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Re: changes to ascension

Posted: Sat Sep 08, 2007 7:20 pm
by Sinister
If i had one wish, it would be to link vacation modes in both servers. All the other updates im fine with. Sorry if i missed it, but will you be making changes on this front Forum?

Re: changes to ascension

Posted: Sat Sep 08, 2007 8:49 pm
by Mojo Rising
@blahh

If you want the bonuses in main, you have to remain ascended. The servers are and always will be inextricably linked that way. You chose NOT to play the ascension server. That is not my fault. I chose to play both servers because I knew that descension was coming from day one. (Yes, Jason did mention this fact when the server first opened). The thing is that most people, within the first month, forgot all about descension and the possible negative impact it would have on their accounts and just saw everyone getting 30% bonuses in everything for ascending six times very quickly. OOPS! Error in judgment there. Meanwhile, I got the crap kicked out of me in main for the longest time whilst I was building my ascension account slowly and methodically, especially with update after update coming into the game to benefit the quick ascenders. Now, when it is time for those of us to reap OUR rewards for our patience, skill, and time spent in this game, you want to change the rules once again and say, "Hey, wait a minute! That's not fair that they are now stronger than we are because they played and we didn't!" No one forced you to ascend; no one forced you to quick ascend; no one forced you to NOT play ascension. These were all choices that you made on your own. Despite the fact that you knew the servers were linked, you chose to ignore that fact and just concentrate on the main server. So you have had a year or more than those of us who actually played ascension to build a colossal war machine on main. But main is only half of the two linked servers. You can't have one without the other. So I am all for the detritus leaving ascension if they so desire, but, if they do, then they leave the main bonuses and the ascended weaponry as well. If you folks are as skilled in main as you claim to be, you can overcome this disadvantage. Seriously, given that you only need 20% of someone's defense to mass them, it would only take a little more than twice the weapons and super-soldiers and mercs than you have now to get the same effect. Granted, you would have no ascended blessing anymore (you need to be ascended for that to kick in) but, other than that, you can still achieve the same results. You will just have to work a little harder because you don't want the risk factor that being ascended entails. Welcome to the real world.

Re: changes to ascension

Posted: Sat Sep 08, 2007 10:28 pm
by High Empty
mojo you need to learn to double space.

anyways i think there have been many options present to forum and he should take this time to come back and tell us which options he's thinking about putting in.

Re: changes to ascension

Posted: Sat Sep 08, 2007 10:30 pm
by saluki2002
I would like to know if there is a time frame for these updates? Is the coding being worked on now, or are we still in the preliminary talk about possibilities stage?

Re: changes to ascension

Posted: Sat Sep 08, 2007 10:59 pm
by Lord_Zeus
wmd9999 wrote:Vacation Mode needs to be linked to main. when you ascend forget the exact wording but basically it tells you it is risky business ascending. you choose to ascend now living with the consequences. hiding in vac mode is abusing the true meaning of the function sitting there collecting half of you bonuses and still getting the benefit of ascended blessing is ridiculous. if you are in vac in one server it should be on both as they are for better or worse truly connected. this is the worst thing in the ascended server atm even worse the the SW vacation accounts deserve no bonuses or ascended blessing. this MUST BE FIXED!!!


So... as well as handing dd and omega a key to ascended with these updates you want to hand them a key to the main server as well? Ascended was around for about.. 2 years before descension came out, if it came in the first 6 months of that your point would have validility. I will not change my position on this.

@ High Empty, superb idea with linking the polls into the ascended account.

Mojo, you've been reaping the rewards from ascended since descension was brought in(You had a Lot of CiA players either on vac or descended in the war... that was significant), and the smart ones among you are selling dmu to recover whatever they have lost. How much naq would you gain if you sold a days worth of dmu? A weeks worth? A months worth? Make up for getting the crap kicked out of you in main?

Also, no one forced you to ascend? I decided not to ascend at one point, you know what happened? I got the total crap kicked out of me there, those ascended weapons are too valuable not to ascend. Try building a 200 bil attack with an asgard or 200 bil defence with a tauri, and all the races face a disadvantage economically, even the goa'uld. You Are Forced to ascend, either that or just die in main, how many people above 100 mil with unascended accounts are there? How many with them?

Re: changes to ascension

Posted: Sat Sep 08, 2007 11:07 pm
by Robe
I applaud Jason for announcing changes major ahead of time and providing an opportunity for us to debate what we all perceive to be the key issues.

I am not sure that coding is the root cause of the problem.

The Ascended Server has a major systemic failure that is not related to coding. The game is not competitive, which is why many perceive this server to be boring.

The reason the game is not competitive is because:
the top 20 players control the balance of power
the top 20 players belong to two teams
the top 20 players have Non Aggression Pacts

Therefore no one outside the top two teams can ever catch up

The only way you can grow in Ascended (and it has been this way for a long time) is to join either the Dirty Dozen or Omega Alliances/Empires. This is evidenced by the fact that 27 out of the current top 30 players belong to these teams.

Now these players worked every hard to achieve game domination and deserve both our admiration and applause.
The problem is that they have been too successful.

So congratulations to Dirty Dozen and Omega for winning the Ascended Game. Whilst these friends (family as they put it) control the top accounts "Resistance is Futile".

Anyone who wants to have a top ascended account needs to be assimilated into the collective.

Maybe the Ascended Server should be renamed "The Borg" :D

On a more serious note, if you really want to fix the problem, you need to address the systematic failure and make the game competitive.

Otherwise you are just putting a band aid on an open chest wound and wondering why the patient continues to bleed.

Re: changes to ascension

Posted: Sat Sep 08, 2007 11:31 pm
by chargin
All i want is a fair APP to Life force rate, it'll fix most of the game play problems with ascension.

make it linked with the top incomes in main vs ascension (ie one days income from the top 0.2% of mains income are worth one days income from the top 0.2% in ascension), this can update the ratio automatically on a none arbitrary basis. as mojo so delicately puts it main and ascension are linked, but that doesn't mean a powerful ascension account that has been playing the game a long time should be able to send trillions back to main for a few turns income then be able to say they played well in both servers (and i don't care if some don't do this, the point is, they can).

If you can effect the main realm directly from ascension, there should be a way to effect the ascension server from the main realm! its not like any of the powerful players in ascension are weak in main, but in main there is a slightly better chance to fight those big accounts because of a cap that slows them down...which should exist in both main and ascension as a slowly moving cap. Might be a bit annoying but it keeps the game playable for the new players, and if they do start to catch up comparatively, remember if they want to overtake you they still have to work as hard or harder then you when they get hit by the same cap you're in.

If you want a challenge don't oppose suggestions that slow you down.

edit: ok that's 3 things i want lol
1. Automatically adjusted fair APP>LF rate
2. A way to effect ascension directly from main (by attacking main realms), maybe the continues flow from 10+ ascensions can be interrupted from attacking the main account.
3. Moving caps!

Re: changes to ascension

Posted: Sun Sep 09, 2007 12:40 am
by blahh
@mojo

again you misunderstand me again.
I have no problem being ascended. I have no problem getting descended either, my "anti descension" policy is no secret i worked my effords toward making descesion of me as hard as posible while at the same time i promise my self never to let the guy that descended me have a game in main, at lest untill i have a mil of uu to train and mess up his main account.

I DO MIND you top lot changing the game constantly. And you are changing it in a way to suit you better.
Curent changes arent coming (actualy none of them did) cause i was cryn here that the game was unfair, they are cause you have been doing that.

I m also not sayn you guys didnt play well, and you dont deserve the "power", but IMO you already have it you are on top, and you dont let us up there, thats enough power from where im coming.

ALL i was sayn is that now i shall become like you, be on evry meet admin even if i have to stay up till 3 am, in order to speak loud about how i feel about stuf and updates, and try to influence them in a way that makes it easy to protect my shiny ascended ass, and that i will bring others into this too, so that admin will know, that you are but a handfull of ppl that wish this updates, and that folowing your wishies, will probably result in masive quiting forced by your even stronger domination on both servers :)

to make it simple to you, i ll start doing what you were doing this 2 years, aperently this has turn into who can cry louder so may the bets whiner win:)

if you still dont understand what im tryn to say, find me on msn and i ll try a step by step explanation :)

Re: changes to ascension

Posted: Sun Sep 09, 2007 12:43 am
by Timmy
chargin wrote:
1. Automatically adjusted fair APP>LF rate


i think this is a good ide wheter it is based on influence or armies where the top have a different rate to the rest to enable them to catch up like maybe the top keep 10:1 and from there on down it increases but needs to be in relative size to influence Ie the ranked 50th account getting twice as much life force for their dmu isn't really going to help so it needs to be based on influence and relative size to the top 1.

Lets face it at them moment its boring up there for the top 5 or so cause they know no one else will join the elite group because it is impossible considering rank 1 is on about 700bil a turn and rnak 50 is around 2bil a turn.

Re: changes to ascension

Posted: Sun Sep 09, 2007 12:46 am
by blahh
Sinister wrote:If i had one wish, it would be to link vacation modes in both servers. All the other updates im fine with. Sorry if i missed it, but will you be making changes on this front Forum?



as i see point to that sugestiot cause its realy annoyn when ppl go to vac in main but still rage havoc in ascended, its fogeting one thing.

Its taking away the middle ground. See the little guy now has the option of full bonuses, half bonuses and no bonuses.

You take away the middle ground combined with easy descension, ascended server soon have but 100 or 200 players, and i d hate to imagine the impact of that thing in the main server.

sorry for the double post :)

Re: changes to ascension

Posted: Sun Sep 09, 2007 9:15 am
by Brdavs
Well since the dominant sentiment is that ascended is "bust" (as in unbalanced to the point some ppl percieve it unplayable) and hence the updates, I can`t help but be amused with some of the propositions... Seems to me that tying ascended and main closer together won`t stabilise ascended but destabilise main... but wth do I know... I started 12 months ago with a few hundred mil deficit and no realistic chance of being let past a certain point, let allonce catching up: so I refused to bother... my fault for my "lack of vision" eh heh... So I`ll just shutup and leave you to it... afterall you want only your "just rewards" and what`s best for your accounts.... *khm* sry *khm* the game(s)...


My "serious" advice would be that you for starters nuke incite revolution alltogether... then say to yourself "if only we have done that 2 years ago" :P

Re: changes to ascension

Posted: Sun Sep 09, 2007 10:11 am
by Forum
on timeframe:
i wanted to have it all on the dev server, and play-testable today. I am not sure i'll get there but i will still try (quantum reset just now, forums went down and I had to work with server, my inlaws are coming over tonight :( , --not things i counted on or accounted for).

on what changes - i will post the specifics as i release to the beta server.
in short though LF will be more plentiful. there will be a 3rd 'pool' of LF.
attack limits and growth limits will be removed or reduced.
turns will have a trade value for DMU.
more ascensions.
no SW.
some other stuff :)

Re: changes to ascension

Posted: Sun Sep 09, 2007 10:59 am
by Hensenshi
Forum wrote:no SW.

Thank you. Thank you. Thank You. Thank You. Thank You! Thank You! Thank You!!! THANK YOU!!!!!!!!!!!!!!!!

Re: changes to ascension

Posted: Sun Sep 09, 2007 11:26 am
by AI_
OMG IM SO HAPPY!!!!!!!!!!!


thank yo sooooooooooooooooooooooooooo much forum :D :D :D

Re: changes to ascension

Posted: Sun Sep 09, 2007 11:48 am
by Lore
Hensenshi wrote:
Forum wrote:no SW.

Thank you. Thank you. Thank You. Thank You. Thank You! Thank You! Thank You!!! THANK YOU!!!!!!!!!!!!!!!!




YES!!!!!!!!!!!!!!!!!!