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Re: Planet Update
Posted: Mon Jun 14, 2010 9:00 am
by ~Solrayne~
Leave 'em (planets) alone, as they are....
Make defense(s) better
instead, so they might actually fulfill their job requirements someday.
Just a thought....

Re: Planet Update
Posted: Mon Jun 21, 2010 4:47 pm
by Forum
ok - big topic.
the planets being limited to 50% natural stays (final decision) for the release. Keep in mind, even released updates can be removed up the road, if there is a very good reason

(has happened before! )
Now -that said....
the change is making each planet its own entity. if i did not do this, the concept of platforms, merlin, planet stealing limits, etc etc are not as strategic. In short, putting the planets back to individual planets (not group averages) is more logical, ties to other game features better and as they were supposed to, and is the way its going

now - that said... i offer bribes for you to like it

(these are all in the game updates page)
1) fleet on planet attack must be at least 17.5% of the planetary pre-mobile defense. This is up from 12%.
This makes a defender planet harder to take or mass
2) A minimum time between losing planets has been setup. It is a 24hour delay in getting a new planet (not new) and now an 8 hour delay between losing planets. So you can lose a max of 3 planets per day. --so the whole 'massed all my planets away while i slept' is gone.
3) attack and defense have gotten stronger, making 1/2 natural bigger. so if you do have a planet that is greater (on its own) than natural 50% , your natural 50% just got bigger, doubling the standalone planet contribution.
4) better planet management links from base page

5) more Merlin on market - Merlins Planetary Dimensional Shifting Device (MPDSD) from market turn now gives 5, up from 3, days protection. So you can almost double the number of merlin protected planets using just the weekly market.
6) again to help defend multiple planets:
Planet Defence Costs - Decreased so planets are more defendable.
Overall, I think 'fixing' this bug/hidden feature has made the whole planet side of the game better. Harder to take planets, cannot lose all planets at once, defending planets is easier, and you are rewarded for developing multiple planets....
Still going here, but as of right now (6pm june 21st) thats where its at, cat.
Re: Planet Update
Posted: Mon Jun 21, 2010 4:52 pm
by Rottenking
I think the update that will cause controversy now will be the only lose 3 planets a day, very interesting
is their any time line you are following which might predict how long till some of his goes live?
Re: Planet Update
Posted: Mon Jun 21, 2010 5:46 pm
by Sarevok
Jason,
I would suggest making that 8 hour delay 12 hours. Reason for this being, those that work 8 hours a day (i assume this is sort of where the logic come from) have to travel to work. So they aren't just at work for 8 hours, but longer.
Also, is it possible to be able to reclaim a planet at the same rate they can be taken? Like, if you must wait 8 hours to take a second planet from an account, is it possible to reclaim a planet you had taken, and it only take 8 hours to be returned?
Re: Planet Update
Posted: Mon Jun 21, 2010 9:41 pm
by BMMJ13
The more that comes out about this update the more disagreeable it becomes.
1) Natural Planet Defenses are Cheaper over 500k (Understandable, they shouldn't increase exponentially otherwise you develop a soft cap on how large they will get)
2) Natural Planet Defenses are Harder to mass with 17.5% needed instead of 12% (So now they are cheaper to build large and easier to mass, yet there are many already built that can't be touched be even the largest fleets)
3) Can only lose a planet every 8 hours (So now, if I mess up big time and leave all my 10 good planets off with 0 defense, the worst that can happen is I lose 1 of them if I'm back within 8 hours. This basically means that unless you are very bad at keeping planets, you will never be able to lose a majority of them.

)
Is the next update going to make fleets self destruct randomly? Because this update seems more and more like making planets untouchable no matter what happens and fleets less and less of use. So basically if someone had enough resources, they could have 10 duals with huge natural defenses on them, which would take probably double the largest fleets currently out, yet even if they were massed down, they likely would only lose 1 planet before they were able to merlin them again?

Re: Planet Update
Posted: Mon Jun 21, 2010 10:38 pm
by Sarevok
Hmm, "double the largest fleets currently out", what's that, about 800k fleets? So about 5.2T planet defences on each planet? 10 dual total cost being about 10*650T = 5.8Q.
Cost of fleets needed being 616k + 25T for techs. Which costs about 1.9Q + 25T = 1.925Q.
So actually, for the same cost, it's 3 planets, not 10. But if it was for 10 planets, they would have 1.4m fleets, not the 800k needed.
Re: Planet Update
Posted: Mon Jun 21, 2010 10:56 pm
by beliblisk
Sarevok just stop backing up updates only for your benefits.
Planet can be taken every 8 hours?You guys aint serious?
Re: Planet Update
Posted: Mon Jun 21, 2010 11:11 pm
by Calibretto
Sarevok wrote:Jason,
I would suggest making that 8 hour delay 12 hours. Reason for this being, those that work 8 hours a day (i assume this is sort of where the logic come from) have to travel to work. So they aren't just at work for 8 hours, but longer.
Also, is it possible to be able to reclaim a planet at the same rate they can be taken? Like, if you must wait 8 hours to take a second planet from an account, is it possible to reclaim a planet you had taken, and it only take 8 hours to be returned?
Why not ask Jason to make it 3x24 hours..? T that time you can be back to take your PPT's again...OOOOHHH EVERLASTING PROTECTION ON PLANETS...
The idiocy.
Re: Planet Update
Posted: Mon Jun 21, 2010 11:13 pm
by Sarevok
beliblisk wrote:Sarevok just stop backing up updates only for your benefits.
Well, perhaps if people thought claims through instead of throwing around accusations like "Eh, with these updates, no one can take any planets ever, cause the defence will be impenetrable" And having a look at the numbers once in a while, i wouldn't need to would i.
Calibretto wrote:Why not ask Jason to make it 3x24 hours..? T that time you can be back to take your PPT's again...
The idiocy.
I believe the word Merlin fits that category already.
Earendil wrote:Like all of the planet updates ...
Correct. Cause using a MS should be the only viable option to reduce unit losses.
Re: Planet Update
Posted: Mon Jun 21, 2010 11:19 pm
by BMMJ13
Sarevok wrote:beliblisk wrote:Sarevok just stop backing up updates only for your benefits.
Well, perhaps if people thought claims through instead of throwing around accusations like "Eh, with these updates, no one can take any planets ever, cause the defence will be impenetrable" And having a look at the numbers once in a while, i wouldn't need to would i.
Calibretto wrote:Why not ask Jason to make it 3x24 hours..? T that time you can be back to take your PPT's again...
The idiocy.
I believe the word Merlin fits that category already.
There are currently planets with the more expensive defenses, lower % required to mass, yet they still aren't massable. You really think making them cheaper, harder to mass and harder to lose is going to help that? Planets can provide an immense benefit, but they are also volatile in that if you are not careful or put enough resources into protecting them they can be stolen. They shouldn't be made extremely hard to mass so easily, when not long ago there was a big fleet update because of planets being impossible to take.
Re: Planet Update
Posted: Mon Jun 21, 2010 11:20 pm
by Calibretto
Sarevok wrote:beliblisk wrote:Sarevok just stop backing up updates only for your benefits.
Well, perhaps if people thought claims through instead of throwing around accusations like "Eh, with these updates, no one can take any planets ever, cause the defence will be impenetrable" And having a look at the numbers once in a while, i wouldn't need to would i.
Calibretto wrote:Why not ask Jason to make it 3x24 hours..? T that time you can be back to take your PPT's again...
The idiocy.
I believe the word Merlin fits that category already.
Earendil wrote:Like all of the planet updates ...
Correct. Cause using a MS should be the only viable option to reduce unit losses.
MPDSD is not permanent. As seen a lot of times, MPDSD can be forgotten AND you can run out of MPDSD.
HELLO Sarevok, planets are almost untakable after the update....
Re: Planet Update
Posted: Mon Jun 21, 2010 11:24 pm
by renegadze
If he's going to make planets pretty much untouchable..he should atleast decrease fleet cost!!....no I don't mean hangers like has already been suggested...but the actual cost to arm 100's thousands of fleet that it will take to mass most planets!
A reason behind this....If I have 9 good planets well defended...and 1 very poor planet. Planet masser arms to try and mass down my good planets....all I need to is get a friend to steal the poor planet from me and I am "protected" for 8 hours. Now the attacker has no option but to either
1) PPT
2) Take mass losses in selling fleet
3) Have fleet massed
It's basically going to require the right set of circumstances to be able to planet mass in the future...one which comes down to luck more then anything else
Re: Planet Update
Posted: Mon Jun 21, 2010 11:27 pm
by Calibretto
renegadze wrote:If he's going to make planets pretty much untouchable..he should atleast decrease fleet cost!!....no I don't mean hangers like has already been suggested...but the actual cost to arm 100's thousands of fleet that it will take to mass most planets!
A reason behind this....If I have 9 good planets well defended...and 1 very poor planet. Planet masser arms to try and mass down my good planets....all I need to is get a friend to steal the poor planet from me and I am "protected" for 8 hours. Now the attacker has no option but to either
1) PPT
2) Take mass losses in selling fleet
3) Have fleet massed
It's basically going to require the right set of circumstances to be able to planet mass in the future...one which comes down to luck more then anything else
2nd that. The game needs to stay/become more dynamic. Not even more static.
Re: Planet Update
Posted: Mon Jun 21, 2010 11:49 pm
by Sarevok
renegadze wrote:If he's going to make planets pretty much untouchable..he should atleast decrease fleet cost!!....no I don't mean hangers like has already been suggested...but the actual cost to arm 100's thousands of fleet that it will take to mass most planets!
I can agree with this. If you put the effort into having the capacity, then that's the main expense.
BMMJ13 wrote:There are currently planets with the more expensive defenses, lower % required to mass, yet they still aren't massable. You really think making them cheaper, harder to mass and harder to lose is going to help that? Planets can provide an immense benefit, but they are also volatile in that if you are not careful or put enough resources into protecting them they can be stolen. They shouldn't be made extremely hard to mass so easily, when not long ago there was a big fleet update because of planets being impossible to take.
What I don't see is why people are happy for a MS to add multiple trillions of power, yet when someone tries to use a planet for the same purpose, it's like their cheating the game.
Yes, a MS can be massed. But when you consider the cost to rebuild, compared with the cost to retrain/re-arm military, it's far cheeper
Re: Planet Update
Posted: Tue Jun 22, 2010 12:38 am
by Robe
Its clear some people have never massed planets before, which is a shame because its fun feature of the game.
Top fleets can not mass top platforms now (let alone after updates).
Top fleets cost 8t to arm and up to 30t to mass large defences/platforms.
No one is going to risk 40t to mass a planet that can be easily retaken if you can only lose 1 planet every 8 hours.