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Re: June 29th updates RELEASED - comment here.
Posted: Tue Jun 29, 2010 4:19 pm
by Forum
give me an ID, adn the value at each 'level' in the bug forum for the new updates (in hte for admin/bugs section).
will look...
mine goes down the higher my realm alert...
Chronus wrote:It used to be the lower your realm alert level they higher the naq you generate per turn. now its the opposite.
is this a bug?
Re: June 29th updates RELEASED - comment here.
Posted: Tue Jun 29, 2010 4:42 pm
by Der Feind
Just so everyone knows the surveys do work (or atleast one of em)
[spoiler]Nav Width: sm med lg
Nav Text Size: sm med lg
MAIL - inbox
You have 1 messages in your inbox.
Inbox OutBox SavedBox
Subject: 337,000,000,000 survey naq given: ID 1949714
Message text:
You (ID 1949714) received 337,000,000,000 currency (into bank) for a completed and validated offerpal survey. Thank you.[/spoiler]
Re: June 29th updates RELEASED - comment here.
Posted: Tue Jun 29, 2010 4:58 pm
by Chronus
never mind mine is working right again
Re: June 29th updates RELEASED - comment here.
Posted: Tue Jun 29, 2010 5:27 pm
by High Empty
LOL at the surveys LOL
get all the information, and then say we don't have a survey for you so go buzz off!
Re: June 29th updates RELEASED - comment here.
Posted: Tue Jun 29, 2010 5:39 pm
by Sylus
[smirk]
Well the new perg boot is working, as I watched countless maelstrom members get flung to norm. Just so admin knows.
[/smirk]
Re: June 29th updates RELEASED - comment here.
Posted: Tue Jun 29, 2010 6:02 pm
by EbilCC
yea only 1 good thing same old stuff different day houses just follow norm naps boring n lame not worth hanging around for games dead
thanks admin for trying to change things
Re: June 29th updates RELEASED - comment here.
Posted: Tue Jun 29, 2010 6:40 pm
by Call me Grim
I havent seen any bugs so far, then again I havent really been searching for them. The surveys, i completed 2, rewarded me with the naq within probably about 5-10 minutes after each. So for me that added feature is working properly. It also seems that the surveys are area based, and not everyone even gets a chance to do the same surveys. Update is looking pretty good, making the game more balanced is a good thing, The AT upgrade is great for me, really is going to add a good amount to my farming capability. I think that the prices on the weps should double since the power behind them doubled as well. I dont really care for the 3 turn minimum attack, i liked the 1 turn ability, but i have yet to see how that truely affects the things i do. In theory it would be a bad thing, but I have yet to truely test it. Also the cap for perg was lowered and that i feel wasnt a good change, possibly because im about capped now. Other than that, good job Jason.
Re: June 29th updates RELEASED - comment here.
Posted: Tue Jun 29, 2010 6:51 pm
by MaxSterling
Call me Grim wrote:Also the cap for perg was lowered and that i feel wasnt a good change, possibly because im about capped now. Other than that, good job Jason.
8 members of Maelstrom have been autokicked from Perg and can now face accounts in Main. How can that be a bad thing?

Re: June 29th updates RELEASED - comment here.
Posted: Tue Jun 29, 2010 6:56 pm
by solmyr
MaxSterling wrote:Call me Grim wrote:Also the cap for perg was lowered and that i feel wasnt a good change, possibly because im about capped now. Other than that, good job Jason.
8 members of Maelstrom have been autokicked from Perg and can now face accounts in Main. How can that be a bad thing?

+1
Re: June 29th updates RELEASED - comment here.
Posted: Tue Jun 29, 2010 6:58 pm
by Call me Grim
Perg is about coordination, norm u can sit there and mass someone by urself, but perg is all about alliance coordination, now ask urself, whats harder to do? Group 10 ppl up for a massive massing on a target or to sit there by urself and click ur button a bunch of times to destroy him? Also living with a 63m (now 49m) unit cap is a pretty big difference than norm having over 10 times as much yet we still take alot of the high spots in the rankings
Re: June 29th updates RELEASED - comment here.
Posted: Tue Jun 29, 2010 7:02 pm
by Beelzebub
what the turn limit(amount we will generate) up to now? i didnt see that anywhere
Re: June 29th updates RELEASED - comment here.
Posted: Tue Jun 29, 2010 7:03 pm
by MaxSterling
Call me Grim wrote:Perg is about coordination, norm u can sit there and mass someone by urself, but perg is all about alliance coordination, now ask urself, whats harder to do? Group 10 ppl up for a massive massing on a target or to sit there by urself and click ur button a bunch of times to destroy him? Also living with a 63m (now 49m) unit cap is a pretty big difference than norm having over 10 times as much yet we still take alot of the high spots in the rankings
It's way too easy keeping a rank in perg.
1.) you have no competition.
2.) your enemies can only do so much damage to you.
Admin made changes so that massing will take much longer and will require more ATs to actually do any damage, which will only make statbuilding in Perg that much easier.
Massing an entire alliance by yourself isn't really as easy as you think, even with a top 20 MS. Weapons lasting twice as long will only make it even more difficult and tidious for someone to take on an entire alliance by themself.
Re: June 29th updates RELEASED - comment here.
Posted: Tue Jun 29, 2010 7:03 pm
by Call me Grim
I believe it is 9 AT per turn
Re: June 29th updates RELEASED - comment here.
Posted: Tue Jun 29, 2010 7:09 pm
by Call me Grim
I agree with u max, true we dont really have much competition in perg but not many people really care to deal with a low unit cap, with no trade market etc. I mean ur right on most counts, I have yet to play with the update to see how the new things are implemented. But seeing as we in perg have a 60 turn limit, i think its still that...The massings will get much harder for us as well since the defense has been increased.
Re: June 29th updates RELEASED - comment here.
Posted: Tue Jun 29, 2010 7:11 pm
by solmyr
Call me Grim wrote:I agree with u max, true we dont really have much competition in perg but not many people really care to deal with a low unit cap, with no trade market etc. I mean ur right on most counts, I have yet to play with the update to see how the new things are implemented. But seeing as we in perg have a 60 turn limit, i think its still that...The massings will get much harder for us as well since the defense has been increased.
No one really comes to perg to cause trouble with us anyway, ud think that if you guys really had a problem with us ud come to perg in a group to attack us.
the reason i will never go to perg is just the slow farming. i farm people every turn 2T+ a turn near inactives, i couldnt do that in perg, not 500mill army size no def incomes, and only 4-5 hits a day
no wai!