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Posted: Wed Jan 24, 2007 8:54 am
by Munchy
Abused a bug eh? And here I thought I was playing the game and attempting to catch up to those with older id's :roll:

Posted: Wed Jan 24, 2007 9:01 am
by 311 [TA]
yeah according to sleipner, you and I are big cheaters ..........because we raid turns and buy more from other people using the trade broker system set up by the game admins themselves even after the caps were put into place to the number of turns we can hold at once.........you should not be able to put work into this game and grow faster then other people.........you should just grow and the natural pace of your UP otherwise its unfair to the people that cant login as much, so apparently its a bug eventho the game-admins are MORE THEN WELL AWARE of how attack turns are being used for months now

I missed the memo from the game admin that I cant buy attack turns from another player to do as I see fit.......buying any good in the game via the tradebroker is perfectly legal and accepted by the game admins.....but I guess because sleipner thinks its unfair we should just stop everything.......let the top people that are huge just get a bigger and bigger gap from the medium size people..........so the people that cant play sgw by raiding can not fall behind the people willing to put the time into it

yeah munchy, you and I we are just EVIL or something, and like a couple hundred other people, and all the people making naq off of selling us turns they are cheating as well I guess........

Posted: Wed Jan 24, 2007 9:29 am
by Sleipnir
See? It's so accepted noone sees it anymore. Sure you should be able to put in more work and grow faster than others. I never said you shouldn't. You just shouldn't be able to virtually pull naq and units out of thin air. What 313[BA] here doesn't seem to see is the similarity between using the market and exploiting the bug referred to. If you can buy units, change race and sell them to make infinite naq, then you can also raid. Takes no more than a trained monkey to learn it. And since there is no way to run out of turns, if you've got a fast enough internet connection, a caffeine IV and a diaper, you could virtually get to rank one in 1 day. Please tell me, if everyone does it, is it any less of an exploit?

I missed the memo from the game admin that I cant buy attack turns from another player to do as I see fit.......


There wasn't one so much... but do you think market turns were introduced so we could use other people's MT's? Forum saw that using the market, you could make virtually limitless profit. So to keep the big from being able to use it a lot more than the little ones, everyone was given 3 MT's a week to use. No one may have been punished for doing so, but circumventing the MT construct to do more than 3 trades a week is still exploiting a loophole.

Posted: Wed Jan 24, 2007 9:45 am
by 311 [TA]
Yes , but you seem to forget the addition of the TRADE BROKER!

Which has made trading attack turns for naq, naq for UU, uu for attack turns etc.. etc.. easier then ever......

Raiding takes alot of effort and work and dedication to keep it up for months straight...........

To raid 6 months straight every week is not what I would call easy

many of the top players gave up and just buy UU at inflated prices instead because it is so much work

but I can easily see and confirm that you never started to raid yourself so you are correct when you say you did not do this

I spent 4 hours raiding last night, and I would not call what I did 'easy' ....

you have to build up a list of people you can raid which takes time if it isnt given to you........raiding may not be rocket science but it isnt super easy either

id put forth that what you do is the easy thing to do that a trained monkey could do much easier.......because you put alot less effort into this game then myself or Munchy have the last few months..........that effort can been seen in the difference in growth between our 2 accounts ......

I am not VIRTUALLY PULLING NAQ and uNITS FROM THE AIR EITHER

i am taking MY INCOME and spending on attack turns at a very expensive rate mind you that increases every week..........i raid with that.....and those units take alot of work to get.........if i could pull them from THIN air, then id be at the army size maximum MONTHS AGO but alas I am not.......any player that has raided his way to 100 million army size......... I tip my hat to because they had to work VERY hard to do that, they didnt just click a couple buttons for a week and get there it took alot of work

I take NAQ, BUY TURNS, raid for uu............i am able to make more naq each week however turns go up each week as well in price on the marketplace..........also the amount a person can raid is limited to the amount of EFFORT they put into it..........if it was so easy i would be able to raid 100k's of turns a week but it isnt like that for a person with a job or a life......so I am not able to raid anywhere near that each week.......

but if a person did have limitless time on there hands and played this game 12hours straight every day for 7 days.........just raiding well they worked alot harder then me, and how can I be mad or jealous of them for growing as they will from doing that

............you are living in the past right now........and so off base its comical sleipner

Posted: Wed Jan 24, 2007 10:48 am
by [SGC_ReplicÅtors]
shouldnt this be in the cheater sections then

Posted: Wed Jan 24, 2007 6:47 pm
by Firecracker048
Sleipnir wrote:See? It's so accepted noone sees it anymore. Sure you should be able to put in more work and grow faster than others. I never said you shouldn't. You just shouldn't be able to virtually pull naq and units out of thin air. What 313[BA] here doesn't seem to see is the similarity between using the market and exploiting the bug referred to. If you can buy units, change race and sell them to make infinite naq, then you can also raid. Takes no more than a trained monkey to learn it. And since there is no way to run out of turns, if you've got a fast enough internet connection, a caffeine IV and a diaper, you could virtually get to rank one in 1 day. Please tell me, if everyone does it, is it any less of an exploit?

I missed the memo from the game admin that I cant buy attack turns from another player to do as I see fit.......


There wasn't one so much... but do you think market turns were introduced so we could use other people's MT's? Forum saw that using the market, you could make virtually limitless profit. So to keep the big from being able to use it a lot more than the little ones, everyone was given 3 MT's a week to use. No one may have been punished for doing so, but circumventing the MT construct to do more than 3 trades a week is still exploiting a loophole.


the problem is
forum has no control over how other players want to sell thier mts to other players
thats thier buisness

Posted: Wed Jan 24, 2007 9:07 pm
by [SGC_ReplicÅtors]
@ Sleipnir

if you cant beat them Join them...like you said its already a "accepted exploit"

Just go buy yourself 3 MTs worth of Turns in the market and go raid with them...you be surprised how fast you can grow....better yet you don't have to go all hardcore and spend like 4 hrs a day spend half a hour each day...even raiding just as little as that you be alot bigger

Posted: Thu Jan 25, 2007 4:02 am
by god
[SGC_ReplicÅtors] wrote:@ Sleipnir

if you cant beat them Join them...like you said its already a "accepted exploit"

Just go buy yourself 3 MTs worth of Turns in the market and go raid with them...you be surprised how fast you can grow....better yet you don't have to go all hardcore and spend like 4 hrs a day spend half a hour each day...even raiding just as little as that you be alot bigger


that isn't the point.

Turns WERE the only limiting factor in this game.

back when it still was a game.

Everybody had the same amount of turns to accomplish as much as they could. The best players accomplished the most.

Now the only limiting factor is time.

Whoever has the most of it grows the most.

...

It's like playing monopoly, but without taking turns... just whoever can roll their dice fastest moves the most. It's just dissappointing that so many people can't understand this simple concept.

Posted: Thu Jan 25, 2007 6:28 am
by Munchy
Yeah, it is such a shame that those who spend the most time playing a game are the best. Wait a second, all games are like that, as is life in general...

Spend the time and you get better, don't, and you won't. Simple as that.

Posted: Thu Jan 25, 2007 7:31 am
by Nostradamus
Munchy wrote:Yeah, it is such a shame that those who spend the most time playing a game are the best. Wait a second, all games are like that, as is life in general...

Spend the time and you get better, don't, and you won't. Simple as that.



LOL .... then you should start playing tennis for exemple 12 hours a day ... and after 10 years of practice .... getting better according to your logic .... play a match with Sampras or Agassi.

To get to the top skill has to be a very important part ... and it is in real life .... I doubt you had the chance to live too much or else you wouldn't think like that .....

The problem is that most players are mediocre .... it's simply a statistical fact .... so in order for them to pay for the game something has to be done to "help" them compete with the best players ...... any succesfull game has to be appealing to both kind of players ... so a compromise must be reached ..... and judging by the success sgw is still having the actual compromise is working ..... you may not like it, but it's a fact.

Posted: Thu Jan 25, 2007 8:24 am
by Wolf359
Munchy wrote:Yeah, it is such a shame that those who spend the most time playing a game are the best. Wait a second, all games are like that, as is life in general...

Spend the time and you get better, don't, and you won't. Simple as that.


Nah - that's flawed Munchy. Spending time doing something does not necessarily make you better - even with games. You can spend all day playing SGW - but it doesn't make you a better player because all you do is raid, buy turns, raid again, buy some more turns - with perhaps the odd massing thrown in. For Heavens sake I could teach my 3 year old to do that in about 10 minutes!

Under the old SGW you had to learn how to use your turns tactically. Some people were better at it because they were more strategically minded, or were good at diplomacy, or understood teh nuances of teh game better - time had nothing to do with it - so the best people (or the ones willing to learn through experience) were the best players.

I might add that the concept of turn based games was so that you did not NEED to spend a lot of time playing in order to be successful. That has been largely lost in SGW now.

Posted: Thu Jan 25, 2007 9:39 am
by Munchy
Wolf359 wrote:
Munchy wrote:Yeah, it is such a shame that those who spend the most time playing a game are the best. Wait a second, all games are like that, as is life in general...

Spend the time and you get better, don't, and you won't. Simple as that.


Nah - that's flawed Munchy. Spending time doing something does not necessarily make you better - even with games. You can spend all day playing SGW - but it doesn't make you a better player because all you do is raid, buy turns, raid again, buy some more turns - with perhaps the odd massing thrown in. For Heavens sake I could teach my 3 year old to do that in about 10 minutes!

Under the old SGW you had to learn how to use your turns tactically. Some people were better at it because they were more strategically minded, or were good at diplomacy, or understood teh nuances of teh game better - time had nothing to do with it - so the best people (or the ones willing to learn through experience) were the best players.

I might add that the concept of turn based games was so that you did not NEED to spend a lot of time playing in order to be successful. That has been largely lost in SGW now.


I said in general :wink:

Perhaps not a better player, that is true, but a better account, yes, and that was what I was referring to.

As for the 'old sgw', I was not here for it, so my opinion may not mean much to you, but I will give it anyway. Time still had to have something to do with it, except for under the old ways it was whoever started playing first who had the bigger advantage, rather than those who had the most time. This is a problem with many turn based games, and after the games have been running for 2 years the remaining starting players have such a huge advantage that new players can't catch up, because there is no means to do it. This isn't the case with SGW. Yes, there is a power gap, but it can be closed by a dedication of time.

As for being strategically minded, or good at diplomacy, or understood the game, that is still there. Trust me, having a more than 50 million army doesn't make you by any means invincible if you are a fool to any or all of those 3 aspects.

And when you say that the game was originally meant to not involve time, well...that has evolved, as should happen in games in my humble opinion.

-Oh, and Nostradamus, before you go insulting people, read the thread you are posting your comments in to its entire worth. If you had, you would see that I came up with a workable compromise, and you have not.

And if you go telling me that practice doesn't mean anything...well, I guess being on the swim team for several years doesn't count or something, because I know I have improved a hell of alot.

Posted: Thu Jan 25, 2007 3:14 pm
by Blitz
this thread died how many months ago why are we going about it again

it died let it lie lol

Posted: Thu Jan 25, 2007 3:31 pm
by ~SPARTAN~
Its a horrible Idea. which little guys are you talking about? Because taking out artificially produced turns would make the power gap perminent. Turns would become almost non exsistant and would go up in price so that ONLY the huge players could afford it. The only way to catch up with the big guys is through raiding. While your idea may help the very very little guys to which 20 bil naq is something major. But the ones you are really hurting are the 5 mil armysize raiders who need turns to grow. The big guys will still buy turns regaurdless of cost. But the price will go far above the capabilities of people like me. Now had this been put in and kept in effect when the market was first produced and before the big players got so huge. It would have worked out fine. But in doing it now you would only make the power gap perminant. If this were to go into effect I would probly quit the game. Using 100 k turns a week raiding is how I grow and produce. Take that capability away and I might as well rely on a 40 k UP while the big guys can buy hundreds of thousands, if not millions a day. So tell me again how ur idea would any problems? If any it would create more and make the big guys even more dominant.

Posted: Thu Jan 25, 2007 3:53 pm
by Wolf359
@ Munchy - I see your point - but don't agree - I was there at the beginning - I was by no means one of the first players, my id being 4000 something - yet all the best (top) players at the time weren't the ones who spent the most time online, or who joined the game first.

@ SPARTAN - The big guys will not be able to buy turns regardless of cost because there will not be any to buy - apart from other accounts. The idea being that the owners of smaller accounts could demand higher prices for their AT from teh bigger players, which in turn they could reinvest into their account to help them grow.

I would also encourage you to read the entire thread as all of your points had been previously answered, plus other ideas developed. And, for information, many people did not like the fact that AT were readily available on the market when the market was introduced - but their comments and, in some cases, prophecies fell on deaf ears.

You say it would create problems - I disagree - it would create change and mean people would have to adapt to that change - much like any other change that has been implemented in the game.

And even if it would have the potential to make teh gap perminent (which I seriously doubt), the GAme Admins could alwys take it upon themselves to reduce that gap (similar things have been done before) - except they probably wouldn't be able to put up with the incessant whining of certain players claiming that it is unfair because their 'hard work' (raid/buy AT/raid/buy AT/raid......yawn!) would have been for nothing - despite the fact that they would still have the most powerful accounts.

Like I said - every change has an impact and means that people must adapt to it - making UU unkillable, the introduction of the market, Ascension, introduction of Raid, introduction of planets - all of these were big changes that caused changes to playing styles. Removing artificailly produced AT from the market would be no bigger than these - it would simply make things more difficult because the vast majority of people have got into the mindless habit of raid/buy AT/raid/buy AT.

The real trouble is - people like it now becasue it is EASY, and these same people whine when any update is introduced which may mean they might have to think, make a tactical decision or not simply become better just by following a monotonous routine.

@ Blitz - thanks for your 'input' - if you have nothing to add - don't post!