Page 10 of 15

Re: June 29th Updates (big / many...)

Posted: Mon Jun 28, 2010 11:44 am
by Forum
i am going to set a 'pulsecheck date' to review all, but mostly contraversial, updates.
i will then make adjustements 'in bulk' -- all well advertized ahead of time.
hopefully alliances can adapt if house bonuses are changed.
i will hold nothing as 'this will never change' in these updates. if something needs updating/nerfing/fine tuning or deleting - i will consider it with open mind.

RepliMagni wrote:How flexible are the percentage bonuses of the Houses going to be after the release? ie: if loads of people whine that one bonus is better than the others will you be open to changing it or not?

welcome. its good to be back online more :)
RepliMagni wrote:Also, just like to take the opportunity to thank you for being online so much, actively responding on the forums and most of all for bringing in some updates that will liven things up a bit....*about time* ;)


After looking more at some math, and whatnot, it is now 5...thats the number we'll be going live with.
RepliMagni wrote:With the planets, it probably should be closer to being able to lose 5 planets a day, but we'll see how it pans out....

Re: June 29th Updates (big / many...)

Posted: Mon Jun 28, 2010 11:47 am
by Forum
if this becomes/remains an issue after 'pulsecheck time' i can add a feature to sell mothership assets.
it would be a new feature opposed to a limited time thing.

Robe wrote:There is no downside to offering a small window of opportunity for players to sell hangers so they can adapt their strategy. This would be preferable to tarnishing the rest of the updates which look promising.

Re: June 29th Updates (big / many...)

Posted: Mon Jun 28, 2010 11:49 am
by Forum
last fine tune before live is 15% (up from 12%, down from the pre-announced 17.5% and also down from 22% that was initially tried...)
Neimenljivi wrote:
Sarevok wrote:Well Neimenljivi, it won't make that much of a difference. Since platform defensive power doesn't add to planet defensive power, it's still as risky, since you can not engage a planet when under the minimum needed.


Yes but now your fleets will be destroyed more easily as the power of fleets needs to be (0,175*x + 0,1*y) opposed to (0,12*x + 0,1*y) before, and
(0,175*x + 0,1*y) > (0,12*x + 0,1*y)
x = planetary defense
y = platform defense

~N

Re: June 29th Updates (big / many...)

Posted: Mon Jun 28, 2010 12:08 pm
by Forum
i like em too, but not going to make this release.
not to say cannot be added if deemed required up the road slightly...

MaxSterling wrote:Planet theft current issues :
- Target can be stripped of all planets
- Target can only get back 1 of his planets
- Attacker usually has nothing of value to mass back

Possible solutions :
- Target can be stripped of all planets
- Target can only get back 1 of his planets

- Maximum 5 planets lost/day
- Make recovering planets only take 8 hours before they can take another planet. This allows an attacker to recover at least 2 planets before the protection kicks in... IF he notices quick enough.( It takes 12 hours before an attacker can protect the planet )

- Attacker usually has nothing of value to mass back

- Attacker must fully arm all slots on MS (*excluding fleets. Only Volleys and Shields [Thx SS])
- Fleets cannot be sold off before the 12 hours it takes for the planet to be under the attackers control.
- MS cannot be sent away for 24 hours from the time the planet was taken. ( Make it the equivalent of sending the MS out for a planet )
- PPT cannot be set for 12 hours after a planet theft to give the target a chance at retaliation.

Players please poke holes in these ideas.

Re: June 29th Updates (big / many...)

Posted: Mon Jun 28, 2010 12:10 pm
by Forum
you are not officially 'in' the house till your 5 days are up and you become a voting member...so you can join it, and they can attack you for 5 days.
you cannot be attacked day 5 to 6.
then day 6 they can boot you :)

GeneralChaos wrote:You should beable to lose 5 planets a day, and take 2 a day.

On the houses,

When your in the same house as another alliance you are auto set to peace, does this mean you can mass an alliance in another house, then join that that, preventing that alliance hitting you back?

Re: June 29th Updates (big / many...)

Posted: Mon Jun 28, 2010 12:14 pm
by Forum
seems like a fine mix, then :)
stuff of legends wrote:There are a few updates in the pack that were sure as hell needed and some that already needed an overhaul and some that were not needed at all.

Re: June 29th Updates (big / many...)

Posted: Mon Jun 28, 2010 12:16 pm
by Forum
hm - nice thinking ;)
1 day, worry free..yes.
but you can also attack a house/alliance/realm and go on ppt for 2 days 'worry free' too...so one day after waiting 5 is not too bad ;)

Earendil wrote:
Forum wrote:you are not officially 'in' the house till your 5 days are up...so you can join it, and they can attack you for 5 days.
you cannot be attacked day 5 to 6.
then day 6 they can boot you :)

GeneralChaos wrote:You should beable to lose 5 planets a day, and take 2 a day.

On the houses,

When your in the same house as another alliance you are auto set to peace, does this mean you can mass an alliance in another house, then join that that, preventing that alliance hitting you back?


So, going by this (correct me if wrong) someone can mass everyone in the same house on day four, then they get 2 days of 'worry free time'

Re: June 29th Updates (big / many...)

Posted: Mon Jun 28, 2010 12:18 pm
by Forum
only issue here is the inter-relatedness of so many of them.
the balance would need to change with each new 'layer' of updates.
doing all at once allows the 'final' balance to be tried upfront...
good concept though if i could do it...
CCTheCapedCrusaderâ„¢ wrote:ok do people agree or disagree there are too many updates coming at once its like information overload?


eg houses 10 days to 2 weeks

rest afterwards

Re: June 29th Updates (big / many...)

Posted: Mon Jun 28, 2010 12:19 pm
by Forum
note: page 10 has a bunch of posts from me ... on comments to date...

Re: June 29th Updates (big / many...)

Posted: Mon Jun 28, 2010 1:24 pm
by Lithium
despite yr efforts for ths big update pack have u ever thought how much are u complexing the game??? tehre 20 guys here that ask/reply u but what bout the rest? or the new ones?
game need a proper documentation or some will abude the knowledge

Re: June 29th Updates (big / many...)

Posted: Mon Jun 28, 2010 1:31 pm
by BMMJ13
Forum wrote:i like em too, but not going to make this release.
not to say cannot be added if deemed required up the road slightly...

MaxSterling wrote:Planet theft current issues :
- Target can be stripped of all planets
- Target can only get back 1 of his planets
- Attacker usually has nothing of value to mass back

Possible solutions :
- Target can be stripped of all planets
- Target can only get back 1 of his planets

- Maximum 5 planets lost/day
- Make recovering planets only take 8 hours before they can take another planet. This allows an attacker to recover at least 2 planets before the protection kicks in... IF he notices quick enough.( It takes 12 hours before an attacker can protect the planet )

- Attacker usually has nothing of value to mass back

- Attacker must fully arm all slots on MS (*excluding fleets. Only Volleys and Shields [Thx SS])
- Fleets cannot be sold off before the 12 hours it takes for the planet to be under the attackers control.
- MS cannot be sent away for 24 hours from the time the planet was taken. ( Make it the equivalent of sending the MS out for a planet )
- PPT cannot be set for 12 hours after a planet theft to give the target a chance at retaliation.

Players please poke holes in these ideas.

I don't feel you should reward failure (allowing your planet to be stolen) with something more to mass than already there.


-Fleets can be sold now right after attacking, meaning you only get to use the fleets on that planet or
-Full MS doesn't seem like that big of a deal, but it's not really related to the Planet. If a planet has a big defense, then you need to arm the fleets, they in and of themself are something to mass.
-MS can not be sent out for 4 hours I believe already? That's more than enough time for an active enough alliance to mass the persons fleets or MS already.
-PPT cannot be sent? So basically you have to choose whether to set PPT or steal a planet for the next day.

Decently defended planets already take multiple turns, where you could lose your fleets to another Mothership, a Player being online and moving platforms onto the planet or even merlining the planet, yet you want to make it riskier for those stealing the planets? I'm pretty sure it already is risky and expensive to mass planets, and with all the other Planet updates it makes even less sense.

Re: June 29th Updates (big / many...)

Posted: Mon Jun 28, 2010 2:01 pm
by Wepwaet
BMMJ13 wrote:[spoiler]
Forum wrote:i like em too, but not going to make this release.
not to say cannot be added if deemed required up the road slightly...

MaxSterling wrote:Planet theft current issues :
- Target can be stripped of all planets
- Target can only get back 1 of his planets
- Attacker usually has nothing of value to mass back

Possible solutions :
- Target can be stripped of all planets
- Target can only get back 1 of his planets

- Maximum 5 planets lost/day
- Make recovering planets only take 8 hours before they can take another planet. This allows an attacker to recover at least 2 planets before the protection kicks in... IF he notices quick enough.( It takes 12 hours before an attacker can protect the planet )

- Attacker usually has nothing of value to mass back

- Attacker must fully arm all slots on MS (*excluding fleets. Only Volleys and Shields [Thx SS])
- Fleets cannot be sold off before the 12 hours it takes for the planet to be under the attackers control.
- MS cannot be sent away for 24 hours from the time the planet was taken. ( Make it the equivalent of sending the MS out for a planet )
- PPT cannot be set for 12 hours after a planet theft to give the target a chance at retaliation.

Players please poke holes in these ideas.
[/spoiler]
I don't feel you should reward failure (allowing your planet to be stolen) with something more to mass than already there.


-Fleets can be sold now right after attacking, meaning you only get to use the fleets on that planet or
-Full MS doesn't seem like that big of a deal, but it's not really related to the Planet. If a planet has a big defense, then you need to arm the fleets, they in and of themself are something to mass.
-MS can not be sent out for 4 hours I believe already? That's more than enough time for an active enough alliance to mass the persons fleets or MS already.
-PPT cannot be sent? So basically you have to choose whether to set PPT or steal a planet for the next day.

Decently defended planets already take multiple turns, where you could lose your fleets to another Mothership, a Player being online and moving platforms onto the planet or even merlining the planet, yet you want to make it riskier for those stealing the planets? I'm pretty sure it already is risky and expensive to mass planets, and with all the other Planet updates it makes even less sense.


Tell me BMMJ13, where is the risk if you can sell your fleets right after taking a planet? If anything you shouldn't be allowed to sell them off during that 4 hour window so that there IS something to retaliate against.

@ Forum
Could you include fleets not being sellable during that 4 hour period? A person should be able to strike back at what hurt them afterall.

Also if not in this group of updates could you consider the splitting of different types of messages in a future update(maybe when you re-evaluate the new updates). Peace/war settings, alliance messages, regular messages, market messages, etc...

Re: June 29th Updates (big / many...)

Posted: Mon Jun 28, 2010 2:08 pm
by TheKracken
could some one explain the survays for naq to me
is there a limit
do you have to be 18
how much you get
and other stuff about it

Re: June 29th Updates (big / many...)

Posted: Mon Jun 28, 2010 2:14 pm
by Neimenljivi
Wepwaet wrote:[spoiler]
BMMJ13 wrote:[spoiler]
Forum wrote:i like em too, but not going to make this release.
not to say cannot be added if deemed required up the road slightly...

MaxSterling wrote:Planet theft current issues :
- Target can be stripped of all planets
- Target can only get back 1 of his planets
- Attacker usually has nothing of value to mass back

Possible solutions :
- Target can be stripped of all planets
- Target can only get back 1 of his planets

- Maximum 5 planets lost/day
- Make recovering planets only take 8 hours before they can take another planet. This allows an attacker to recover at least 2 planets before the protection kicks in... IF he notices quick enough.( It takes 12 hours before an attacker can protect the planet )

- Attacker usually has nothing of value to mass back

- Attacker must fully arm all slots on MS (*excluding fleets. Only Volleys and Shields [Thx SS])
- Fleets cannot be sold off before the 12 hours it takes for the planet to be under the attackers control.
- MS cannot be sent away for 24 hours from the time the planet was taken. ( Make it the equivalent of sending the MS out for a planet )
- PPT cannot be set for 12 hours after a planet theft to give the target a chance at retaliation.

Players please poke holes in these ideas.
[/spoiler]
I don't feel you should reward failure (allowing your planet to be stolen) with something more to mass than already there.


-Fleets can be sold now right after attacking, meaning you only get to use the fleets on that planet or
-Full MS doesn't seem like that big of a deal, but it's not really related to the Planet. If a planet has a big defense, then you need to arm the fleets, they in and of themself are something to mass.
-MS can not be sent out for 4 hours I believe already? That's more than enough time for an active enough alliance to mass the persons fleets or MS already.
-PPT cannot be sent? So basically you have to choose whether to set PPT or steal a planet for the next day.

Decently defended planets already take multiple turns, where you could lose your fleets to another Mothership, a Player being online and moving platforms onto the planet or even merlining the planet, yet you want to make it riskier for those stealing the planets? I'm pretty sure it already is risky and expensive to mass planets, and with all the other Planet updates it makes even less sense.

[/Spoiler]
Tell me BMMJ13, where is the risk if you can sell your fleets right after taking a planet? If anything you shouldn't be allowed to sell them off during that 4 hour window so that there IS something to retaliate against.

@ Forum
Could you include fleets not being sellable during that 4 hour period? A person should be able to strike back at what hurt them afterall.

Also if not in this group of updates could you consider the splitting of different types of messages in a future update(maybe when you re-evaluate the new updates). Peace/war settings, alliance messages, regular messages, market messages, etc...


Wepwaet, like BMMJ13 pointed out, should one be rewarded for playing carelessly or just having an ego big enough for thinking his planets are untouchable and being proven wrong?

For big planets you need about 30 mins to mass them down, you usually have your MS full just in case someone decides to mass you while you're doing it so you can mass a full MS in next 4 hours already.
Like said - if you're online you can move platforms which can destroy fleets, you can also merlin planet or mass opponent's fleets.
It's enough expensive and risky, the planet massing, as it is.

@Forum - thanks for decreasing the percentage to 15 :)

~N

Re: June 29th Updates (big / many...)

Posted: Mon Jun 28, 2010 2:43 pm
by Wepwaet
Neimenljivi wrote:
Wepwaet wrote:[spoiler]
BMMJ13 wrote:
Forum wrote:i like em too, but not going to make this release.
not to say cannot be added if deemed required up the road slightly...

MaxSterling wrote:Planet theft current issues :
- Target can be stripped of all planets
- Target can only get back 1 of his planets
- Attacker usually has nothing of value to mass back

Possible solutions :
- Target can be stripped of all planets
- Target can only get back 1 of his planets

- Maximum 5 planets lost/day
- Make recovering planets only take 8 hours before they can take another planet. This allows an attacker to recover at least 2 planets before the protection kicks in... IF he notices quick enough.( It takes 12 hours before an attacker can protect the planet )

- Attacker usually has nothing of value to mass back

- Attacker must fully arm all slots on MS (*excluding fleets. Only Volleys and Shields [Thx SS])
- Fleets cannot be sold off before the 12 hours it takes for the planet to be under the attackers control.
- MS cannot be sent away for 24 hours from the time the planet was taken. ( Make it the equivalent of sending the MS out for a planet )
- PPT cannot be set for 12 hours after a planet theft to give the target a chance at retaliation.

Players please poke holes in these ideas.

I don't feel you should reward failure (allowing your planet to be stolen) with something more to mass than already there.


-Fleets can be sold now right after attacking, meaning you only get to use the fleets on that planet or
-Full MS doesn't seem like that big of a deal, but it's not really related to the Planet. If a planet has a big defense, then you need to arm the fleets, they in and of themself are something to mass.
-MS can not be sent out for 4 hours I believe already? That's more than enough time for an active enough alliance to mass the persons fleets or MS already.
-PPT cannot be sent? So basically you have to choose whether to set PPT or steal a planet for the next day.

Decently defended planets already take multiple turns, where you could lose your fleets to another Mothership, a Player being online and moving platforms onto the planet or even merlining the planet, yet you want to make it riskier for those stealing the planets? I'm pretty sure it already is risky and expensive to mass planets, and with all the other Planet updates it makes even less sense.
[/spoiler]
Tell me BMMJ13, where is the risk if you can sell your fleets right after taking a planet? If anything you shouldn't be allowed to sell them off during that 4 hour window so that there IS something to retaliate against.

@ Forum
Could you include fleets not being sellable during that 4 hour period? A person should be able to strike back at what hurt them afterall.

Also if not in this group of updates could you consider the splitting of different types of messages in a future update(maybe when you re-evaluate the new updates). Peace/war settings, alliance messages, regular messages, market messages, etc...


Wepwaet, like BMMJ13 pointed out, should one be rewarded for playing carelessly or just having an ego big enough for thinking his planets are untouchable and being proven wrong?

For big planets you need about 30 mins to mass them down, you usually have your MS full just in case someone decides to mass you while you're doing it so you can mass a full MS in next 4 hours already.
Like said - if you're online you can move platforms which can destroy fleets, you can also merlin planet or mass opponent's fleets.
It's enough expensive and risky, the planet massing, as it is.

@Forum - thanks for decreasing the percentage to 15 :)

~N



Just because you build a full MS to protect your fleets doesn't mean most people do Neim. Forum put in the 4 hour rule to give people a chance to strike back at those who would hit and flee, this would just close a loophole in that rule. It's a good thing to ask for since Forum is trying to close loopholes used by those who hit others and risk nothing themselves.



Edit:
@ Forum
Are platforms and planet defenses supposed to work how they do now, independently or were the platforms supposed to enhance the planet defense?