I read the topics, I have some ideas as well
Forum wrote:some fine tunes I can already see:
1) SW will be rank limited. Ie - bottom guy cannot hit top guy (or visa verse). extent of range ...will see.
Also - the 1% will be planets. No other effects ie:untraining. and i do see the problem of a<>b then b<>a then a<>b etc...will think of a solution. The reason I am keeping it is not to screw up the bigs guys, but to simply give one more 'unblockable' attack type...maybe the 'he who gets hit, gets it' has to go to prevent the a<>b then b<>a, then repeat....
2) I like the turn<>DMU conversion (fixed rate) idea. any objections?
3) 10+ ascensions will not benefit main account, but *MAY* provide 'ongoing' APP (say the amount you got, divided by 365, per day). any objections?
4) I am debating doing a 'for everyone' APP give, equal to about half what they already brought over, at the new rates. I have not thought this one through completely, so no guarantee on this.
5) the UP requirement for 10+ will be very high compared to the 1st 10.
6) the 'levels' will be increasingly more expensive, but I will not cap them.
7) the issue of 'infinite LF' I need to address...not sure how, but I will in this update...it could be 'automaticly used' to provide something, capped at some level based on some stat, could be moved to your 'stash' (not reserve, not battle LF, but able to be used to buy stuff..in effect a 3rd place LF can be kept)... just a few ideas.
I will start coding this in on sat/sun, so keep the comments coming

--and please use some manners when providing feedback ... nobody likes to provide someone insulting them with what they want, even if it is the right thing to do -- dont make me choose whether to take the 'high road' or not....
thank you
1- tbh, I like the SW as it is now. smaller players r getting their DMU, those who r active can farm the DMU= they can grow faster. I dont mind if u make the damages to 1%.
Maybe there should be something like a message saying on the market: "player xxx possess the SW"... this way we could find out, who bought the SW, if he used it on some1.... etc
3- why have max 20 ascencions, if u dont get bonuses for every ascencion above 10, then there should be unlimited ascencions, the requirements should be always bigger and bigger, but it should be unlimited
4- dont like the idea, but I do agree, that the conversion rate should be bigger, something like 1APP = 100 LF
5-agree
6-agree
7-
some of my suggestions
suggestion A (a bit complicated):
I'd create a 3rd LF storage, which would not count towards descencion and it could be used only to convert the the LF into power up upgrades.
for every day, u'd log on, u'd get a x (can be Ascended Life Force max) amount of LF into the 3rd LF storage, then u could use this LF on upgrading the power up upgrades.
if u would have more LF in the 3rd LF storage then the LF needed for the next Maximum Natural Energy Capacity, u'd start loosing x% of your real LF every day. The loosing of the x% of your real LF every day would occur also if some1 would not log on after 3 days (when he is not on vacation in main)
suggestion B:
the rank mods r fine, but the top players cant hit the very small players. I'd say, let them hit even the smallest guys, but the rank mod would be really bad for them, I think they desrve to hit any1--> this applies to the direct attack / raiding etc...
suggestion C:
main name = ascended name, I suggested this long time ago, many alliances have the ascended ID lists, so its pointless now to have diferent names, please forum, I'd really like to see this implemented
suggestion D(
read please:
when revolting planets, the attacker should lose covert planets (same ammount as at sabotage) so it should hurt the attacker as well... not only the defender(whos planets r revolted)
suggestion E:
please let the ranking be based on the stats, not on the charizma
Neimenljivi wrote:
7) Make deAscension possible - if you descend someone 3 times, he's deascended - if he was LG + 1 before, he's then just LG.
completely against this, the descencion is wokring great as it is