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Re: changes to ascension

Posted: Sat Sep 08, 2007 5:22 am
by Orpheus
Riley wrote:
Forum wrote:5) i will increase max ascensions to 20 from 10 current.



I dont like this tbh..


well i like the idea of being able to ascend further, just thinking about amount of lifers i will have.

Re: changes to ascension

Posted: Sat Sep 08, 2007 7:22 am
by S T I
Mojo Rising wrote:Sorry lads. Apparently I was mistaken. After re-reading the rules page, what you are doing is perfectly legal. I do not know why I thought that two or more accounts working in concert for the betterment of a single account was against the rules. You go with your bad selves. Apparently I have misremembered something I read in the Forums a long time ago. Maybe I am going senile or dementia praecox is setting in. Unchanneled anger could be the cause as well. Whatever it is, I am going to take S T I's advice and not post for a while. Have a good day.


where you have got this idea from i don't know,
Quote
" I do not know why I thought that two or more accounts working in concert for the betterment of a single account was against the rules"

if two help a third & then this is then rotated how can this in anyway be misunderstood. like i said it is team work.

& team work has always been in the game as far as i can remember & i have been here for a long time :lol: to long I think :D

we have to adapt to game updates all the time, we use differant tactic's to gain ground, it is a game. I have spoken to many people & advised them how to improve, its no secret, i happen to like people getting on, it makes me want to push myself further to keep ahead or why else would i carry on playing.

Re: changes to ascension

Posted: Sat Sep 08, 2007 9:54 am
by samson1111
I read the topics, I have some ideas as well

Forum wrote:some fine tunes I can already see:
1) SW will be rank limited. Ie - bottom guy cannot hit top guy (or visa verse). extent of range ...will see.
Also - the 1% will be planets. No other effects ie:untraining. and i do see the problem of a<>b then b<>a then a<>b etc...will think of a solution. The reason I am keeping it is not to screw up the bigs guys, but to simply give one more 'unblockable' attack type...maybe the 'he who gets hit, gets it' has to go to prevent the a<>b then b<>a, then repeat....

2) I like the turn<>DMU conversion (fixed rate) idea. any objections?

3) 10+ ascensions will not benefit main account, but *MAY* provide 'ongoing' APP (say the amount you got, divided by 365, per day). any objections?

4) I am debating doing a 'for everyone' APP give, equal to about half what they already brought over, at the new rates. I have not thought this one through completely, so no guarantee on this.

5) the UP requirement for 10+ will be very high compared to the 1st 10.

6) the 'levels' will be increasingly more expensive, but I will not cap them.

7) the issue of 'infinite LF' I need to address...not sure how, but I will in this update...it could be 'automaticly used' to provide something, capped at some level based on some stat, could be moved to your 'stash' (not reserve, not battle LF, but able to be used to buy stuff..in effect a 3rd place LF can be kept)... just a few ideas.

I will start coding this in on sat/sun, so keep the comments coming :) --and please use some manners when providing feedback ... nobody likes to provide someone insulting them with what they want, even if it is the right thing to do -- dont make me choose whether to take the 'high road' or not....

thank you


1- tbh, I like the SW as it is now. smaller players r getting their DMU, those who r active can farm the DMU= they can grow faster. I dont mind if u make the damages to 1%.

Maybe there should be something like a message saying on the market: "player xxx possess the SW"... this way we could find out, who bought the SW, if he used it on some1.... etc

3- why have max 20 ascencions, if u dont get bonuses for every ascencion above 10, then there should be unlimited ascencions, the requirements should be always bigger and bigger, but it should be unlimited

4- dont like the idea, but I do agree, that the conversion rate should be bigger, something like 1APP = 100 LF

5-agree

6-agree

7-


some of my suggestions
suggestion A (a bit complicated):
I'd create a 3rd LF storage, which would not count towards descencion and it could be used only to convert the the LF into power up upgrades.

for every day, u'd log on, u'd get a x (can be Ascended Life Force max) amount of LF into the 3rd LF storage, then u could use this LF on upgrading the power up upgrades.

if u would have more LF in the 3rd LF storage then the LF needed for the next Maximum Natural Energy Capacity, u'd start loosing x% of your real LF every day. The loosing of the x% of your real LF every day would occur also if some1 would not log on after 3 days (when he is not on vacation in main)

suggestion B:
the rank mods r fine, but the top players cant hit the very small players. I'd say, let them hit even the smallest guys, but the rank mod would be really bad for them, I think they desrve to hit any1--> this applies to the direct attack / raiding etc...

suggestion C:
main name = ascended name, I suggested this long time ago, many alliances have the ascended ID lists, so its pointless now to have diferent names, please forum, I'd really like to see this implemented

suggestion D(read please:
when revolting planets, the attacker should lose covert planets (same ammount as at sabotage) so it should hurt the attacker as well... not only the defender(whos planets r revolted)

suggestion E:
please let the ranking be based on the stats, not on the charizma

Neimenljivi wrote:
7) Make deAscension possible - if you descend someone 3 times, he's deascended - if he was LG + 1 before, he's then just LG.


completely against this, the descencion is wokring great as it is

Re: changes to ascension

Posted: Sat Sep 08, 2007 10:00 am
by blahh
still looking for a magic bullet well hers my 235446 cents (you may send them by paypal :lol: ):
Shoot a bullet that disconects main from Ascended. in terms of
give each player a chance in options or something so they can make a one time choice:

a) Yes i want to play ascension keep my account linked with main. -> stuf remain as they are

b) NO i dont like ascension my only purpose was the main bonuses. -> at a certain price (in dmu or lf) they break the link between main and ascended, their asc account gets "deleted" they loose the option of playn or complaining about ascended but they keep the main bonuses (meaning they wasted their main resources while ascending only to gain a different layout of bonuses)

after most ppl choose option b i think it should be easyer to coridinate between the 100 or maybe 200 players that will remain in asc on how they wish to kill themselfs.

see evry1 is happy, little guys, who lets face it will always stay little as big guys wont let them grow, get bonuses in main and can focus on playn the main the way they want to (no its not the same as if he didnt ascend at all cause without the bonuses you cant realy compete in main).

The big guys get all the updates they want cause they dont have a few 1000 other players oposing their ideas on how asc should be.

and Best for comes for admin, less work less trouble and most important less headache



@S T I (feel free to abuse my ingame on expresing annoyment, god knows i do, or actualy i was given that name by the sound i made most often you know when you wake up with a terible hangover and you cant realy say anthing, well thats how it sounded and so that became me :) )

Re: changes to ascension

Posted: Sat Sep 08, 2007 10:58 am
by Mordack
I'd be all for giving people the chance to take back their ascensions and stop playing the ascended server for good. But rather than what you proposed, Blahh, I'd just give them the choice to get back what they put into their ascensions and go back to playing as an unascended race. I don't agree with people having bonuses from ascending and not doing anything to maintain them.

Re: changes to ascension

Posted: Sat Sep 08, 2007 11:18 am
by blahh
they do something, they sacfrifice the resources for those bonuses, the ppl who keep playn did that for bonuses and access to another server, they just want one of the 2 things. EG i dont have much time and asc is not that apealing to me, shout i be robed of main server than too cause of that. and without bonuses, you dont stand chance in main.

Re: changes to ascension

Posted: Sat Sep 08, 2007 11:48 am
by High Empty
Meh you want to do that fine, however sinec they aren't Ascended then they don't get the weapons.

Or alternately, since those that remain are ascended, they get new more powerful weapons!

Re: changes to ascension

Posted: Sat Sep 08, 2007 12:24 pm
by Raven
High Empty wrote:Meh you want to do that fine, however sinec they aren't Ascended then they don't get the weapons.

Or alternately, since those that remain are ascended, they get new more powerful weapons!


As blahh said 6 times now......then nobody can compete anymore.....again cause some have done heavy ascensions at the BEGINNING it doesnt mean they are godz.....the server is broke as hell

Re: changes to ascension

Posted: Sat Sep 08, 2007 12:50 pm
by High Empty
why not isn't that the whole point of this to be GODS!

Re: changes to ascension

Posted: Sat Sep 08, 2007 12:51 pm
by ~Zekk~
HE is right, ascension is the server of gods. 8)

If ya can't run with the gods, stay on the lower plains of existence. :-D



~Zeke~ - as for blahhs suggestions, no. If people don't want to play ascension, they don't have to ascend. If they want the bonuses so bad, then they can play a little, or go on vac mode and live with half bonuses. But the game has enough ascension leachers as it is, we don't need more...

Re: changes to ascension

Posted: Sat Sep 08, 2007 12:59 pm
by Neimenljivi
@Blahh

Yes but those accounts on ascension which'd then be deleted SHOULD be able to get descended, well better yet, deAscended...it isn't fair that they'd ascend (with minimal losses of course) just for the main attributes and people wouldn't be able to descend them...it isn't fair...

~N

Re: changes to ascension

Posted: Sat Sep 08, 2007 1:18 pm
by Raven
im just gonna wait for a top 5 player to sell up and il buy that account so i can whine too :lol:

Re: changes to ascension

Posted: Sat Sep 08, 2007 1:58 pm
by High Empty
Account for sale. 15k!

Re: changes to ascension

Posted: Sat Sep 08, 2007 2:31 pm
by Raven
High Empty wrote:Account for sale. 15k!

:lol: :lol:

Re: changes to ascension

Posted: Sat Sep 08, 2007 4:12 pm
by blahh
aperently i was misunderstood, ascension as it is (prior to any updates that might be now in place recently) dont bother me.

There is a way to "prevent" or at least seriosuly slow a persons descension if you re willing to invest a bit in it and thats fine with me. True i cant compete ever, but it never was apealing to me in the first place, so again its fine with me atm.

My offer was one to please evry1, you dont like its ok, just dont start cryn why we try to shoot down all your nice "lets make descension easyer" ideas, dont cry why you dont get the server the way you want it to be.

You created "ascended elite", but the fact is that theres only a few in that elite, as long as a large majority of players is in a "vounrable" position they will go against your lovely ideas,
and you just got another guy checking ascended forums,(no previously i wasnt) tryn to make the game fitting more to himself, wich in this case means tryn to shoot down any ideas you generaly come up (since you guys are looking for ideas that benifit your behinds so shall we).

Ow and i promise to attempt to bring in the crowd, cause thats what this is all about right the bunch that speaks louder on the forums gets their ideas impritnted in the game.

Who cares if forum will have to go through 50 pages of threads about an idea cause we ll all try our best to be heard.

Its sgw make the game fit yourself, rather than you adjusting to the game aperently, so why not play it like that than since evry1 is.