Page 8 of 12

Posted: Sun Sep 17, 2006 9:49 pm
by Ston
lets see how it works, update has been implemented 5 mins ago

Posted: Sun Sep 17, 2006 9:54 pm
by ValosCor
I loved the old capatalistic market, when he seet's on his own :D

Posted: Sun Sep 17, 2006 10:28 pm
by MackTheKnife
103 million per k of UU? I like it.

Posted: Sun Sep 17, 2006 11:31 pm
by Don Lewis
Hysteria wrote:Given that
A. Attack turns are always needed for growth and Play
B. The game is UU based (for growth and income)
C. The big guns in the game are the only ones capable of buying resources at inflated rates.

would it be more practical to have set rates for buying attack turns and have a fourth option added to the market?

i.e.
800 attack turns for 3 bill naq (set rate never changes and market always has attack turns).

PPT at 2 Bill naq (Set rate never changes, increases naq available on the market).

Lifers at a flexible Rate (Lifers versus naq available on the market)i.e. if there is v little naq on the market you get more lifers and vice versa.

UU at 1/3 times that flexible rate (UU versus naq available on the market) i.e. if you can buy 9k lifers you can only buy 3k UU.

Those players using cash when using the market would get a 30% increase on all services bought as opposed to those using ingame resources i.e. PPT remains the same (in lenght of time) but 30% in the ammount of lifers/UU/attack turns you get.

This would keep the base rate for selling and buying attack turns the same and at the same time allow players to trade in UU again from the market but as a result of this selling UU directly on the market becomes more profitable for small and medium players.

The lifes blood of the game are attack turns, and the promotion of cash transactions on the market is of great benefit to maintaining the server hence the 30% extra on cash transactions I proposed.

Regards
Hysteria ..............DDE


You cant make things a set price, because at the moment, 2 bill is worth quite a lot for younglings, but in a years time, 2 bill will be worth almost nothing. So these 'fixed' prices will need to be updated over time.

Posted: Mon Sep 18, 2006 12:43 am
by EVIL_THOR_6_6_6
allready the auto updating is causing some problems, having the right amount of naq ready is no longer reliable an you need to be quick to withdraw from your bank incase your attacked.

the only other way around this would be, to be able to buy from the market straight from your bank!

Posted: Mon Sep 18, 2006 2:53 am
by CJayC
the naq doesnt fluctuate that wildly so always withdrawn slightly more than you need, and so what if your too slow withdrwing your cash and get attacked if your quick to respond you can get your naq back

Posted: Mon Sep 18, 2006 3:40 am
by kyaan
Just open 2 tabs, prepare the Market Trade, then go to your bank take the cash out and right then accept trade. You open another tab with the Market page before taking out the cash if you want to make sure the price haven't changed yet ^^.

Posted: Mon Sep 18, 2006 3:23 pm
by Grand Admiral Martin
id loved it this morning 274k miners for 33.9bil :):):):):)

Posted: Tue Sep 19, 2006 6:14 am
by EVIL_THOR_6_6_6
CJayC wrote:the naq doesnt fluctuate that wildly so always withdrawn slightly more than you need, and so what if your too slow withdrwing your cash and get attacked if your quick to respond you can get your naq back


i wasn't talking about 'myself' anyway we shall see if it has more of an impact on people buying MT's :wink: as i wouldnt like to see some1 loosing some1 else's naq just because of this.

what about
(an option where you tic a box and this gives the market permission to take the naq direct from the bank)

Posted: Tue Sep 19, 2006 1:39 pm
by raistlin majere
EVIL_THOR_6_6_6 wrote:
CJayC wrote:the naq doesnt fluctuate that wildly so always withdrawn slightly more than you need, and so what if your too slow withdrwing your cash and get attacked if your quick to respond you can get your naq back


i wasn't talking about 'myself' anyway we shall see if it has more of an impact on people buying MT's :wink: as i wouldnt like to see some1 loosing some1 else's naq just because of this.

what about
(an option where you tic a box and this gives the market permission to take the naq direct from the bank)


people would complain, it eliminates risk, risk is fun

Posted: Wed Sep 20, 2006 5:33 am
by EVIL_THOR_6_6_6
Raistlin Majere wrote:people would complain, it eliminates risk, risk is fun


but for a noob with 15+ bil in the open i am sure they would be close to a heart attack

Posted: Wed Sep 20, 2006 6:59 am
by Grizzly
EVIL_THOR_6_6_6 wrote:
Raistlin Majere wrote:people would complain, it eliminates risk, risk is fun


but for a noob with 15+ bil in the open i am sure they would be close to a heart attack


ya but that good for them and its part of the game.

Posted: Wed Sep 20, 2006 7:19 am
by HellSinG
sweet :-D

Posted: Thu Sep 21, 2006 4:57 pm
by â„¢LoT
:twisted:

Posted: Sat Sep 23, 2006 3:02 am
by Dagormatix
Am I right in thinking that although the limits have been drastically changed... The most that turns will ever cost is 10 million each? Or is it more complicated than that?

I get the 10 million by doing the following:

Base rates
2,000,000,000 / 800 = 2,500,000 (per AT)

Eventually due to the demand for AT's I expect miners and Naq will balance out with AT's being worth as much as possible in comparison.

So
2,000,000,000 at +200% = 6,000,000,000 for 800 AT's
and I'm assuming the -100% will increase that to a total of 8,000,000,000 per 800 AT's which is = to 1 AT costing 10 million Naq.

I'm confused.... And sadly it's probably more complicated than this...

-Dags