I’ll start with the assumptions that I’ve made and to be honest if you disagree with the first 4 or 5, you will probably disagree with the entire idea. But then go to the end and read why I’ve proposed this, or open this spoiler box. [spoiler]
Why am I proposing something radical like this?Because so far while there seems to be some agreement that the server is not that good to play – except for the devotees, there hasn’t been much discussion and what can really, really make the server fun for the most part.
The continued increase in TOC is easy but to me, it doesn’t address the underlying problem since all it is doing is making the stats bigger, not doing anything to make them more useful. All increasing TOC does it make the level to be practically undescendable a bit higher. It does not encourage anyone to play. The above I believe would. It would encourage team work and encourage people to work on their stats so they can do more by themselves and thus cover themselves in glory, yet at the same time it does not detract from the work anyone has done.
I expect people to go up in flames at the above suggestion but while they self-combusting I would hope that they are also trying to think of reasonable alternatives that would be able to be implemented or suggested to Admin J that can bring the attraction back to the ascended server for those who see it as a worthless server.[/spoiler]
Assumptions1. Everyone, including active people, should be descendable
2. Descending someone should not be instantaneous but shouldn’t take too long either
3. You should have to work to descend someone
4. Logging in and refilling your LF should save you from being descended – thus it should be a RISK and a CHALLENGE to descend someone
5. It should be possible to descend everyone in the same amount of time
6. Currently you can take 2/5 of the LF but I’m going to explain this as if it’s 1/3 as that’s an easier fraction for people to comprehend.
7. A person regenerates 15% of their life force where the time between descension hits is 2.5 to 4 hours. (This is a generous estimate).
General DiscussionBased off the votes so far it seems that the majority of people are happy with it taking about 12 hours to descend someone. That gives people enough time to sleep and work a normal shift and allows that someone logging in ‘just to check’ can save themselves from being descended. So that’s 5 hits if you allow 3 hours between each hit or 4 hits if you allow 4 hours between each hit where each hit is at max damage and there is not so much life force regeneration as to require another hit.
Now what saves you from being descended is your repulsion, your constitution and your ability to recharge. Using myself as an example, I regenerate the following amounts of life force per spacing of hits:
2.5 hours – 10.4%
3.0 hours – 11.7%
3.5 hours – 13.0%
4.0 hours – 14.3%
4.5 hours – 15.5%
So let’s be generous here and say that someone recovers 15% of their life force (that’s life force and reserves added together) so LONG as the hit timing is between 2.5 to 4 hours. This calculation would need to be redone otherwise.
So for example, someone with 1billion LF reserves and 100million LF with a recovery rate of 15% takes 5 hits to descend, IF MAXIMUM damage done to them each time. This is relatively easy since maximum damage is approximately 367million life force.
For 2billion reserves, max damage is approximately 717m, 3billion max damage is 1067m and for 4billion max damage is 1417m.
It gets harder. So let's look at a couple of TOC levels that may be deemed average.
Average TOC of 1billion.

Now let's say you want to descend someone with lv 700's. According to the nifty difty calculator provided by Hungarian Unity, it will take you 32 hits. So that's between 80 hours to 128 hours depending on what spacing ascension hits are.
Average TOC let's say is 2billion well now it takes 6 hits. Though let's up the stats to 750, that's going to take 12 hits. Now let's up them to 800 and it goes up to 38 hits. That's a lotta hits.
Why am I saying this? Because the upping of TOC just forces people to farm or invest up to the point where they feel comfortable again. It isn't encouraging game play and there are a lot of accounts that just invest to that point or near it and consider it good enough and only log in in a war.
But what the above establishes is that the average guy can't do much damage to accounts around him or like him.
Given that our average guy can’t do damage and won’t be able to do damage for the foreseeable future (to the top accounts) – aka even if they farm and farm they can’t boost themselves enough in the short term to damage this one, they are likely to give up on the server entirely. Why play something where you can’t compensate such as you can in main – eg higher covert is annulled by more spies. Even with the update there are people it’s going to take umpteen million hours to descend and that’s only if you get lucky.
The thing that will make people Self CombustSo if we take it that a reasonable amount of time to descend someone is 12 hours and that the average player doesn’t have a hope of descending anyone with greater abilities than them while they are vulnerable themselves and even if they farmed for a good while, they still probably won’t have a hope, where is the enjoyment or challenge? It’s NOT a challenge if you can’t reach the goal, it’s a pointless exercise and we’ve already had people come and say this while others have all been ‘it’s easy to catch up’ Well it’s easy to get an average account but even in that, you can’t hurt the one who can hurt you. In main this is not the case. If you have an average account you CAN do damage to the person with lv 38 covert simply because you can mass them. Unless that individual becomes a sniper then the average account can damage it. The 5 t MS can be massed by one that has 500b strike, etc. This is just not possible in ascension.
Now if I can’t descend someone by myself, I’d go ask for help, but chances are against the bigger accounts I can’t find anyone willing to take the risk or who has comparable stats. There is therefore no real incentive for anyone in ascension to even try but that’s just defeatist. (The update has helped here though.) I would propose therefore that descension hits be stackable – within a certain time frame and within allowable damage ratios. Therefore when the person with average TOC of 1billion takes on the person with 4billion reserves, they also go and recruit their friends to say there are 2-3 people with the average TOC of 1billion. I would propose that the maximum allowable damage NOT BE changed, but that multiple people can hit the target – within a time frame.
So the first person comes along and does a hit, then within 5 mins and BEFORE the turn, the second person does a hit and the third person. This then ups the damage done to the target to the maximum amount. EVERY hit needs to be within 5 mins of the first hit and BEFORE a turn. And no more than 1/3 (or the 2/5) of the LF should be destroyable. This then reduces the number of hits to 4 to descend this person (and actually if there is no repulsion in consideration you only need 2 people to do it.) So if the hits were then spaced out to be a 12 hour total on the descenion time that makes all accounts equal, though
still gives advantage to those who worked on their accounts.
At NO point can you or the combined group do MORE than max damage. So that even if 50 people hit you, only the 1/3 (2/5 LF can be destroyed) and you can't hit again after the turn. The timing of descension hit would still remain the 2.5 hours it does now (plus or minus the 5 mins that the rest of the gang can hit in). So the minimum time to descend someone remains unchanged. All it means though is that everyone can be descended. I WOULD though be advocating an extension to the minimum time to descend someone to increase it to 12 hours or something similar.
What are the advantages of this?Smaller guys can gang up to attack others – as they can in main. Bigger guys can gang up to descend bigger guys too. It would mean that everyone, big or small needs to be active and to log in to avoid being descended either in war or not.
It means that it would be no longer possible to build X levels and then never log in again.
It takes your stats from being either attack or defence stats and makes them into just levels. It is still better to have higher levels because then it takes more people to do maximum damage to you and you can do more with less turns but it means that regardless of your stats you are no longer untouchable.
It would encourage balanced building of accounts (I liked Angelis’ idea earlier to reverse the AT generation for accounts of a particular size but I’d do it for account of a particular age but the concept has merit). While it would be possible to still be a ‘descender’ account, to avoid being descended yourself, it would be easiest avoided by building a defence, and that would mean you’d need the physical levels as well as the personal ones.
The value of your account is still dependent on the work you do. Bigger stat levels are always still going to be bigger stat levels and will be more advantageous.
What are the disadvantages of this?Well no one really ever gets a break in ascended any more, that’s why as one of the extra’s I’ve listed the idea of needing something like PPT in ascended.
“It rewards those who have done nothing for 3 years”. Counter argument to that is that it depends on your POV. For those with the larger abilities, they can do more with less. To do the maximum damage they aren’t going to need to gang up with others, they can do it themselves, and to be damaged themselves, it will most likely take more people. Another counter argument would be that we have already had one fundamental change to allow the server to be playable by ‘more’ people (aka those who weren’t in GA or DD and thus didn’t have all the protections that entailed) this is just another suggestion that would make the server more playable for
all people.
It makes ascension a team server, that wasn’t meant to be the case. Ascension was
meant to be a one to one server, but if we are honest, it hasn’t been that way ever. There have always been alliances on ascension. If anything this gives the advantage to the best organised alliance but it also means that protection against being descended is the same for each individual.
It gives the advantage to empires or bigger alliances. Again only to a point. An empire or alliance can have 5 people hit the one person but at the 10 hour mark (if a 12 hour descended time is adopted) the target can log in and refill life force, that that would mean that 5 people just used 297 ATs EACH on a venture that failed. That’s a lot of farming, DMing or other things that was not able to be done.
The protection against being descended is the SAME for each individual.Extra considerations or possible alterations1. Something like PPT may be a necessary thing to add to Ascension just so people can have a real break.
2. Alteration of the regeneration rates or repulsion rates.
3. Limit the number of people who can ‘gang up’ – aka only 2 or 3 can do gang up on the one target thus 20 noobs can’t descend the top person. You do have to have SOME stats to take on someone with some stats.
4. Limit the time they have to hit in – for example they all have to hit in the same 5 mins.
5. Extend out the amount of time between hits – aka make ti take 4 hits to descend someone but have those hits 3 hours apart.
Things to do BEFORE this was considered1. A decent help guide for new and established people – reachable via the help – Robe has called for volunteers and I’d be happy to help on such a thing
2. Discussion and consideration of the reversal of AT generation for either accounts of a particular size or of a particular age
3. Discussion and consideration of how many hits and how long it should take to descend someone
4. Discussion and consideration of any ‘easier’ ideas that would make the server ‘funner’ of which there have been precious few (that I’ve seen).
Why am I proposing something radical like this?Because so far while there seems to be some agreement that the server is not that good to play – except for the devotees, there hasn’t been much discussion and what can really, really make the server fun for the most part.
The continued increase in TOC is easy but to me, it doesn’t address the underlying problem since all it is doing is making the stats bigger, not doing anything to make them more useful. All increasing TOC does it make the level to be practically undescendable a bit higher. It does not encourage anyone to play. The above I believe would. It would encourage team work and encourage people to work on their stats so they can do more by themselves and thus cover themselves in glory, yet at the same time it does not detract from the work anyone has done.
I expect people to go up in flames at the above suggestion but while they are busy self-combusting
I would hope that they are also trying to think of reasonable alternatives that would be able to be implemented or suggested to Admin J that can bring the attraction back to the ascended server for those who see it as a worthless server.