Page 10 of 12
Re: "Origins" Server...Would you play it?
Posted: Thu Nov 27, 2008 8:01 pm
by Ancient_one
Fo shizzle I would def play it.
i remember the old days of main 800 mil strike ranked 50 hehe.
Re: "Origins" Server...Would you play it?
Posted: Fri Nov 28, 2008 1:17 am
by UgolinoII
I'm late to this, but I have stuck it out on the German Server. Complaining you dont speak german is just silly. It's very easy to figure out - remember its just SGW after all.
I think a lot of people are excited about the idea of a new server, just like the old days, but life has a habit of making you see the past through rose tinted specs.
A perfect example is all the people at the start of the thread who said - I started the german one then I quit - ask why? (The 'language' thing is a poor excuse imo)
The reality is its damned hard. I got on board reasonably early and I was already well behind, and catching up is hard when you don't have the luxury of all the naq bloated inactives you find on main.
You have to work really hard, you get 1PPT and by jove you will get farmed SO hard if you dare to leave any naq out.
The biggest hurdle though, is that One alliance absolutely dominates, to the point where they now occupy most of the top 10. The mechanics of the game helped them get their, and help them stay their. In actual fact, its that the mechanics don't allow anyone to catch them, and so they get bigger faster than you can.
I few people are biding their time, myself included. Its pointless to do anything now, as proven by a group who recently get sick of the farming and tried to take down the top accounts. It was brave and glorious, but amounted to nothing. It takes them a matter of days to rebuild their losses. What it takes others months to build from nothing.
It is not that we (those outside the top alliance) are bad players, no matter how "they" try to spin it on the forums. They have a stranglehold on the server, and it is going to be a long long time before enough accounts have managed to grow big enough, and remain under the radar, to acheive critical mass where they can start to inflict damage and have the growth rate to sustain being reset(stats). Its going to be a long hard battle..
Perhaps this sounds appealing to some, maybe it is the new challenge some of you seek. Maybe you could check it out by signing up to German SGW in the first instance, before abandaning the comfort you (and I) have grown so accustomed to on main.
Whatever you do, don't think a new server will give you the chance to be on top.
so I vote a resounding "Maybe" with my eyes wide open to what a new server entails.
Re: "Origins" Server...Would you play it?
Posted: Fri Nov 28, 2008 3:27 am
by [KMA]Avenger
you've missed the point of this thread by about 12.000 miles mate!
the point is NOT so all of us with the rose tinted specs can be top of the heap, any fool can build up enough to be top dog (keeping top spot is a different prospect and NOT the point here), the point of this is to play the game as it used to be (regardless of whose top) without all these useless updates which only serve to further degrade the playability and enjoyment of working hard to achieve your goals, no matter what those goals maybe....its all about skill, which is now lacking....
example, when i 1st joined AK and started to find out the whose who, i wanted (desperately) a 1 on 1 with omega to see just how good i could be because they were the best of the best, since this was my first MMORPG i had a few erm...dreams lol, i wanted to take them on-on my terms, i never got to do this.
after a few updates it dawned on me that it would be pretty useless fighting any more wars since there was no way to define a winner since i knew that short of being sat on by an entire alliance, there's no way anyone can beat anyone in this game, all the wars start out by knocking down defs, eliminating a few spies and wiping out some weps...what then...a farm fest that's what!
it never used to be that way, a war even a 1 on 1 with just 2 players was not only expensive but required a degree of skill which has now left the game...
that's the point of this thread.
Re: "Origins" Server...Would you play it?
Posted: Fri Nov 28, 2008 3:39 am
by Juliette
bumping, bumping, humping.
I like to hump this thread.. Jason might read it!

Re: "Origins" Server...Would you play it?
Posted: Fri Nov 28, 2008 3:43 am
by Cole
Universe wrote:bumping, bumping, humping.
I like to hump this thread.. Jason might read it!

He did, in admin meeting we talked about it, and he's not against it, and watches the topic to see how it goes.
Re: "Origins" Server...Would you play it?
Posted: Fri Nov 28, 2008 8:09 am
by [KMA]Avenger
whats to watch, doesn't the pole speak for itself??
i spose we have to be thankful that he is aware of it and watching it all.
Re: "Origins" Server...Would you play it?
Posted: Fri Nov 28, 2008 9:09 am
by Cole
[KMA]Avenger wrote:whats to watch, doesn't the pole speak for itself??
i spose we have to be thankful that he is aware of it and watching it all.
Everything has to be watched...
"But who will watch the watchers?"
Re: "Origins" Server...Would you play it?
Posted: Sat Nov 29, 2008 1:07 am
by [KMA]Avenger
don't start that mate or i'll have someone spank your bottom

Re: "Origins" Server...Would you play it?
Posted: Sat Nov 29, 2008 1:17 am
by I Am Thor
[KMA]Avenger wrote:whats to watch, doesn't the pole speak for itself??
i spose we have to be thankful that he is aware of it and watching it all.
ya took the watch the watchers part out of the Watchmen trailer, didnt you?

Re: "Origins" Server...Would you play it?
Posted: Sat Nov 29, 2008 2:27 am
by UgolinoII
[KMA]Avenger wrote:you've missed the point of this thread by about 12.000 miles mate!
I don't think I missed the point, I think I understand what you want, I dont think this is the answer though. (I'm sorry I don't know what is!)
SGW.de doesn't have all these 'updates' that people claim have taken the skill out of the game. Yet nothing much has changed, this is because it's the people that play the game. Humans are very smart, they figure out patterns and systems and optimum pathways, its a natural thing to do. With a game as simple as SGW it doeasnt take long for people to figure out the mechanics, and so immediately no-one can win. Be that 'one-on-one' or being top of the heap.
Maybe I need to understand what was fun about 'massing' then, that isn't fun now? Or is it not about fun? I'm not arguing, theres not much point in that in teh interwebs eh. I do want to understand better what peoples motivations are though.
I think what is interesting about these games is the culture that springs up around them, the actual SGW rules are few and are enforced by the game. The 'accepted rules' though have evolved over time, much like a society's rules evolved.
If you create a new server with old rules, you still won't have eliminated all the views opinions and precedants that have grown over the years, and so nothing much will have changed.
Of course this is just my opinion, I have read carefully our opinion and that is exactly why I am concerned enough to bother posting (check my post count, I usually just lurk) I am not convinced that what you seek will be found in the creation of a new server with essentially the same rules, the same people, and the same attitudes.
[KMA]Avenger wrote:whats to watch, doesn't the pole speak for itself??
If your sample size was 1000 it would lend more credability. I understand that in statistical analysis that's the minimum generally accepted size to provide a reasonable sample.
As it is you have 100 people (just over 1% of players, even if you say half the accounts are inactive its only around 3%) and your participants are not a random sample of accounts, but those who chose to navigate to this thread.
Your poll only indicates that two thirds of the people who read this thread and voted agreed with you

Re: "Origins" Server...Would you play it?
Posted: Sat Nov 29, 2008 2:48 am
by Cole
Because many "caring" people left this game/forums..hence the low amount of votes here. In past, it would have been over 250votes already.
In total there are 17 users online :: 6 registered, 3 hidden and 8 guests (based on users active over the past 5 minutes)
Most users ever online was 259 on 28 Mar 2008, 04:42
Speaks for itself!
Re: "Origins" Server...Would you play it?
Posted: Sat Nov 29, 2008 1:00 pm
by [KMA]Avenger
UgolinoII wrote:[KMA]Avenger wrote:you've missed the point of this thread by about 12.000 miles mate!
I don't think I missed the point, I think I understand what you want, I dont think this is the answer though. (I'm sorry I don't know what is!)
SGW.de doesn't have all these 'updates' that people claim have taken the skill out of the game. Yet nothing much has changed, this is because it's the people that play the game. Humans are very smart, they figure out patterns and systems and optimum pathways, its a natural thing to do. With a game as simple as SGW it doeasnt take long for people to figure out the mechanics, and so immediately no-one can win. Be that 'one-on-one' or being top of the heap.
Maybe I need to understand what was fun about 'massing' then, that isn't fun now? Or is it not about fun? I'm not arguing, theres not much point in that in teh interwebs eh. I do want to understand better what peoples motivations are though.
I think what is interesting about these games is the culture that springs up around them, the actual SGW rules are few and are enforced by the game. The 'accepted rules' though have evolved over time, much like a society's rules evolved.
If you create a new server with old rules, you still won't have eliminated all the views opinions and precedants that have grown over the years, and so nothing much will have changed.
Of course this is just my opinion, I have read carefully our opinion and that is exactly why I am concerned enough to bother posting (check my post count, I usually just lurk) I am not convinced that what you seek will be found in the creation of a new server with essentially the same rules, the same people, and the same attitudes.
[KMA]Avenger wrote:whats to watch, doesn't the pole speak for itself??
If your sample size was 1000 it would lend more credability. I understand that in statistical analysis that's the minimum generally accepted size to provide a reasonable sample.
As it is you have 100 people (just over 1% of players, even if you say half the accounts are inactive its only around 3%) and your participants are not a random sample of accounts, but those who chose to navigate to this thread.
Your poll only indicates that two thirds of the people who read this thread and voted agreed with you

your over analyzing, ALLOT of people have been asking for the game to have a roll-back or for a new server without all the useless updates which were only implemented because of people not knowing what it was they were asking for.
many people wanted either this update or that update thinking it would be "Cool" because even tho it was a much more basic game back then, it was lots of fun.
those of us asking for an "origin" server are not so much looking back and wanting the return of "the good ol days" as much as we have been screaming for years now to get rid of these USELESS updates.
am i making sense?

Re: "Origins" Server...Would you play it?
Posted: Mon Dec 01, 2008 2:41 pm
by UgolinoII
I am not saying you are wrong, I am asking you to think about whether you beleive that the state of the game is really down to the updates, and not just the people.
Look at LegenderyApophis comment. You can say the updates drove the people away sure - I dont have to agree though

Underneath my bleak outlook on the human condition(!), I generally like to try and keep a positive outlook. I quite like this game, I like the updates that get released, Its quite good fun. I'm a stat builder though, so maybe that colours my opnions.
I think Jason has a real task on, his hands are tied - you cannot reset the server, and no update will ever make up for the fact that the limiting resource is not naq or AT or UU but time/money which means everyone is where they are and nobody ever really wins or loses. It really is an interesting metaphor for real world capitalist socities. The rich get richer, the poor get poorer, there is a huge stalemate at the top, once you've got money you can never really go broke etc
Any update that could possibly change this will be so radical that there will be outrage, wailing teeh gnashing, poxes upon homes etc
I maintain a site with a similar (sized) userbase, and I tear my hair out sometimes at 'users' and some of there ideas. It really makes you think hard about the silent majority. And take solace that at least somebody out there thinks its alright (even if it might be that they just dont know how to complain to you!)
Re: "Origins" Server...Would you play it?
Posted: Tue Dec 02, 2008 3:53 am
by Myseri
My two cents are getting put in here.
MS = No (that way you have to build your strike to take down their defense)
AC = Yes (that way covert isn't untouchable)
Hunt AC = Yes (that way AC isn't untouchable)
Raid = No (that way, you can't have AC trained while massing a defense as you'll lose a lot of them)
Killable UU = yes that way you can't just sit there and grow
Supers = no, that way its your regular men vs their regular men
UU can use weapons = yes, that is what it was like in the beginning, they just weren't as strong.
Ascension = no, because the ascended server did suck a lot as its impossible to limit really how long between ascensions
Commanders/Officers = Yes/No either put a limit on officers to limit growth, or just make it every man for himself
Alliances = No, make it a task to find out who is working in cahoots with whom
Planets = Umm no, it began the blow out of the game
Miners = no, unless you can make them killable
Market = no, as you have to keep # of turns limited
# of turns per tick = 1 if you want it to go slow, 3 if you wanna make it decent, 5 if you want it fast pace
SS = Yes but only to send naq or UU. Limit turns to the owner of the account (maybe not even UU)
Anything else?
Re: "Origins" Server...Would you play it?
Posted: Tue Dec 02, 2008 3:38 pm
by Apocalypse
i pretty much agree with the above post almost 100%
i think turns should be kept to 1 per turn. no ability to transfer resources though, otherwise people will just buy their way to the top, AGAIN.