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Re: June 29th Updates (big / many...)
Posted: Sun Jun 27, 2010 6:58 am
by MaxSterling
Planet theft current issues :
- Target can be stripped of all planets
- Target can only get back 1 of his planets
- Attacker usually has nothing of value to mass back
Possible solutions :
- Target can be stripped of all planets
- Target can only get back 1 of his planets
- Maximum 5 planets lost/day
- Make
recovering planets only take 8 hours before they can take another planet. This allows an attacker to recover at least 2 planets before the protection kicks in...
IF he notices quick enough.( It takes 12 hours before an attacker can protect the planet )
- Attacker usually has nothing of value to mass back
- Attacker must fully arm all slots on MS (*excluding fleets. Only Volleys and Shields [Thx SS])
- Fleets cannot be sold off before the 12 hours it takes for the planet to be under the attackers control.
- MS cannot be sent away for 24 hours from the time the planet was taken. ( Make it the equivalent of sending the MS out for a planet )
- PPT cannot be set for 12 hours after a planet theft to give the target a chance at retaliation.
Players please poke holes in these ideas.
Re: June 29th Updates (big / many...)
Posted: Sun Jun 27, 2010 7:13 am
by MaxSterling
Lt. Frank Drebin wrote:I imagine a lot of people will not like having to have max fleets to take a planet though
Fleets are the only exception to the full MS rule. Volleys and Shields should be fully built though. Sorry I usually don't consider fleets as part of the MS.
Lt. Frank Drebin wrote:just an idea for timing on retaking a planet. Why not make it:
Allowed to retake 2-3 per day (only one at a time)
12hr window stays the same
time in between taking planets, is double the time its been gone (ie. I took a planet 1 hour ago, it take them 1 hour to come get it and then 1 hour to haul it back to their realm before being able to retake another. After 2-3 the MS is just beat and can't do it anymore XD)
24 hrs / 8 hrs = 3 planets a day...
IF they notice right away. The target essentially has a chance at getting two planets back before the 12 hour protection window, which I believe is fair enough. If you start running into calculations based on time planet has been gone, then the formulas and calculations become more complex which leads to more bugs and being able to take back more planets too quickly.
Re: June 29th Updates (big / many...)
Posted: Sun Jun 27, 2010 8:55 am
by Lithium
why complexing the game
player can lose 3 planets in 24 hrs and also can steal 3 planets /24hrs ,
3/24hrs or 1/12 hrs whatever
yet why empowering a group of players whith this ability and not equaling
Re: June 29th Updates (big / many...)
Posted: Sun Jun 27, 2010 9:29 am
by GeneralChaos
You should beable to lose 5 planets a day, and take 2 a day.
On the houses,
When your in the same house as another alliance you are auto set to peace, does this mean you can mass an alliance in another house, then join that that, preventing that alliance hitting you back?
Re: June 29th Updates (big / many...)
Posted: Sun Jun 27, 2010 9:51 am
by MaxSterling
Lithium wrote:why complexing the game
yet why empowering a group of players whith this ability and not equaling
Is it complex, probably. Some people are looking for one thing, while others are looking for others. I tried to look at the issues with this specific update and offer up solutions that I felt would be fair to both sides. To make it balanced, there really is no simple solution.
My solution is specific to the planets/day issue and has nothing to do with fleets or defenses. That's an entirely different arguement. My suggestion only deals with the planets/day issue. Admin says 3/day, I say 5/day with the ability to
possibly recover two of them before they can get protected. After 12 hours if a planet is protected, then the target is **Filtered** outta luck about recovering it.
If you planet strip someone, they can lose trillions of naq in planet stats. Currently, I believe the person stripping them can send their MS away in 3 hours leaving the target nothing to retaliate against. My suggestion tries to make it fair.
* also added no PPT for attacker for 12 hours after planet theft to allow victim a chance at retaliation.
Re: June 29th Updates (big / many...)
Posted: Sun Jun 27, 2010 10:14 am
by Neimenljivi
How about this: if someone steals all your planets you just declare war against them and you get all your planets automatically back with 15T defenses built on them + 30 days of MPDSD added for each planet
Seriously guys, it'll be hard enough for someone to miss merlining his planets as it is, let alone the massing of the planet if there're good defenses on it, now you just wanna give them the possibility to take all what he lost back and give him a chance to destroy the hell of the attacker too?
Why not make it so that if someone steals your planet you get his login info and log into his account and delete it

Because that's where this will lead us to.
~N
Re: June 29th Updates (big / many...)
Posted: Sun Jun 27, 2010 10:29 am
by MaxSterling
Wasn't it your alliance that was preaching... "action = reaction", yet only have one member that ever has anything worth reacting to?
Admin is trying to implement updates that bring back risk to every attack... and bring back an era in which people suffer losses.
A stolen planet still takes 25-33% loss in stats each time it's taken/taken back. Just make sure that if you're gonna take a planet, you take one worth the risk.
Re: June 29th Updates (big / many...)
Posted: Sun Jun 27, 2010 10:31 am
by RepliMagni
GeneralChaos wrote:On the houses,
When your in the same house as another alliance you are auto set to peace, does this mean you can mass an alliance in another house, then join that that, preventing that alliance hitting you back?
I believe its only voting alliances which have the auto war/peace - thus there is at least a 5 day period before the auto relations kick in....but that is only speculation....
Re: June 29th Updates (big / many...)
Posted: Sun Jun 27, 2010 10:45 am
by Neimenljivi
MaxSterling wrote:Wasn't it your alliance that was preaching... "action = reaction", yet only have one member that ever has anything worth reacting to?
Admin is trying to implement updates that bring back risk to every attack... and bring back an era in which people suffer losses.
A stolen planet still takes 25-33% loss in stats each time it's taken/taken back. Just make sure that if you're gonna take a planet, you take one worth the risk.
Yes go ahead. While we're at discussing our policies, why don't we completely ban "1-hit mass policy" you guys have? Heck why don't we ban alliances in general
](./images/smilies/eusa_wall.gif)
This has nothing to do with the policy of my alliance.
Don't you think that updates that bring back risk to every attack should also include risk being attacked? I don't see how one being able to retake all his valuable planets which are hard to get as it is and the time frame they're usually out of merlin is already very small, with all these updates it'll be even smaller IF it'll still exist not to mention how much harder it will be to mass it's defenses.
As I said, why don't we make some planets completely untakeable so that noone can even spy on them, without the use of merlin?
Someone misses a merlin, well that's too bad. He's got 3 hrs to mass a MS and 12 hours to retake it. If he losses two, poor baby. Should he be able to kill off your lifers and steal all your planets inside 2 hours window as well?
~N
Re: June 29th Updates (big / many...)
Posted: Sun Jun 27, 2010 12:32 pm
by Unimatrix881
MaxSterling wrote:Admin is trying to implement updates that bring back risk to every attack... and bring back an era in which people suffer losses.
If that's the case, then leave the planets and defenses as is. They're meant to be a volatile commodity, and people shouldn't be able to protect more than 3 from defenses alone, unless they're willing to invest pretty penny into them. Sure, maybe add 3-5 max/day, but with all of the other extra updates, we'll be seeing people in the top 10 alliances where almost everyone has 3-5 unbreakable duals minimum. The top players will easily have 6-10 duals.
People simply won't be willing to invest into taking planets anymore when it's so expensive, and your chances of doing so are also very slim when you are caught.
Oh well, at least some good potential can emerge from these updates. Maybe Blahh will come back

Re: June 29th Updates (big / many...)
Posted: Sun Jun 27, 2010 12:34 pm
by Neimenljivi
Unimatrix881 wrote:MaxSterling wrote:Admin is trying to implement updates that bring back risk to every attack... and bring back an era in which people suffer losses.
If that's the case, then leave the planets and defenses as is. They're meant to be a volatile commodity, and people shouldn't be able to protect more than 3 from defenses alone, unless they're willing to invest pretty penny into them. Sure, maybe add 3-5 max/day, but with all of the other extra updates, we'll be seeing people in the top 10 alliances where almost everyone has 3-5 unbreakable duals minimum. The top players will easily have 6-10 duals.
People simply won't be willing to invest into taking planets anymore when it's so expensive, and your chances of doing so are also very slim when you are caught.
Word.
Re: June 29th Updates (big / many...)
Posted: Sun Jun 27, 2010 1:36 pm
by Lithium
nd we go back to 2 years ago remember "blahh planets" lol
i hope tis pack of updates wont complex the game to a point it ll bore to death
Re: June 29th Updates (big / many...)
Posted: Sun Jun 27, 2010 6:24 pm
by stuff of legends
ok - the 'sniper' issue is addressed with increased sab.
It seems more of a quick fix then a proper addressing.
So the new 2010 snipers will have 33-35 covert level and only need to train 400-500k spies to be able to sab to hell someone, the opposition will kill a few spies sure but nothing a little 1 bill attack and raiding will fix. All they will need to do is 10 ish nice sabotages to be able to bring someone to their knees, which leaves them to be able to build a little attack to finish off their prey. (Bit of a rough estimate but you get the picture

)
Its an alright thought but it seems it will be more like taking flu pills in hopes to cure malaria.
Re: June 29th Updates (big / many...)
Posted: Sun Jun 27, 2010 8:47 pm
by EbilCC
ok do people agree or disagree there are too many updates coming at once its like information overload?
that these should be spread out so people can adapt better as changed to massing auto war planets etc and houses Im like its going to be like learning for some people to play the game again

eg houses 10 days to 2 weeks
rest afterwards
Re: June 29th Updates (big / many...)
Posted: Sun Jun 27, 2010 10:05 pm
by stuff of legends
I dont really care if the are updates are packed and injected in one day, but the updates need to be analysed first and fine tuned to the highest point before released, especially since this will seem like a rigid and unstable update and heavily effect the sgw community when it does happen to be released tomorrow.
There are a few updates in the pack that were sure as hell needed and some that already needed an overhaul and some that were not needed at all.