try to construct your arguements instead of just telling people to be quiet

and lastly Rodwolf, you are wrong the top 5 MS' were not all $$ orientated :shock:

Nevertheless...can we get back to the main subject...is anybody actually opposed to capping, sure the level of capping is up for discussion...eventually, but can we negate whether it is actually viable or not?


Indeed I will, thank you.

Re: Cap everything

Posted: Tue Jul 12, 2011 2:38 pm
by Iƒrit
Field Marshall wrote:SoL/Ifrit there are not many people that understand ascended as well as you guys and I am sure that your opinions would be gracefully recieved, but it seems that you are more concentrated on ToC...seriously, who cares? No offence...but channel it a bit better!

what am I precisely suppose to be channeling better, I have given significant info that provides ascended is balanced for descending. Firstly by showing the cost to get a ToC that is good to descend others, and stats that can protect against said ToCs. I have also explained that even if you have all 0's you have 9 hours, actually 12 hours if you hit someone, refill your LF and log out. If you build stats you can even extend it a bit farther, however that takes a bit of explaining. But with very little effort can achieve 12 hours as a defender. I feel pretty confidant in saying 12 hours seems appropriate as a medium for both the attack and the defender. I have also explained their is 3 ToCs which are at 5b+ so the likely hood of having to defend yourself against the best(ish) is very unlikely.

Let suppose 3.5b ToC is average (which its not, more like 2b-ish)

[spoiler2=all 740s vs 3.5b ToC]- The defending party starts with 104,431,800 Life Force and 1,566,477,000 Life Force Reserves.
- The attacker will initiate the battle with 3,502,534,800 TOC.
- The attacker can do 551,752,941 damage per hit.
- The defender can recover 40,815,429 Life Force and 19,755,016 LF Reserves per turn.
- The Life Force Reserves of the defender will be 93,272,688 before last hit.
- And the attacker will need 5 hits to descend the player.
- The attacker will not get descended, because the bounced back damage is just 314,543,098.
- Minimum damage to self descend is 3,940,351,651.

Cost for all 740s - 105q

Cost for 3.5b ToC
950 Attack Power Level,
950 Attack Skill Level and
1,001 Maximum Energy Capacity Level.
This can be done with 1,739,612,960,302,000,000 DMU

I showed all 740s for 3.5b ToC cause that is the first increase from 4 hits against a 3.5b ToC, it is also really easy to raise 105q DMU. 200q more DMU and you can defend 5b ToC in 5 hits as well.
5 hits equals 12 hours, if you hit someone, refill LF before you log that is 15 hours.[/spoiler2]

Re: Cap everything

Posted: Tue Jul 12, 2011 3:18 pm
by jedi~tank
Iƒrit wrote:
Field Marshall wrote:SoL/Ifrit there are not many people that understand ascended as well as you guys and I am sure that your opinions would be gracefully recieved, but it seems that you are more concentrated on ToC...seriously, who cares? No offence...but channel it a bit better!

what am I precisely suppose to be channeling better, I have given significant info that provides ascended is balanced for descending. Firstly by showing the cost to get a ToC that is good to descend others, and stats that can protect against said ToCs. I have also explained that even if you have all 0's you have 9 hours, actually 12 hours if you hit someone, refill your LF and log out. If you build stats you can even extend it a bit farther, however that takes a bit of explaining. But with very little effort can achieve 12 hours as a defender. I feel pretty confidant in saying 12 hours seems appropriate as a medium for both the attack and the defender. I have also explained their is 3 ToCs which are at 5b+ so the likely hood of having to defend yourself against the best(ish) is very unlikely.

Let suppose 3.5b ToC is average (which its not, more like 2b-ish)

[spoiler2=all 740s vs 3.5b ToC]- The defending party starts with 104,431,800 Life Force and 1,566,477,000 Life Force Reserves.
- The attacker will initiate the battle with 3,502,534,800 TOC.
- The attacker can do 551,752,941 damage per hit.
- The defender can recover 40,815,429 Life Force and 19,755,016 LF Reserves per turn.
- The Life Force Reserves of the defender will be 93,272,688 before last hit.
- And the attacker will need 5 hits to descend the player.
- The attacker will not get descended, because the bounced back damage is just 314,543,098.
- Minimum damage to self descend is 3,940,351,651.

Cost for all 740s - 105q

Cost for 3.5b ToC
950 Attack Power Level,
950 Attack Skill Level and
1,001 Maximum Energy Capacity Level.
This can be done with 1,739,612,960,302,000,000 DMU

I showed all 740s for 3.5b ToC cause that is the first increase from 4 hits against a 3.5b ToC, it is also really easy to raise 105q DMU. 200q more DMU and you can defend 5b ToC in 5 hits as well.
5 hits equals 12 hours, if you hit someone, refill LF before you log that is 15 hours.[/spoiler2]



Ascended is NOT BALANCED. As it is, it requires players to log in at specific increments that have been pre-defined by an alliance mandate and is thus forcing every player in the game to play by those guidelines thus making the game BURDEN to play it in order to maintain Competitiveness and sustained growth therefore the cap in ascended is as important as in main. AT THE VERY LEAST accounts at or below level B should not be touched by those at level A and vica versa. If the "nooblets" are squashed out then the game dies as in any society, you cannot eliminate the procreation aspect of anything and see it survive.

Re: Cap everything

Posted: Tue Jul 12, 2011 3:34 pm
by Iƒrit
Jedi~Tank wrote:
Iƒrit wrote:
Field Marshall wrote:SoL/Ifrit there are not many people that understand ascended as well as you guys and I am sure that your opinions would be gracefully recieved, but it seems that you are more concentrated on ToC...seriously, who cares? No offence...but channel it a bit better!

what am I precisely suppose to be channeling better, I have given significant info that provides ascended is balanced for descending. Firstly by showing the cost to get a ToC that is good to descend others, and stats that can protect against said ToCs. I have also explained that even if you have all 0's you have 9 hours, actually 12 hours if you hit someone, refill your LF and log out. If you build stats you can even extend it a bit farther, however that takes a bit of explaining. But with very little effort can achieve 12 hours as a defender. I feel pretty confidant in saying 12 hours seems appropriate as a medium for both the attack and the defender. I have also explained their is 3 ToCs which are at 5b+ so the likely hood of having to defend yourself against the best(ish) is very unlikely.

Let suppose 3.5b ToC is average (which its not, more like 2b-ish)

[spoiler2=all 740s vs 3.5b ToC]- The defending party starts with 104,431,800 Life Force and 1,566,477,000 Life Force Reserves.
- The attacker will initiate the battle with 3,502,534,800 TOC.
- The attacker can do 551,752,941 damage per hit.
- The defender can recover 40,815,429 Life Force and 19,755,016 LF Reserves per turn.
- The Life Force Reserves of the defender will be 93,272,688 before last hit.
- And the attacker will need 5 hits to descend the player.
- The attacker will not get descended, because the bounced back damage is just 314,543,098.
- Minimum damage to self descend is 3,940,351,651.

Cost for all 740s - 105q

Cost for 3.5b ToC
950 Attack Power Level,
950 Attack Skill Level and
1,001 Maximum Energy Capacity Level.
This can be done with 1,739,612,960,302,000,000 DMU

I showed all 740s for 3.5b ToC cause that is the first increase from 4 hits against a 3.5b ToC, it is also really easy to raise 105q DMU. 200q more DMU and you can defend 5b ToC in 5 hits as well.
5 hits equals 12 hours, if you hit someone, refill LF before you log that is 15 hours.[/spoiler2]



Ascended is NOT BALANCED. As it is, it requires players to log in at specific increments that have been pre-defined by an alliance mandate and is thus forcing every player in the game to play by those guidelines thus making the game BURDEN to play it in order to maintain Competitiveness and sustained growth therefore the cap in ascended is as important as in main. AT THE VERY LEAST accounts at or below level B should not be touched by those at level A and vica versa. If the "nooblets" are squashed out then the game dies as in any society, you cannot eliminate the procreation aspect of anything and see it survive.

yea and it requires those that spent 8-10 times longer developing stats to actually do well at descending to log in more often just to descend, while those that have even 0's don't. Also you only get enough turns in a day to do 4 hits, This not only slows your own growth because you are now taking the risk of the defender logging in at the very last second to refill, and loosing the turns even if he doesn't. The only time you seriously risk being descended is while at war, or if you piss off the wrong person. It not like people go around descending for no reason, its just not cost efficient.

LOL @ alliance mandate.... seriously... it has for the most part always taken 3 hours per hit except for the short period of time it was reduced to 2.5hours. It was broken for the most part for several years... at least now its working and without seriously altering the game, you will remove descending all together, or admin will have to adjust the ToCs even more. Right now its as good as its ever been balance wise.

Re: Cap everything

Posted: Tue Jul 12, 2011 4:08 pm
by stuff of legends
Field Marshall wrote: it seems that you are more concentrated on ToC...seriously, who cares? No offence...but channel it a bit better!

I was hardly talking about TOC FM
And if you plan to cap something, at least make the cap fair and not chop one servers stats in half.

Re: Cap everything

Posted: Tue Jul 12, 2011 4:15 pm
by jedi~tank
Iƒrit wrote:
Jedi~Tank wrote:
Iƒrit wrote:
Field Marshall wrote:SoL/Ifrit there are not many people that understand ascended as well as you guys and I am sure that your opinions would be gracefully recieved, but it seems that you are more concentrated on ToC...seriously, who cares? No offence...but channel it a bit better!

what am I precisely suppose to be channeling better, I have given significant info that provides ascended is balanced for descending. Firstly by showing the cost to get a ToC that is good to descend others, and stats that can protect against said ToCs. I have also explained that even if you have all 0's you have 9 hours, actually 12 hours if you hit someone, refill your LF and log out. If you build stats you can even extend it a bit farther, however that takes a bit of explaining. But with very little effort can achieve 12 hours as a defender. I feel pretty confidant in saying 12 hours seems appropriate as a medium for both the attack and the defender. I have also explained their is 3 ToCs which are at 5b+ so the likely hood of having to defend yourself against the best(ish) is very unlikely.

Let suppose 3.5b ToC is average (which its not, more like 2b-ish)

[spoiler2=all 740s vs 3.5b ToC]- The defending party starts with 104,431,800 Life Force and 1,566,477,000 Life Force Reserves.
- The attacker will initiate the battle with 3,502,534,800 TOC.
- The attacker can do 551,752,941 damage per hit.
- The defender can recover 40,815,429 Life Force and 19,755,016 LF Reserves per turn.
- The Life Force Reserves of the defender will be 93,272,688 before last hit.
- And the attacker will need 5 hits to descend the player.
- The attacker will not get descended, because the bounced back damage is just 314,543,098.
- Minimum damage to self descend is 3,940,351,651.

Cost for all 740s - 105q

Cost for 3.5b ToC
950 Attack Power Level,
950 Attack Skill Level and
1,001 Maximum Energy Capacity Level.
This can be done with 1,739,612,960,302,000,000 DMU

I showed all 740s for 3.5b ToC cause that is the first increase from 4 hits against a 3.5b ToC, it is also really easy to raise 105q DMU. 200q more DMU and you can defend 5b ToC in 5 hits as well.
5 hits equals 12 hours, if you hit someone, refill LF before you log that is 15 hours.[/spoiler2]



Ascended is NOT BALANCED. As it is, it requires players to log in at specific increments that have been pre-defined by an alliance mandate and is thus forcing every player in the game to play by those guidelines thus making the game BURDEN to play it in order to maintain Competitiveness and sustained growth therefore the cap in ascended is as important as in main. AT THE VERY LEAST accounts at or below level B should not be touched by those at level A and vica versa. If the "nooblets" are squashed out then the game dies as in any society, you cannot eliminate the procreation aspect of anything and see it survive.

yea and it requires those that spent 8-10 times longer developing stats to actually do well at descending to log in more often just to descend, while those that have even 0's don't. Also you only get enough turns in a day to do 4 hits, This not only slows your own growth because you are now taking the risk of the defender logging in at the very last second to refill, and loosing the turns even if he doesn't. The only time you seriously risk being descended is while at war, or if you piss off the wrong person. It not like people go around descending for no reason, its just not cost efficient.

LOL @ alliance mandate.... seriously... it has for the most part always taken 3 hours per hit except for the short period of time it was reduced to 2.5hours. It was broken for the most part for several years... at least now its working and without seriously altering the game, you will remove descending all together, or admin will have to adjust the ToCs even more. Right now its as good as its ever been balance wise.

Its a burdne to play this game pure and simple, and frankly allot of people are sick of the adjustments being made that cater to a select few as I have already stated..and at one time I was one of those, but no longer..if you are going to kill off the new ones..its done and needs no further discussion from you, EVERYTHING is out of balance and I mean EVERYTHING.

Re: Cap everything

Posted: Tue Jul 12, 2011 7:00 pm
by stuff of legends
Jedi~Tank wrote:Its a burdne to play this game pure and simple, and frankly allot of people are sick of the adjustments being made that cater to a select few as I have already stated..

You mean the only people that dont agree with the updates. There will always be some haters regardless.

Re: Cap everything

Posted: Tue Jul 12, 2011 7:20 pm
by jedi~tank
stuff of legends wrote:
Jedi~Tank wrote:Its a burdne to play this game pure and simple, and frankly allot of people are sick of the adjustments being made that cater to a select few as I have already stated..

You mean the only people that dont agree with the updates. There will always be some haters regardless.

What? I mean exactly what I said.