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Re: Planet Update

Posted: Tue Jun 22, 2010 12:43 am
by beliblisk
MS cost insane amounts to build up.

You do realize what you are talking about is:
-more merlines
-8 or 12 hours betwine planet thefts from single palyer(good point renegadez)
-better % to defend planets
-cheaper planet defs

4:0 to planet builders................why dont we make perma merlin option for planets,lets say 100$$ each? :lol:

Re: Planet Update

Posted: Tue Jun 22, 2010 1:10 am
by Calibretto
beliblisk wrote:MS cost insane amounts to build up.

You do realize what you are talking about is:
-more merlines
-8 or 12 hours betwine planet thefts from single palyer(good point renegadez)
-better % to defend planets
-cheaper planet defs

4:0 to planet builders................why dont we make perma merlin option for planets,lets say 100$$ each? :lol:


:smt115, more merlins is really enough tbh...

Re: Planet Update

Posted: Tue Jun 22, 2010 1:54 am
by Robe
renegadze wrote:If he's going to make planets pretty much untouchable..he should atleast decrease fleet cost!!....no I don't mean hangers like has already been suggested...but the actual cost to arm 100's thousands of fleet that it will take to mass most planets!

A reason behind this....If I have 9 good planets well defended...and 1 very poor planet. Planet masser arms to try and mass down my good planets....all I need to is get a friend to steal the poor planet from me and I am "protected" for 8 hours. Now the attacker has no option but to either

1) PPT
2) Take mass losses in selling fleet
3) Have fleet massed

It's basically going to require the right set of circumstances to be able to planet mass in the future...one which comes down to luck more then anything else
Thats an excellent point Renegadze.
Not being able to lose more than one planet every 8 hours would be widely exploited.
Especially since planets can be 100% protected now using PPT and Merlin.

The cost to mass large defences/platforms is very expensive indeed.
So I agree that the massing cost should be reduced if its going to be cheaper to defend a planet because that would provide an important balance to this update.

Re: Planet Update

Posted: Tue Jun 22, 2010 3:13 am
by LegendaryA
Why should planets be harder to steal is beyond my understanding. :neutral:
I thought admin wanted them to be losable, not the opposite. :-k
I didn't attend last meeting, but I would have opposed myself to this harder to take planets update if I was there.

Re: Planet Update

Posted: Tue Jun 22, 2010 5:49 am
by Sarevok
beliblisk wrote:MS cost insane amounts to build up.

You do realize what you are talking about is:
-more merlines
-8 or 12 hours betwine planet thefts from single palyer(good point renegadez)
-better % to defend planets
-cheaper planet defs

4:0 to planet builders................why dont we make perma merlin option for planets,lets say 100$$ each? :lol:
:lol:
Wait what's that you say? They forgot the counter-arguments? Oh, let me help with that
-Fleet power doubled (+100%) a year or 2 ago
-Fleet power got techs (+30%) about a year ago. About 60% more then the original power
-Fleets cost is linear, defence cost is exponential

I also agree with renegadez point now. The 8-hour thing is flawed as you can just get an alliance member or friend to take a token planet to save all the other planets.

Re: Planet Update

Posted: Tue Jun 22, 2010 9:01 am
by Forum
fair comments...the pendulum swings :)
on the below, though, it may stave 8hours, but you will lose 3 planets a day, while gaining 1... the math won't sustain itself...

Sarevok wrote: The 8-hour thing is flawed as you can just get an alliance member or friend to take a token planet to save all the other planets.

Re: Planet Update

Posted: Tue Jun 22, 2010 9:04 am
by Iƒrit
Forum wrote:fair comments...the pendulum swings :)
on the below, though, it may stave 8hours, but you will lose 3 planets a day, while gaining 1... the math won't sustain itself...

Sarevok wrote: The 8-hour thing is flawed as you can just get an alliance member or friend to take a token planet to save all the other planets.

technically you can gain 2 day but I understand your statement :P

Re: Planet Update

Posted: Tue Jun 22, 2010 9:10 am
by BMMJ13
Forum wrote:fair comments...the pendulum swings :)
on the below, though, it may stave 8hours, but you will lose 3 planets a day, while gaining 1... the math won't sustain itself...

Sarevok wrote: The 8-hour thing is flawed as you can just get an alliance member or friend to take a token planet to save all the other planets.

Yes, but the primary reason people lose good planets now is through missing merlins or ppt. Now they just need 9 fairly good defended planets and 1 crap planet, have an ally take the crap planet and they get an extra 8 hours of protection if they miss ppt/merlin, which most, if not all of those who do would be back in time for. Problem with these updates, and that part specifically, is it makes planets a lot harder to steal, when even now they are mostly just waiting for the other person to slip up.

note: fleets are considered separtely, and resell at 90% of initial value.

I like this one, though I am definitely Biased. Now it only costs 1/5 of what it used to to build up, mass/take planet, then sell off. Meaning that while you can only take one every 8 hours (which I still find stupid) you can now build up fleets easier to take then sell off right away.

Re: Planet Update

Posted: Wed Jun 23, 2010 5:24 pm
by Robe
This is an example from our logs today as to why planets should not be made harder to take.

The forces of Player X rush in full force, and inflict 1,198,577,302,903 damage on Player Y forces! Judging from the troop and army makeup, 922,420,372,500 of that damage came from support planets.

This update will directly result in making some players untouchable in the game.

Re: Planet Update

Posted: Wed Jun 23, 2010 6:46 pm
by Sarevok
Robe wrote:This is an example from our logs today as to why planets should not be made harder to take.

The forces of Player X rush in full force, and inflict 1,198,577,302,903 damage on Player Y forces! Judging from the troop and army makeup, 922,420,372,500 of that damage came from support planets.

This update will directly result in making some players untouchable in the game.
Except that, that would need to come from more then 1 planet, 6 infact. And if you strip some of their planets, even 2, it goes from 1.2T power, to 900b.

Re: Planet Update

Posted: Wed Jun 23, 2010 7:05 pm
by Unimatrix881
Sarevok wrote:Except that, that would need to come from more then 1 planet, 6 infact. And if you strip some of their planets, even 2, it goes from 1.2T power, to 900b.


You are missing the point. Stripping of those planets will not even be possible. People now are able to defend about 2-3 planets through defenses alone, and they cannot be touched by the highest fleets. Add onto that another 1 or 2 which are perma-merlined. There are even some out there currently who merlin 8-10 planets/week because they can afford 2 USS/week. With these updates, it will be easy to see people (and I mean many players) defend 5, 6, heck even all 10 planets through just defenses alone - and fleets won't be able to scrape them.

Re: Planet Update

Posted: Wed Jun 23, 2010 7:13 pm
by Robe
Sarevok wrote:
Robe wrote:This is an example from our logs today as to why planets should not be made harder to take.

The forces of Player X rush in full force, and inflict 1,198,577,302,903 damage on Player Y forces! Judging from the troop and army makeup, 922,420,372,500 of that damage came from support planets.

This update will directly result in making some players untouchable in the game.
Except that, that would need to come from more then 1 planet, 6 infact. And if you strip some of their planets, even 2, it goes from 1.2T power, to 900b.

Not true and this is just one example...

All 3 duals will be untouchable after these updates due to large natural defences and
3 massive platforms. 1 Dual is untouchable now...

Also, planet stripping has been removed remember?
You can only take 3 planets in 24 hours so everyone will have 3 crap planets and get their friends to take those when off PPT. This will be abused on a daily basis.

Stop looking at one change and look at the suite of changes so you can reallise the full effect this update will have on the game.

Valuable planets just became fixed statistics that will enable some players to have a significant and unfair advantage over most others in the game.

This update suits me perfectly but I do not think its good for the game.

Re: Planet Update

Posted: Wed Jun 23, 2010 7:29 pm
by Sarevok
Unimatrix881 wrote:You are missing the point. Stripping of those planets will not even be possible. People now are able to defend about 2-3 planets through defenses alone, and they cannot be touched by the highest fleets. Add onto that another 1 or 2 which are perma-merlined. There are even some out there currently who merlin 8-10 planets/week because they can afford 2 USS/week. With these updates, it will be easy to see people (and I mean many players) defend 5, 6, heck even all 10 planets through just defenses alone - and fleets won't be able to scrape them.
Explain it to me. Show me the process by which people don't need to spend, and can keep 10 planets protected. And how that cost is cheaper then fleet hangers. All i get is claims, yet when i provide actual evidence against it, people just dismiss it. So now it's YOUR turn to show ME how this is possible.

Robe wrote:Not true and this is just one example...

All 3 duals will be untouchable after these updates due to large natural defences and
3 massive platforms. 1 Dual is untouchable now...

Also, planet stripping has been removed remember?
You can only take 3 planets in 24 hours so everyone will have 3 crap planets and get their friends to take those when off PPT. This will be abused on a daily basis.

Stop looking at one change and look at the suite of changes so you can reallise the full effect this update will have on the game.

Valuable planets just became fixed statistics that will enable some players to have a significant and unfair advantage over most others in the game.

This update suits me perfectly but I do not think its good for the game.
But Robe, lets say you are massing a planet with defences, after PPT time. Sure, someone can take the guys token planet, and yes, they can reclaim the second planet you take, but as long as you don't take it and someone else does, you can then mass the next, and the next.
I don't agree with the 8 hour wait between taking the next planet. As i said to you.

Re: Planet Update

Posted: Wed Jun 23, 2010 8:41 pm
by Robe
Sarevok wrote:But Robe, lets say you are massing a planet with defences, after PPT time. Sure, someone can take the guys token planet, and yes, they can reclaim the second planet you take, but as long as you don't take it and someone else does, you can then mass the next, and the next.
I don't agree with the 8 hour wait between taking the next planet. As i said to you.

The problem is that the planets cant be massed in the first place.

You can now keep 3 great planets with cheaper to build strong natural defences and a large platform on each that will be physically impossible to mass. It will not be viable to build enough fleets to mass these defences.

Re: Planet Update

Posted: Wed Jun 23, 2010 9:01 pm
by Robe
Sarevok wrote:I don't agree with the 8 hour wait between taking the next planet. As i said to you.
Yes we agree to agree :)

Limiting the number of planets that can be stolen in a day will be widely abused by players who wont need to spend resources building defences.

Example:

Use 2 MT to PPT for 4 days, 1 MT to get 5 merlins (was 3).
Take 3 disposable planets when off PPT and send ship out for more when on PPT.
Get others to take 3 disposable planets on the 1-2 days a week you dont visit the Asgards or Merlin.

I can see the potential for a real cottage industry here.
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