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Re: Tournament Match 1: Deathmatch

Posted: Sat Feb 18, 2012 1:05 am
by Angelis~
thats what i was saying :mad:

edit. i hate your assassin level.. :shock:

note to self... increase assassin and attack levels asap.

Re: Tournament Match 1: Deathmatch

Posted: Sat Feb 18, 2012 1:24 am
by hokiehomeboy
Have fun with my account ;) Finding the numerous bugs in the Arena was fun when sol was around to fix them, but now that I've lost tons of planets due to YET ANOTHER bug, which I know the planets won't be returned since the bil i lost finding another bug weren't, I'm done ;)

Re: Tournament Match 1: Deathmatch

Posted: Sat Feb 18, 2012 1:32 am
by Angelis~
:(

I dont really like the way the arena is set up actually so I was just wasting planets on people with a ton trained in military planets. As the arena goes all you need is people with high levels in assassin and defense and you can pretty much go the entire round without anyone being able to touch you. The arena in my opinion was supposed to be a death match type of thing or a battle royale not a trenched in defensive game. Defending and waiting is boring me out.

Re: Tournament Match 1: Deathmatch

Posted: Sat Feb 18, 2012 1:35 am
by Guild
Angelis~ wrote::(

I dont really like the way the arena is set up actually so I was just wasting planets on people with a ton trained in military planets. As the arena goes all you need is people with high levels in assassin and defense and you can pretty much go the entire round without anyone being able to touch you. The arena in my opinion was supposed to be a death match type of thing or a battle royale not a trenched in defensive game. Defending and waiting is boring me out.


aye you need to get rewards for kills

Re: Tournament Match 1: Deathmatch

Posted: Sat Feb 18, 2012 1:40 am
by Angelis~
On that note... 500k planets? how many turns does it take to get someone down to 500k planets. And I dont mean attack turns.

Re: Tournament Match 1: Deathmatch

Posted: Sat Feb 18, 2012 1:42 am
by Drought
I liked the concept of the development server tournament more, all with the same options to get equally far.
A few 100m amount of more planets are not much compared to a few 100 more levels in assassination.


And Angelis, thats why I was fond of an option to get some sort of beserker mode after a kill, which could let you kill the next target more easy with less losses for certain periode of time.
Andrenaline rush, ftw

Another approach could be a max amount of capable trained planets in defence, preventing it to become a defence tourny.

Re: Tournament Match 1: Deathmatch

Posted: Sat Feb 18, 2012 1:42 am
by Guild
maybe 3 tc's

Re: Tournament Match 1: Deathmatch

Posted: Sat Feb 18, 2012 1:54 am
by hokiehomeboy
Another good idea, if people with lower levels want an advantage, is to make higher levels actually worth something.

Re: Tournament Match 1: Deathmatch

Posted: Sat Feb 18, 2012 3:40 am
by Guild
ok so we need motivation to kill of defences and people yeah, as currently, attacking people does not make sense if you want to have a chance of winning.

the person who wins is going to be the person who has done the least and had the least done to them

so id suggest, you either get some planets for finishing an enemy (could be done via a % ratio so people snatching kills last minute get less and people that have hit previously say the last 3 people get a higher % of the reward

or a power up for killing people.

dont give turns as we dont want 1 person owning everyone too quickly

Re: Tournament Match 1: Deathmatch

Posted: Sat Feb 18, 2012 3:41 am
by HgE
Guild wrote:if you want to throw some names out as to whos just finishing them of then ... the community may act upon it :smt047

Lothoren

03:39:18 on 18th Feb Lothoren Master Anubis [[The Nox PRT]] 58

Re: Tournament Match 1: Deathmatch

Posted: Sat Feb 18, 2012 4:04 am
by Jim
So whats the delio on tags in here?
Me: As far as I'm concerned tags should not have a place in the arena. Anyone can have a poke at me if they want and I would expect the same for everyone else.

Re: Tournament Match 1: Deathmatch

Posted: Sat Feb 18, 2012 4:06 am
by HgE
well Jim, I don't care about TAG, I care about smart ass who think they can steal and have their names on list, and just watching.

next step, should be: kick off top 30 low planet slaughter by their hands. :D

Re: Tournament Match 1: Deathmatch

Posted: Sat Feb 18, 2012 4:41 am
by Guild
That realm still has an army retreating from their borders, hampered by their Def Con measures...It will be another 11 seconds before you are clear to engage.

this is too much

Re: Tournament Match 1: Deathmatch

Posted: Sat Feb 18, 2012 5:18 am
by Thel
Why not just make everyone the same level?

Re: Tournament Match 1: Deathmatch

Posted: Sat Feb 18, 2012 5:19 am
by High Empty
oh..
you guys havn't figure it out yet
if you want to be able to Truely have this as a battle royal.
you need to be able to unphase someone and STEAL their planets.
Second.

You need to have a 1,000 AT bonus every time you kill someone or more
Third you need to be able to generate more turns,

All this because if your attacking your going to get fried. You start with enough turns to kill 2 people ( so you better make them sure they are the people that would do it to you!)

P.S
the more you have trained in defense, and assassins the more you lose when they go down, at that point Yikes yours screwed.