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Re: Possible New Suggestion?

Posted: Tue Sep 22, 2009 12:54 pm
by Lithium
@ Sarevok
look man ya jumping from a tree to another, raid cap i herd is somewhere 330m army, I cant lear ya to read. next time ya can tell me : what about 400m army? not what about raid cap limit

and in the case of 400m army means the player has a big raw and big up planets to get there , probably 1m /day
open yr eyes man

Re: Possible New Suggestion?

Posted: Tue Sep 22, 2009 1:08 pm
by Tekki
(note: if you total population size is greater than 452,328,767 disease will surely strike your lands. Above 339,246,575 and raiding is no longer possible. Above 226,164,384 and trading/buying units no longer possible. Pergatory is not accessible above 45,232,877)


That's what the caps are at the moment.

The thing though is that even for a 400million player with a 1.5m UP, it still hurts to have to put that 1.5m UP into Defence/Attack every day.

Though instead of complaining, does anyone have an alternate suggestion since this suggestion and the others work both ways. No one is suggesting that strike be easily killable just that there be a way to do it.

Re: Possible New Suggestion?

Posted: Tue Sep 22, 2009 2:26 pm
by Lithium
in case a way ti kill strike is found then NOX must be removed. it ll phase auto.

Re: Possible New Suggestion?

Posted: Tue Sep 22, 2009 5:11 pm
by Empy
You people need to get beyond thinking is only going to benefit FUALL or only benefit people in the Server War. Apparently you are unaware that there are many other alliances that have wars all the time as well? How is it any different from Server War to them?

The idea behind this suggestion is you SHOULDN'T be able to keep 1tril maybe 500bil strike, 5bil defense, 500bil-1tril covert (with level 32 or 33 that is easily doable and little to AC) so they can sit and farm people, mass anyone defense pretty much (up to 2tril really), and not be hurt at all, except MAYBE Sabbing their strike down a few hundred bill, big whoop, weapons are NOT that expensive especially when it is so few.

Making strike tied to defense forces people to maintain a defense in proportion to a strike they like to maintain. Now if they want to have a 200bil strike or something like that just for simple farming or small small massings all they need is a 50bil defense... is that asking all that much?

The complaint about Planets and MS being a huge advantage to bigger players, well they need a large defense to be able to use that bonus, if anyone read my additional suggestion. Make how much bonus your MS and Planets can add based on your defense. If big players wanna use their big MS and Planets to add to their strike, they should be able to afford a large defense for their enemies to mass as well.

Stop making excuses about who made the suggestion. Take a look at the suggestion it self, actually read it, make your decision about it BASED ONLY ON THAT, then give constructive criticism, give a reason why it won't work, and perhaps make a better suggestion.

If you believe the idea behind the suggestion, forcing people who want to mass/use a large strike to maintain a proportional defense. Alternatively or also, being able to attack someones strike, something which is now nigh untouchable, yes I know it can be sabbed, but if someone has 33 or even 32 and a small defense to protect most of your spies, good luck with sabbing.

PLEASE ATTACK THE SUGGESTION, NOT THE PERSON MAKING IT.

Re: Possible New Suggestion?

Posted: Tue Sep 22, 2009 6:01 pm
by Sarevok
So in essence, the 2 main suggestions floating around atm are:
1) Force people to maintain at defense, if they wish to have massive strikes
2) Allow strikes to be killed in the same manner as defense, to allow for retribution by those whom have their defense destroyed, and the destroyer has no defense to speak of.

Personally, I would go either way. Forcing large strikes to have a defense, would mean that even smaller accounts can get retribution for actions upon them. In the same manner, allowing small accounts to be able to mass the aggressors attack units, would allow them to also get retribution, and have the aggressor consider further action against them.

Lithium wrote:@ Sarevok
look man ya jumping from a tree to another, raid cap i herd is somewhere 330m army, I cant lear ya to read. next time ya can tell me : what about 400m army? not what about raid cap limit

and in the case of 400m army means the player has a big raw and big up planets to get there , probably 1m /day
open yr eyes man

As Tekki said. It doesn't matter your RAW(Total) UP. You train 20m super defenders, and 20 spys. Then have them all massed. Even with a 2m UP, it'll still take you 20 days to rebuild. While the person that did it, sits there with their untouchable 20m super attackers.

Re: Possible New Suggestion?

Posted: Thu Sep 24, 2009 7:04 pm
by Noobert
I am hoping to attend a meeting, but I doubt it. If somebody who is neutral to this could bring it to Jason as a base for him to build on in hopes of bettering this game, by all means. Please do. :shock:

Re: Possible New Suggestion?

Posted: Thu Sep 24, 2009 9:04 pm
by Sarevok
Caprila is almost always there (i swear)

Re: Possible New Suggestion?

Posted: Sun Sep 27, 2009 2:11 pm
by Sammael
i will hopefully be at this meeting on Wednesday if nothing else comes up in RL or it dent get canceled im sure me or at least on other person will bring it to Jason's attention among the other million things that Should be aswell.

Re: Possible New Suggestion?

Posted: Sun Sep 27, 2009 4:38 pm
by Sarevok
I'll be doing what i can this time to make it

Re: Possible New Suggestion?

Posted: Thu Oct 01, 2009 7:07 pm
by Tekki
I missed a lot of you at the first admin meeting :P

Though unfortunately for me I can't make the second.

Re: Possible New Suggestion?

Posted: Thu Oct 01, 2009 7:09 pm
by Sammael
the meeting was cut short by Jason so we didn't get around to pointing it out to him so next week someone will have to make sure.

~sam

Re: Possible New Suggestion?

Posted: Fri Oct 02, 2009 3:40 am
by Sarevok
I hope to be able to get there for the next one also.

Re: Possible New Suggestion?

Posted: Fri Oct 02, 2009 11:36 am
by Lithium
i thought i red smth like this :


Ladies and gentleman, this is the last time it will be said. This topic is about the sole discusion of a game suggestion. Anymore posts, hints, pokes or so forth not pertaining to the topic, you will be warned. Now stay on topic. The idea has potential.


but looks mods are spaming.

Plz pm me or zeek if you have grievance concerning the moderation of the topic.

They are discussing bringing the issue before the admins, its on topic enough for me and more importantly constructive to the idea at hand.

This is a notice for everyone, there is an appropriate section for moderator complaints and this isnt it.

this is viewforum.php?f=132

Cheers
Thriller

Re: Possible New Suggestion?

Posted: Sat Oct 03, 2009 5:35 am
by jedi~tank
The latest update is a kool killer, IT cost me a few bucks to mass it but mass it I did great job..now lets work on the strike? Let us attack strike ! :twisted:

Re: Possible New Suggestion?

Posted: Sat Oct 03, 2009 10:33 am
by GeneralChaos
You want to make it that someone loses whether they attack of defend, real easy fix,

Make it you cannot sell weapons at all, problem solved.

Defender cannot sell off, they either fight or lose,

Attacker cannot sell off, so if they have that 40mill weapons, someone be going sab happy on them. and as you can only PPT 4 out of 7 you will need either

1. A huge def ( defender gets revenge )
2. A huge covert ( again defender gets revenge )
3. Both ( again defender gets revenge )

Now you know that makes sense, instead of all this other link this to that, to this then back again, but i wonder how many of you who "truly" want it to be balanced would support such an idea.........not to many i wouldnt think.

Just look back to when this all started, it all started when everyone started the stupid 1 AT massing, just remove that, then the guy with 20mill supers will be more cautious about massing a target with a high def,

Should be 5,10,15 attack turns only, sure 5 will allow the attack to take less loses, but it will give them alot more than the 600 x 1AT hits that currently go on.

2 real simple fixes that admin could put in place with little to no coding, instead of all this over complicated linking, attack to defense to covert bla bla bla.

If either 1 of them 2 ideas was put in place, then only the "true" massers would still be seen massing, and wars would be won fast.