Beta Site changes - ascended superweapon & attacks

For discussion on balance, bugs, likes, dislikes of recently released features.
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Shooting Star
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OK folks, apparently the superweapon destroys all of your weapons as well. My bad. I didn't realize it. So yeah, it is even worse than I imagined. OUCH!
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PSICOLIX
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Shooting Star wrote:OK folks, apparently the superweapon destroys all of your weapons as well. My bad. I didn't realize it. So yeah, it is even worse than I imagined. OUCH!


HUM, forum please revise that, destroy all weapons ins't right, shoude be 5%.

PS: also make the undevelpmented planet make half resources the guided ones make woude be a great UPDATE, sinca that woude mean more DMU in the INACTIVE acounts, and that woude help much the litle guys that just ascended for the fist time.
new Sing soon.
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PSICOLIX
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Tibit wrote:My question is, why, if he has no defence, the life force I attack his life force with is less then half of what I started with before attacking his physical realm?


Because the Demage u do, is based on YOU maximum energy capacity, BUT you attack potencial and Skill DO count on that, i will not delivery the Firmula to you but i will tip that you attack potencial and Skill ins't BIG enouth to use all you energy to attack, :p
new Sing soon.
Shooting Star
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It's quite possible that 10% of your planets will remain developed as income planets so that you have a little DMU to rebuild and redevelop. Because if you kill off the weapons and undevelop all the planets, you turn the account into one big farm, because you won't be able to rebuild squat in two days on PPT and will be farmed to death afterwards.
Serenity
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as we have already covered... you are left with guided planets. so you will have enough naq to start rebuilding. how ever i would change my name so not every one knew who i was so i would have a chance to regain my strenght.

i personally think its too strong. its even too strong for the top guys. pretty sure if they get all their weapons destroyed and all their planets 're-zoned'... well then, maybe some people might have a chance to catch them... but who would do it to them :twisted: you owould be farmed to kingdom come.

anywho - peace out

and could some one send me a pm on what the other changes are?

*~* Serenity
Respenus
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How about supers. Will they be turned into 1 or 5 planets?
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Shooting Star
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Jason, we had discussed this when the rank modifier was in place the first time. It is OK if it works down (ie. big guys are less effective against small guys). But you CANNOT give a multiplier upwards so that someone who is rank 250 can have an attack that is less than one of the top guy's defenses and still be able to blow through it. It is too easy to abuse, as I am sure that many on the server proved time and time again. I just sold my attack right before the turn, dropped down to rank 262 from rank 2 and just bought it right back up again. I am now at 150% to attack the top guys. I also could just sit down in the bottom ranks and just bide my time with a nearly impenetrable defense and never have to worry. Also, if you are going to re-implement the attack modifier upwards, you are going to have to do two things: 1.) scale it WAY down and 2.) fix the bug that allows some people to have a 0 influence power (ie. The O-Neill) when they have planets and a charisma score. Anyway, just some feedback on the new updates.

Love the training update (five digits instead of three). How about bringing Command Star up to speed, both training wise (able to build more than one gun emplacement at a time) and combat effectiveness (make it worth something in the attack and defense of a realm). Right now, it is next to worthless.
Shaitan
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I find quite a few things messed up...the rank mod returning for one. Second, superweapons can be abused. Say a group of people get a crap account to buy the superweapon..it's easily possible by waiting for the last minute to bid..allowing the crap account to attack their own accounts to get the DMU..and then straightaway bidding. Now voila some noob account (most probably a multi) has access to a superweapon..which they use on the top players. Now what's the point of the top player getting a superweapon for revenge when the noob has nothing to destroy and the people 'behind' the account are safely in hiding.

I say let the game itself control the superweapon and randomly hit the top players. Instead of destroying stats, perhaps it can kill our planets...more acceptable to me as it would allow weaker ppl to catch up without forcing the top player to rebuild his defence/offence from scratch.

As for descension, well I've got it down to a fine tooth..I can descend someone in the top 10 within 3-4 personal hits at most..quite easy.
Jeffsupersaiyan
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so when you get descended do you lose your bonus ?
Shooting Star
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Shaitan wrote:I find quite a few things messed up...the rank mod returning for one. Second, superweapons can be abused. Say a group of people get a crap account to buy the superweapon..it's easily possible by waiting for the last minute to bid..allowing the crap account to attack their own accounts to get the DMU..and then straightaway bidding. Now voila some noob account (most probably a multi) has access to a superweapon..which they use on the top players. Now what's the point of the top player getting a superweapon for revenge when the noob has nothing to destroy and the people 'behind' the account are safely in hiding.

I say let the game itself control the superweapon and randomly hit the top players. Instead of destroying stats, perhaps it can kill our planets...more acceptable to me as it would allow weaker ppl to catch up without forcing the top player to rebuild his defence/offence from scratch.

As for descension, well I've got it down to a fine tooth..I can descend someone in the top 10 within 3-4 personal hits at most..quite easy.


Really? Do tell. As someone in the top ten, I would like a demonstration of that.
Shooting Star
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Shaitan wrote:I find quite a few things messed up...the rank mod returning for one. Second, superweapons can be abused. Say a group of people get a crap account to buy the superweapon..it's easily possible by waiting for the last minute to bid..allowing the crap account to attack their own accounts to get the DMU..and then straightaway bidding. Now voila some noob account (most probably a multi) has access to a superweapon..which they use on the top players. Now what's the point of the top player getting a superweapon for revenge when the noob has nothing to destroy and the people 'behind' the account are safely in hiding.

I say let the game itself control the superweapon and randomly hit the top players. Instead of destroying stats, perhaps it can kill our planets...more acceptable to me as it would allow weaker ppl to catch up without forcing the top player to rebuild his defence/offence from scratch.

As for descension, well I've got it down to a fine tooth..I can descend someone in the top 10 within 3-4 personal hits at most..quite easy.


OK, if someone is that desperate to get their hands on the superweapon, more power to them. But it would be damn hard for some "crap" account to outbid one of the big guys (as one of the big guys, I think I know what I am talking about). And, since we have more to lose by being hit by the super weapon, you better believe we are going to be saving up to bid on that sucker. I wouldn't worry about a "n00b" account getting a hold of it.
god of darkness
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Shaitan wrote:I find quite a few things messed up...the rank mod returning for one. Second, superweapons can be abused. Say a group of people get a crap account to buy the superweapon..it's easily possible by waiting for the last minute to bid..allowing the crap account to attack their own accounts to get the DMU..and then straightaway bidding. Now voila some noob account (most probably a multi) has access to a superweapon..which they use on the top players. Now what's the point of the top player getting a superweapon for revenge when the noob has nothing to destroy and the people 'behind' the account are safely in hiding.

I say let the game itself control the superweapon and randomly hit the top players. Instead of destroying stats, perhaps it can kill our planets...more acceptable to me as it would allow weaker ppl to catch up without forcing the top player to rebuild his defence/offence from scratch.

As for descension, well I've got it down to a fine tooth..I can descend someone in the top 10 within 3-4 personal hits at most..quite easy.


i tried it with a little guy,it's really hard to decend someone.
the first strike you kill his current lifeforce.
BUT then you need to wait 6 hours to strike again,and the guy get's enough time to build his lifeforce back up.
so you're back to start.

i'll show you:

Jan 20, 2007 XXXXXXX ascendedAttack 10,529 Destroyed Life Force 99 27 na na na details
Jan 21, 2007 XXXXXXX ascendedAttack 12,940 Destroyed Life Force 99 31 na na na details
Jan 21, 2007 XXXXXXX ascendedAttack 10,793 Destroyed Life Force 99 26 na na na details
Jan 21, 2007 XXXXXXX ascendedAttack 13,228 Destroyed Life Force 99 26 na na na details
Jan 22, 2007 XXXXXXX ascendedAttack 13,260 Destroyed Life Force 99 25 na na na details

i attacked each time with 6 hours between,the guy just get's enough time to build his lifeforce back up. i know the guy,he didn't even tried to build his lifeforce back up,he let it grown the natural way.

the 6 hours should be reduced to like 3-4.
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smooshable
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The superweapon is cool. I was the one mojo tested it on so you all know, wasn't going to tell anyone so I don't get all my planets raided but that's happening anyway, rest assured I am making a list of names.

It isn't able to be auctioned atm though which kind of sucks. Bug Maybe? Anyway I don't see a need for it to be powered down but I do think it should give you a large sum of DMU after it hits, maybe one days income upfront? Even half a day.
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bryan
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when clicking on an id, i got this


Warning: Cannot modify header information - headers already sent by (output started at /stats.php:8) in
/islogined.php on line 97


http://ascended.stargatewar.com/stats.php?id=2097
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Shaitan
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god of darkness wrote:
Shaitan wrote:I find quite a few things messed up...the rank mod returning for one. Second, superweapons can be abused. Say a group of people get a crap account to buy the superweapon..it's easily possible by waiting for the last minute to bid..allowing the crap account to attack their own accounts to get the DMU..and then straightaway bidding. Now voila some noob account (most probably a multi) has access to a superweapon..which they use on the top players. Now what's the point of the top player getting a superweapon for revenge when the noob has nothing to destroy and the people 'behind' the account are safely in hiding.

I say let the game itself control the superweapon and randomly hit the top players. Instead of destroying stats, perhaps it can kill our planets...more acceptable to me as it would allow weaker ppl to catch up without forcing the top player to rebuild his defence/offence from scratch.

As for descension, well I've got it down to a fine tooth..I can descend someone in the top 10 within 3-4 personal hits at most..quite easy.


i tried it with a little guy,it's really hard to decend someone.
the first strike you kill his current lifeforce.
BUT then you need to wait 6 hours to strike again,and the guy get's enough time to build his lifeforce back up.
so you're back to start.

i'll show you:

Jan 20, 2007 XXXXXXX ascendedAttack 10,529 Destroyed Life Force 99 27 na na na details
Jan 21, 2007 XXXXXXX ascendedAttack 12,940 Destroyed Life Force 99 31 na na na details
Jan 21, 2007 XXXXXXX ascendedAttack 10,793 Destroyed Life Force 99 26 na na na details
Jan 21, 2007 XXXXXXX ascendedAttack 13,228 Destroyed Life Force 99 26 na na na details
Jan 22, 2007 XXXXXXX ascendedAttack 13,260 Destroyed Life Force 99 25 na na na details

i attacked each time with 6 hours between,the guy just get's enough time to build his lifeforce back up. i know the guy,he didn't even tried to build his lifeforce back up,he let it grown the natural way.

the 6 hours should be reduced to like 3-4.



well I hit with CONSIDERABLY more power than you. Even after all bonuses etc are taken into effect, I was hitting a top 10 player with around 40k per ascended strike.
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