Page 9 of 14
Re: Possible New Suggestion?
Posted: Tue Sep 22, 2009 3:17 am
by jedi~tank
Caesar2..Every one in this game wanted a change, to make the game more available for players who are not willing to sit hiurs and hours long to play, for beginners and ppl who want to start the game.
At this lvl, when we see giant MS's, huge planet supports and hundreds ppl with 10 - 23 ascensions, updates like were mentioned in this thread, will make the game less playable for those who have not one of mentioned bonuses (MS, planets, ascensions, covert/AC lvls).
In this regard I would say a Striker must be within a certain % of the rank of the defender..example
Rank 32 must be within 10% ..can hit rank 320
likewise a lower rank..320 must be within 10% to hit a high rank..32
The percentage is an example.
Re: Possible New Suggestion?
Posted: Tue Sep 22, 2009 4:29 am
by CABAL
Jedi~Tank wrote:Caesar2..Every one in this game wanted a change, to make the game more available for players who are not willing to sit hiurs and hours long to play, for beginners and ppl who want to start the game.
At this lvl, when we see giant MS's, huge planet supports and hundreds ppl with 10 - 23 ascensions, updates like were mentioned in this thread, will make the game less playable for those who have not one of mentioned bonuses (MS, planets, ascensions, covert/AC lvls).
In this regard I would say a Striker must be within a certain % of the rank of the defender..example
Rank 32 must be within 10% ..can hit rank 320
likewise a lower rank..320 must be within 10% to hit a high rank..32
The percentage is an example.
Its a good idea in theory... But it'll get real annoying, real quick.
But maybe something to help the smaller MSs, i.e. If MS1 is 10x larger than MS2, they never engage as MS2 instantly 'retreats' or something...
Re: Possible New Suggestion?
Posted: Tue Sep 22, 2009 4:50 am
by jedi~tank
Im thinking if a smaller MS should be given the ability to effect a bigger one, the maybe allow for the smaller one to expend its strike in 1 shot, and cannot be recharged for 3 hours or something
Re: Possible New Suggestion?
Posted: Tue Sep 22, 2009 4:51 am
by Brdavs
Sure.
I mean why not make the top heavy game even top heavier? What`s there to go wrong?
I`m so glad people have it in them to look at the big picture and long term as opposed to just suggesting "fixes" to "problems" when they get massed by someone that has nothing to mass.
Re: Possible New Suggestion?
Posted: Tue Sep 22, 2009 5:00 am
by Sarevok
w00t, another long post. Sorry guys, i just like to answer everyone's ideas in 1 post
@ caesar2: ALL your attack super losses are of your own free will, there is no other way to destroy them, except through direct action. How many defenses have you gone after, and compared to those, how much of a defense did you build in return? If you look at my stats, i have like 50-100M super defender losses, and about 1M TOPS attack losses...
Also, i don't mind the idea of needing 25% both ways. Only issue would be, if attack could be destroyed, you'd be able to increase their losses further.
Lithium wrote:man why u want to change smth that has been here for 4 yrs ? u can sab weaps which cost 1m ~ 600b same as 1m units and u still do damage. i see u want to erase completely yr enemy, try "war of attrition" then it kills everything if u are looking for it. unless u want to kill and not get massed back.
This is all well and good. But with defenses, you get your 600B for 1m supers AND 600B for the weapons. Attackers, only 600B for the weapons. ALSO, you fail to recall what i said about being above the raiding cap. You can't go out and farm the 600B to replace the UU, cause you can't buy them, only wait for your UP to restore them... If you knew something was broker for 4 years, should you leave it broken just cause it's been broken for 4 years? Or would you actually fix it (for example, a crack in your roof, that every year gets worse and worse...)
Jedi~Tank wrote:In this regard I would say a Striker must be within a certain % of the rank of the defender..example
Rank 32 must be within 10% ..can hit rank 320
likewise a lower rank..320 must be within 10% to hit a high rank..32
The percentage is an example.
I have to strongly disagree with this. People whom are highly ranked, say untrained their AC, wait for turn change, drop say 1k ranks, from 10 to 1010. This allows them to almost target anyone ingame (rank 100 - 10,000). They go an destroy a defense, then, before next turn comes, re-train all their ACs, they go back to rank 10, and the person whom was attacked, is now ranked 5k. They would then need to gain 4.9k ranks, in order to even strike back at the attacker.
CABAL wrote:Its a good idea in theory... But it'll get real annoying, real quick.
But maybe something to help the smaller MSs, i.e. If MS1 is 10x larger than MS2, they never engage as MS2 instantly 'retreats' or something...
Can be exploited. Just use fleets. Sell fleets to get within range, mass their MS, then retrain fleets, so that the lower MS can't strike back.
Re: Possible New Suggestion?
Posted: Tue Sep 22, 2009 5:02 am
by Sarevok
Brdavs wrote:Sure.
I mean why not make the top heavy game even top heavier? What`s there to go wrong?
I`m so glad people have it in them to look at the big picture and long term as opposed to just suggesting "fixes" to "problems" when they get massed by someone that has nothing to mass.
I'm so glad people are on topic.... Providing problems/solution, and not complaining about how they feel the game is atm...
Re: Possible New Suggestion?
Posted: Tue Sep 22, 2009 5:17 am
by caesar2
Jedi~Tank wrote:Caesar2..Every one in this game wanted a change, to make the game more available for players who are not willing to sit hiurs and hours long to play, for beginners and ppl who want to start the game.
At this lvl, when we see giant MS's, huge planet supports and hundreds ppl with 10 - 23 ascensions, updates like were mentioned in this thread, will make the game less playable for those who have not one of mentioned bonuses (MS, planets, ascensions, covert/AC lvls).
In this regard I would say a Striker must be within a certain % of the rank of the defender..example
Rank 32 must be within 10% ..can hit rank 320
likewise a lower rank..320 must be within 10% to hit a high rank..32
The percentage is an example.
I saw this in another game based on same rules, and players were complainig about it so admin changed it very fast. Also, droping rank before TC is easy so this is useles update sugestion.
Jedi~Tank wrote:We want to be able to kill attackers so..all of my ideas revolve around be able to do so...in some way, or in a couple of ways. AND..if we are going to be able to kill attackers, then we should be able in some way to protect them or atleast some of them..and when we choose to protect them then they are out of action for a specific amount of time.
Back to the ATT/DEF planets..the main reason I suggested make them usable weapons is so the attack grid, or defense grid as a whole is accessible to attacks.
Killing attackers will move the game to midleages. Sorry JT, this sugestion is, how to say it, just to protect your own members who are not even able to protect self. Dont try to play for your whole alliance. Let them play they own accounts. Cuse, if one man in alliance, or 2 or 3 men, will protect whole allaince killing all the strikes coming to mass your allies, than this game can be renamed "SGW the war game of multies" Why should alliance consist of fighters and statbuilders who dont protect self? Better boot them from alliance. Statbuilders dont need updates, they need to play.
You wrote many times its a war game, and you know where your sugestion is leading

so, exuse me, dont try to abuse these sugestions to expand your allaince

Re: Possible New Suggestion?
Posted: Tue Sep 22, 2009 5:36 am
by Brdavs
I`m so glad people lack reading comprehention.
Slowly for the d00de with the roflcopter (so 2005 btw):
Dumbing it down: there is no problem that requires ingame tweaks to fix. It`s all in peoples mentality. Cos thats what changed.
For years people whined about the statbuilding and slow nature of the game.
They whined and got planets, big MS updates, easier massings etc.
Now they whine cos the massers and ME hunters broke the barrier of tollerance and caused that nobody builds stuff anymore. Well duh. And you`re gonna fix it by making building up a prerequsite of building stuff? Gl with that, really. Cos I cant really see that blowing up in your face.
This suggestions and the majority of them put forward arent worth the paper admin would print them on to whipe his arse.
Cos they`re just bedtime thoughts what one would like for his insta gratification and what inconvenience for himself he`d like taken out. Nobody cares to think past the confinds of their current conflict and want the game custome tailored to their vendettas, to heck with consequences or the big picture.
Look at the game, you have 400mil guys on one end and solid say 100mil on the other.
What happens if this lunatics that are having this server war stop fighting the day after this is put in? All the 400mil doodes are at peace& they throw up say 50mil supers defs a piece. Nooberts suggestion turns into one more in the long line of things to make them unassailable in normal circumstances. Nice one. If you plan on surviving with a 100 or so players in the long term.
All the other viable safeguards you can dream up are inheritly flawed by the fact cummulative & stat ranks only update once every half hour.
We allready had a rank modifier that got abused to kingdome come and taken out cos it was but an annoyance without the intended effect under the line remember?
I wish the people in the server war would stop thinking the game revolves purely around them and needs to adapt accordingly & to their conveniance.
Re: Possible New Suggestion?
Posted: Tue Sep 22, 2009 5:37 am
by jedi~tank
Now thats just typical stupidity there C2, a member of the community started a fine thread and we all have a chance to throw out ideas, some good some bad and there you go..you just cannot get past your own little world where you are so filled with envy towards FUALL. get over it C2 its a game..maybe you need a new hobby..or better yet a life LOL.
Re: Possible New Suggestion?
Posted: Tue Sep 22, 2009 5:39 am
by jedi~tank
Furthermore. NOOBERT I suggest you request this locked because the other dudes are **Filtered** again.
Re: Possible New Suggestion?
Posted: Tue Sep 22, 2009 5:55 am
by Brdavs
Don`t be like that. Imagine for a second you`re not at perma war and tell us how it`s still a good idea for the game at large. Cos I cant see it tbh.
Thoe nor could I see giving a 1tril MS andother 330bil "free" on top, but that was just me and it turned out peachy.

Re: Possible New Suggestion?
Posted: Tue Sep 22, 2009 6:50 am
by Lithium
Jedi~Tank wrote:Now thats just typical stupidity there C2, a member of the community started a fine thread and we all have a chance to throw out ideas, some good some bad and there you go..you just cannot get past your own little world where you are so filled with envy towards FUALL. get over it C2 its a game..maybe you need a new hobby..or better yet a life LOL.
well JT dont BS that much, Nobert put this idea and it was you who suggested other ideas going off topic and insulting. relax and lets stick on topic.
ALSO, you fail to recall what i said about being above the raiding cap. You can't go out and farm the 600B to replace the UU
but u can gho out and raid them , u lose 1m then u aint at the cap so wheres yr point, dont be smarty , game include everything
lol brdavs
you remember me those days when some ppl at war were asking for updates to cut planet bonus etc.
Re: Possible New Suggestion?
Posted: Tue Sep 22, 2009 7:19 am
by Sarevok
Lithium wrote:ALSO, you fail to recall what i said about being above the raiding cap. You can't go out and farm the 600B to replace the UU
but u can gho out and raid them , u lose 1m then u aint at the cap so wheres yr point, dont be smarty , game include everything
Well, reach 400m army size without mercs, loose 1m, and go raid for me. Send me pics, and I'll go mass all FUALL for ya.
Brdavs wrote:Look at the game, you have 400mil guys on one end and solid say 100mil on the other.
What happens if this lunatics that are having this server war stop fighting the day after this is put in? All the 400mil doodes are at peace& they throw up say 50mil supers defs a piece. Nooberts suggestion turns into one more in the long line of things to make them unassailable in normal circumstances. Nice one. If you plan on surviving with a 100 or so players in the long term.
50M supers? OHNOS! I have to train 10m attackers, and 10m mercs, and mass it into the ground. Well, that was hard... And i didn't even need a MS or planets to do it... Yup, sounds fair to me.
Brdavs wrote:This suggestions and the majority of them put forward arent worth the paper admin would print them on to whipe his arse.
Cos they`re just bedtime thoughts what one would like for his insta gratification and what inconvenience for himself he`d like taken out. Nobody cares to think past the confinds of their current conflict and want the game custome tailored to their vendettas, to heck with consequences or the big picture.
Love the generalization. I'm in no conflict at all. Yet here i am... If you seriously think that, if you were going to go and attack someone, you would leave the trained military men there, and be on your merry way, then i look forward to a fight with you in reality. I'll build no defenses, and just charge you with rocks, since you won't kill my attackers anyway...
Brdavs wrote:Don`t be like that. Imagine for a second you`re not at perma war and tell us how it`s still a good idea for the game at large. Cos I cant see it tbh.
So your saying. I should be allowed to train say 200m attack units. And leave them sit there, till i deem it fit to use them. Farm a few in-actives, build the attack, mass every single person in say the top 100 ranks, then sell my weapons and bank the naq, so no one can hurt me. Yup, that's fair.
PS Brdavs: Good to see personal insults are what's needed by yourself to feel big in the world, well done
Re: Possible New Suggestion?
Posted: Tue Sep 22, 2009 10:11 am
by caesar2
Jedi~Tank wrote:Now thats just typical stupidity there C2, a member of the community started a fine thread and we all have a chance to throw out ideas, some good some bad and there you go..you just cannot get past your own little world where you are so filled with envy towards FUALL. get over it C2 its a game..maybe you need a new hobby..or better yet a life LOL.
JT, simple math. Im not throwing things against FUALL, im throwing things against plyers boosted by large allainces, money or another boost systems.
Yes, you and your alliance mates are an example. Of course, am not saying i see in this topic bit of own interests of few players.
And to the topic, and again, JT! Covering strike with defence will benefit only large alliances, and yes, DDE - your alliance or mayhem - nooberts allaince are an example - fighters with huge MS (comparing to server average MS size) huge planets support (comparing to server average) huge ascended power (comparing to server average). Tell me how can i see Nooberts idea as profit for all players on server? How can i agree?
And about your ideas, i think i sugetsed massing strike with strike as well, but it was you who sugested killing attack supers, with wich i dont agree.
I wrote that we all hate sniper mode playing, but that started before you started to play SGW dear JT, why the hell didnt you sugest these updates year ago?
An update to protect defences and make ithader to mass was made by admin weeks ago. I agree, that made more benefits fr more players. Made massing harder for snipers and massers at all (now talking about avarge, because all updates will be placed, you wont care dear JT, you will pump more money to game, so... do not pretend here please).
My point here is not about FUALL, ppl, i just dont know why all the time sugestions are coming from ppl who dont even have to bother with this.
Lets hear the voice of all players who are most punished for the game system how it is, am sure Noobert or JT are not those, i am not as well.
All what was sugeted here was good, but this great mixture of ideas how to destroy all strikes in game leads only to one point: few players (am not mentioning names JT, because there are more players than you in the game) so again, few playes will be able to mass defences, strikes, keep self defences and strikes and slowly this system will lead to pyramide with 5 - 10 players on top, players supported by alliances, allies or black market. Thats all what i wanted to say.
Re: Possible New Suggestion?
Posted: Tue Sep 22, 2009 12:02 pm
by jedi~tank
The greatest military powers in the history of this planet have been funded by many, sgw key players in empires or alliances are no different.
I didnt suggest these updates a year ago because suggesting updates a year ago wasnt on my mind..however something ought to be done to help players defend their accounts a little better from aggressive players like myself, so if say I make a hibit of massing page 1 allot, then those players ought to be able to get back at me a little bit even tho I am at war. so What I am suggesting is of benefit for everyone..so whatev dude